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1 /* $NetBSD: hit.c,v 1.9 2008/01/14 00:23:51 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)hit.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: hit.c,v 1.9 2008/01/14 00:23:51 dholland Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * hit.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 object *fight_monster = 0;
59 char hit_message[HIT_MESSAGE_SIZE] = "";
60
61 void
62 mon_hit(monster)
63 object *monster;
64 {
65 short damage, hit_chance;
66 const char *mn;
67 float minus;
68
69 if (fight_monster && (monster != fight_monster)) {
70 fight_monster = 0;
71 }
72 monster->trow = NO_ROOM;
73 if (cur_level >= (AMULET_LEVEL * 2)) {
74 hit_chance = 100;
75 } else {
76 hit_chance = monster->m_hit_chance;
77 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
78 }
79 if (wizard) {
80 hit_chance /= 2;
81 }
82 if (!fight_monster) {
83 interrupted = 1;
84 }
85 mn = mon_name(monster);
86
87 if (!rand_percent(hit_chance)) {
88 if (!fight_monster) {
89 messagef(1, "%sthe %s misses", hit_message, mn);
90 hit_message[0] = 0;
91 }
92 return;
93 }
94 if (!fight_monster) {
95 messagef(1, "%sthe %s hit", hit_message, mn);
96 hit_message[0] = 0;
97 }
98 if (!(monster->m_flags & STATIONARY)) {
99 damage = get_damage(monster->m_damage, 1);
100 if (cur_level >= (AMULET_LEVEL * 2)) {
101 minus = (float)((AMULET_LEVEL * 2) - cur_level);
102 } else {
103 minus = (float)get_armor_class(rogue.armor) * 3.00;
104 minus = minus/100.00 * (float)damage;
105 }
106 damage -= (short)minus;
107 } else {
108 damage = monster->stationary_damage++;
109 }
110 if (wizard) {
111 damage /= 3;
112 }
113 if (damage > 0) {
114 rogue_damage(damage, monster, 0);
115 }
116 if (monster->m_flags & SPECIAL_HIT) {
117 special_hit(monster);
118 }
119 }
120
121 void
122 rogue_hit(monster, force_hit)
123 object *monster;
124 boolean force_hit;
125 {
126 short damage, hit_chance;
127
128 if (monster) {
129 if (check_imitator(monster)) {
130 return;
131 }
132 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
133
134 if (wizard) {
135 hit_chance *= 2;
136 }
137 if (!rand_percent(hit_chance)) {
138 if (!fight_monster) {
139 (void)strlcpy(hit_message, "you miss ",
140 sizeof(hit_message));
141 }
142 goto RET;
143 }
144 damage = get_weapon_damage(rogue.weapon);
145 if (wizard) {
146 damage *= 3;
147 }
148 if (con_mon) {
149 s_con_mon(monster);
150 }
151 if (mon_damage(monster, damage)) { /* still alive? */
152 if (!fight_monster) {
153 (void)strlcpy(hit_message, "you hit ",
154 sizeof(hit_message));
155 }
156 }
157 RET: check_gold_seeker(monster);
158 wake_up(monster);
159 }
160 }
161
162 void
163 rogue_damage(d, monster, other)
164 short d;
165 object *monster;
166 short other;
167 {
168 if (d >= rogue.hp_current) {
169 rogue.hp_current = 0;
170 print_stats(STAT_HP);
171 killed_by(monster, other);
172 }
173 if (d > 0) {
174 rogue.hp_current -= d;
175 print_stats(STAT_HP);
176 }
177 }
178
179 int
180 get_damage(ds, r)
181 const char *ds;
182 boolean r;
183 {
184 int i = 0, j, n, d, total = 0;
185
186 while (ds[i]) {
187 n = get_number(ds+i);
188 while ((ds[i] != 'd') && ds[i]) {
189 i++;
190 }
191 if (ds[i] == 'd') {
192 i++;
193 }
194
195 d = get_number(ds+i);
196 while ((ds[i] != '/') && ds[i]) {
197 i++;
198 }
199 if (ds[i] == '/') {
200 i++;
201 }
202
203 for (j = 0; j < n; j++) {
204 if (r) {
205 total += get_rand(1, d);
206 } else {
207 total += d;
208 }
209 }
210 }
211 return(total);
212 }
213
214 int
215 get_w_damage(obj)
216 const object *obj;
217 {
218 char new_damage[32];
219 int tmp_to_hit, tmp_damage;
220 int i = 0;
221
222 if ((!obj) || (obj->what_is != WEAPON)) {
223 return(-1);
224 }
225 tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
226 while ((obj->damage[i] != 'd') && obj->damage[i]) {
227 i++;
228 }
229 if (obj->damage[i] == 'd') {
230 i++;
231 }
232 tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
233
234 snprintf(new_damage, sizeof(new_damage), "%dd%d",
235 tmp_to_hit, tmp_damage);
236
237 return(get_damage(new_damage, 1));
238 }
239
240 int
241 get_number(s)
242 const char *s;
243 {
244 int i = 0;
245 int total = 0;
246
247 while ((s[i] >= '0') && (s[i] <= '9')) {
248 total = (10 * total) + (s[i] - '0');
249 i++;
250 }
251 return(total);
252 }
253
254 long
255 lget_number(s)
256 const char *s;
257 {
258 short i = 0;
259 long total = 0;
260
261 while ((s[i] >= '0') && (s[i] <= '9')) {
262 total = (10 * total) + (s[i] - '0');
263 i++;
264 }
265 return(total);
266 }
267
268 int
269 to_hit(obj)
270 const object *obj;
271 {
272 if (!obj) {
273 return(1);
274 }
275 return(get_number(obj->damage) + obj->hit_enchant);
276 }
277
278 int
279 damage_for_strength()
280 {
281 short strength;
282
283 strength = rogue.str_current + add_strength;
284
285 if (strength <= 6) {
286 return(strength-5);
287 }
288 if (strength <= 14) {
289 return(1);
290 }
291 if (strength <= 17) {
292 return(3);
293 }
294 if (strength <= 18) {
295 return(4);
296 }
297 if (strength <= 20) {
298 return(5);
299 }
300 if (strength <= 21) {
301 return(6);
302 }
303 if (strength <= 30) {
304 return(7);
305 }
306 return(8);
307 }
308
309 int
310 mon_damage(monster, damage)
311 object *monster;
312 short damage;
313 {
314 const char *mn;
315 short row, col;
316
317 monster->hp_to_kill -= damage;
318
319 if (monster->hp_to_kill <= 0) {
320 row = monster->row;
321 col = monster->col;
322 dungeon[row][col] &= ~MONSTER;
323 mvaddch(row, col, (int)get_dungeon_char(row, col));
324
325 fight_monster = 0;
326 cough_up(monster);
327 mn = mon_name(monster);
328 messagef(1, "%sdefeated the %s", hit_message, mn);
329 hit_message[0] = 0;
330 add_exp(monster->kill_exp, 1);
331 take_from_pack(monster, &level_monsters);
332
333 if (monster->m_flags & HOLDS) {
334 being_held = 0;
335 }
336 free_object(monster);
337 return(0);
338 }
339 return(1);
340 }
341
342 void
343 fight(to_the_death)
344 boolean to_the_death;
345 {
346 short ch, c, d;
347 short row, col;
348 boolean first_miss = 1;
349 short possible_damage;
350 object *monster;
351
352 ch = 0;
353 while (!is_direction(ch = rgetchar(), &d)) {
354 sound_bell();
355 if (first_miss) {
356 messagef(0, "direction?");
357 first_miss = 0;
358 }
359 }
360 check_message();
361 if (ch == CANCEL) {
362 return;
363 }
364 row = rogue.row; col = rogue.col;
365 get_dir_rc(d, &row, &col, 0);
366
367 c = mvinch(row, col);
368 if (((c < 'A') || (c > 'Z')) ||
369 (!can_move(rogue.row, rogue.col, row, col))) {
370 messagef(0, "I see no monster there");
371 return;
372 }
373 if (!(fight_monster = object_at(&level_monsters, row, col))) {
374 return;
375 }
376 if (!(fight_monster->m_flags & STATIONARY)) {
377 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
378 } else {
379 possible_damage = fight_monster->stationary_damage - 1;
380 }
381 while (fight_monster) {
382 (void)one_move_rogue(ch, 0);
383 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
384 interrupted || (!(dungeon[row][col] & MONSTER))) {
385 fight_monster = 0;
386 } else {
387 monster = object_at(&level_monsters, row, col);
388 if (monster != fight_monster) {
389 fight_monster = 0;
390 }
391 }
392 }
393 }
394
395 void
396 get_dir_rc(dir, row, col, allow_off_screen)
397 short dir;
398 short *row, *col;
399 short allow_off_screen;
400 {
401 switch(dir) {
402 case LEFT:
403 if (allow_off_screen || (*col > 0)) {
404 (*col)--;
405 }
406 break;
407 case DOWN:
408 if (allow_off_screen || (*row < (DROWS-2))) {
409 (*row)++;
410 }
411 break;
412 case UPWARD:
413 if (allow_off_screen || (*row > MIN_ROW)) {
414 (*row)--;
415 }
416 break;
417 case RIGHT:
418 if (allow_off_screen || (*col < (DCOLS-1))) {
419 (*col)++;
420 }
421 break;
422 case UPLEFT:
423 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
424 (*row)--;
425 (*col)--;
426 }
427 break;
428 case UPRIGHT:
429 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
430 (*row)--;
431 (*col)++;
432 }
433 break;
434 case DOWNRIGHT:
435 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
436 (*row)++;
437 (*col)++;
438 }
439 break;
440 case DOWNLEFT:
441 if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
442 (*row)++;
443 (*col)--;
444 }
445 break;
446 }
447 }
448
449 int
450 get_hit_chance(weapon)
451 const object *weapon;
452 {
453 short hit_chance;
454
455 hit_chance = 40;
456 hit_chance += 3 * to_hit(weapon);
457 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
458 return(hit_chance);
459 }
460
461 int
462 get_weapon_damage(weapon)
463 const object *weapon;
464 {
465 short damage;
466
467 damage = get_w_damage(weapon);
468 damage += damage_for_strength();
469 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
470 return(damage);
471 }
472
473 void
474 s_con_mon(monster)
475 object *monster;
476 {
477 if (con_mon) {
478 monster->m_flags |= CONFUSED;
479 monster->moves_confused += get_rand(12, 22);
480 messagef(0, "the monster appears confused");
481 con_mon = 0;
482 }
483 }