]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - warp/init.c
401b5acc388e17df436035388226176ae44399cf
[bsdgames-darwin.git] / warp / init.c
1 /* Header: init.c,v 7.0.1.4 86/12/12 16:58:03 lwall Exp */
2
3 /* Log: init.c,v
4 * Revision 7.0.1.4 86/12/12 16:58:03 lwall
5 * Baseline for net release.
6 *
7 * Revision 7.0.1.3 86/10/20 14:35:31 lwall
8 * Picked some lint.
9 *
10 * Revision 7.0.1.2 86/10/17 15:53:30 lwall
11 * Added random walk star fields.
12 *
13 * Revision 7.0.1.1 86/10/16 10:51:19 lwall
14 * Added Damage. Fixed random bugs.
15 *
16 * Revision 7.0 86/10/08 15:12:10 lwall
17 * Split into separate files. Added amoebas and pirates.
18 *
19 */
20
21 #include "EXTERN.h"
22 #include "warp.h"
23 #include "bang.h"
24 #include "object.h"
25 #include "move.h"
26 #include "play.h"
27 #include "score.h"
28 #include "term.h"
29 #include "them.h"
30 #include "us.h"
31 #include "util.h"
32 #include "weapon.h"
33 #include "INTERN.h"
34 #include "init.h"
35
36 void
37 initialize()
38 {
39 Reg1 int i;
40 Reg2 int x;
41 Reg3 int y;
42 Reg4 int dist;
43 Reg5 int ydist;
44 Reg6 int xdist;
45 long e;
46 int yoff, xoff, ypred, xpred;
47 Reg7 OBJECT *obj;
48 char ch;
49 FILE *mapfp = NULL;
50 bool tmptholspec;
51 int inhabjackpot;
52 long inhenergy;
53 int walksplit = 200;
54 static char *distname[] =
55 {" #"," -"," \\"," /",
56 " |"," *"," `"," '"};
57
58 cloaking = madgorns = FALSE;
59 deados = madfriends = 0;
60 curscore = possiblescore = 0L;
61 yamblast = xamblast = ambsize = 0;
62 if (smarts > 90)
63 massacre = TRUE;
64 scandist = (massacre?20:15);
65 antibase = (smarts>60?1:(smarts>40?2:(smarts>25?4:100)));
66 sm35 = (smarts>35?35:smarts);
67 sm45 = (smarts>45?45:smarts);
68 sm50 = (smarts>50?50:smarts);
69 sm55 = (smarts>55?55:smarts);
70 sm80 = (smarts>80?80:smarts);
71 sm95 = (smarts>95?95:smarts);
72 super = (smarts>50?smarts-50:0);
73 enemshields = 10 + super/2; /* (scaled by 10) 1 @ 50 .. 3 @ 90 */
74 if (smarts>90)
75 enemshields += (smarts-90)*10; /* lay it on thick: ~13 @ 99 */
76 entmax = (smarts>=75?5000:(smarts>=50?4000:(smarts>=40?3000:2000)));
77 basemax = (smarts>=75?20000:(smarts>=50?15000:(smarts>=40?12500:10000)));
78
79 clear();
80 while (root.next != &root) {
81 root.next = root.next->next;
82 free_object(root.next->prev);
83 }
84 root.prev = &root;
85 enemies = movers = NULL;
86 numos = numxes = 0;
87 #if defined(vax) && XYSIZEx4 == 3680
88 asm("movc5 $0,_occupant,$0,$3680,_occupant");
89 asm("movc5 $0,_blast,$0,$3680,_blast"); /* 3680 = XYSIZEx4 */
90 asm("movc5 $0,_amb,$32,$920,_amb");
91 #else
92 for (y=0;y<YSIZE;y++)
93 for (x=0;x<XSIZE;x++) {
94 occupant[y][x] = 0;
95 blast[y][x] = 0;
96 amb[y][x] = ' ';
97 }
98 #endif
99 for (y=0; y<YSIZE; y++)
100 yblasted[y] = 0;
101 for (x=0; x<XSIZE; x++)
102 xblasted[x] = 0;
103 blasted = FALSE;
104 if (!starspec)
105 if (smarts < 15)
106 inumstars = 50 + rand_mod(50);
107 else if (smarts < 50 || smarts > 85)
108 inumstars = exdis(800) + rand_mod(100) + 1;
109 else /* too few stars makes 50..85 too hard */
110 inumstars = exdis(700) + rand_mod(150-super*2) + 50+super*2;
111 tmptholspec = (smarts > 15 && inumstars < 450 && ! rand_mod(90-sm80));
112 if (!klingspec) {
113 inumenemies = rand_mod((smarts+1)/2) + 1;
114 if (massacre || tmptholspec)
115 inumenemies += 10;
116 }
117 if (!friendspec)
118 inumfriends = rand_mod(smarts/8+1);
119 if (!piratespec)
120 inumpirates = rand_mod(inumfriends/2+1);
121 if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
122 inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
123 if (inumstars < 0) {
124 inumfriends += inumstars;
125 inumstars = 0;
126 }
127 if (inumfriends < 0) {
128 inumenemies += inumfriends;
129 inumfriends = 0;
130 }
131 if (inumenemies < 0)
132 inumenemies = 0;
133 numstars = inumstars;
134 inuminhab = numinhab = 0;
135 inumroms = inumthols = inumgorns = 0;
136 numapollos = apolspec || massacre ? 1 :
137 ((!numstars || rand_mod(2) || smarts < 10) ? 0 : 1);
138 inumapollos = apolloflag = 0;
139 realapollo = NULL;
140 inumcrushes = numcrushes =
141 crushspec||massacre?1:(rand_mod(2000) < inumstars);
142 inumenemies += inumcrushes;
143 inumamoebas = numamoebas = (amoebaspec ? 1 :
144 !rand_mod(inumcrushes?3-massacre:8) ); /* < and & are fun together */
145 inumenemies += inumamoebas;
146 if (!rand_mod(40)) {
147 inhabjackpot = 32767;
148 inumfriends += rand_mod(10);
149 inumpirates += rand_mod(10);
150 }
151 else
152 inhabjackpot = inumpirates;
153 inhenergy = 30000-super*150;
154 if (!rand_mod(10))
155 inhenergy = 50000;
156 if (!rand_mod(4))
157 inhenergy += rand_mod(3500+super*150);
158 numfriends = inumfriends;
159 numpirates = inumpirates;
160 numenemies = inumenemies;
161 deadmudds = 0;
162
163 /* do stars */
164
165 stars_again:
166 if (prespec)
167 dist = 4;
168 else if (numstars > 750)
169 dist = 0;
170 else
171 dist = rand_mod(starspec||smarts<=5?3:5);
172 if (debugging) {
173 real_y = real_x = -100;
174 printf("\r\n");
175 }
176 switch (dist) {
177 case 0: /* uniform random */
178 ydist = xdist = 0;
179 if (inumstars < 700 && !rand_mod(3-(inumstars<50))) {
180 ydist = xdist = 6; /* well, maybe not so random */
181 y = rand_mod(YSIZE);
182 x = rand_mod(XSIZE);
183 if (rand_mod(2))
184 walksplit = inumstars/(exdis(40)+1);
185 }
186 if (debugging)
187 printf(" R\r\n");
188 break;
189 case 1: case 2: /* clumped, maybe skewed, maybe superposed */
190 ydist = rand_mod(4);
191 xdist = rand_mod(2);
192 if (debugging)
193 printf("%s\r\n",distname[ydist+4*xdist]);
194 yoff = rand_mod(YSIZE);
195 xoff = rand_mod(XSIZE);
196 if (dist == 2)
197 dist = numstars/2 + exdis(numstars/2) - exdis(numstars/2);
198 else
199 dist = 0;
200 break;
201 case 3: case 4: /* predefined or residual */
202 scenario_again:
203 if (debugging)
204 printf(" P\r\n");
205 dist = 0;
206 Sprintf(spbuf,"smap.%d",
207 (prescene>=0?prescene:rand_mod(MAPS)) );
208 if ((mapfp = fopen(spbuf,"r")) != NULL &&
209 fgets(spbuf,10,mapfp) != NULL ) {
210 inumstars = numstars = atoi(spbuf);
211 if (inumenemies+inumstars > YSIZE*XSIZE-20)
212 inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
213 ydist = rand_mod(2) + 4; /* flip y axis? */
214 xdist = rand_mod(2) + 4; /* flip x axis? */
215 yoff = rand_mod(YSIZE); /* how much to shift y */
216 xoff = rand_mod(XSIZE); /* how much to shift x */
217 }
218 else {
219 prespec = FALSE;
220 prescene = -1;
221 if (rand_mod(2))
222 goto scenario_again;
223 goto stars_again;
224 }
225 break;
226 }
227 for (i = 1; i <= numstars; i++) {
228 if (dist && i == dist) { /* flip to another skewing? */
229 ydist = rand_mod(4);
230 xdist = rand_mod(2);
231 if (!rand_mod(4)) {
232 ydist = xdist = 6;
233 if (debugging)
234 printf("&\r\n");
235 }
236 else if (debugging)
237 printf("%s\r\n",distname[ydist+4*xdist]);
238 yoff = rand_mod(YSIZE);
239 xoff = rand_mod(XSIZE);
240 dist = 0;
241 }
242 do { /* until an open spot found */
243 switch (xdist) {
244 case 0:
245 x = rand_mod(XSIZE); /* pick from 0..39, uniform */
246 break;
247 case 1: case 2: case 3:
248 #ifndef lint
249 x = (int)((((double)(myrand()-HALFRAND)) *
250 ((double)(myrand()-HALFRAND))/RANDRAND)
251 * 20.0) + xoff; /* pick from -20..20, clumped */
252 #endif
253 break;
254 case 4:
255 if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
256 ydist = xdist = 0;
257 x = xpred + xoff;
258 break;
259 case 5:
260 if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
261 ydist = xdist = 0;
262 x = -xpred + xoff;
263 break;
264 case 6:
265 x += rand_mod(3) - 1;
266 break;
267 }
268 switch (ydist) {
269 case 0:
270 y = rand_mod(YSIZE);
271 break;
272 case 1:
273 #ifndef lint
274 y = (int)((((double)(myrand()-HALFRAND)) *
275 ((double)(myrand()-HALFRAND))/RANDRAND)
276 * 12.0) + yoff; /* pick from -12..12, clumped */
277 #endif
278 break;
279 case 2:
280 #ifndef lint
281 y = (int)((((double)(myrand()-HALFRAND)) *
282 ((double)(myrand()-HALFRAND))/RANDRAND)
283 * 12.0) + yoff + x*YSIZE/XSIZE;
284 /* clumped & skewed */
285 #endif
286 break;
287 case 3:
288 #ifndef lint
289 y = (int)((((double)(myrand()-HALFRAND)) *
290 ((double)(myrand()-HALFRAND))/RANDRAND)
291 * 12.0) + yoff - x*YSIZE/XSIZE;
292 /* clumped & skewed */
293 #endif
294 break;
295 case 4:
296 y = ypred + yoff;
297 break;
298 case 5:
299 y = -ypred + yoff;
300 break;
301 case 6:
302 y += rand_mod(3) - 1;
303 #ifdef lint
304 walksplit = walksplit;
305 #endif
306 if (!rand_mod(walksplit)) {
307 y = rand_mod(YSIZE);
308 x = rand_mod(XSIZE);
309 }
310 break;
311 }
312 while (x<0) x += XSIZE00;
313 while (y<0) y += YSIZE00;
314 x %= XSIZE;
315 y %= YSIZE;
316 } while (occupant[y][x]);
317 e = rand_mod(32768);
318 if (--inhabjackpot > 0 || e >= inhenergy) {
319 ch = '@';
320 if (inhabjackpot && e < 10000)
321 e += 10000;
322 inuminhab = ++numinhab;
323 }
324 else {
325 ch = '*';
326 }
327 obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
328 obj->flags |= STATIC;
329 }
330 if (inumstars > 30 && inhabjackpot <= 0 &&
331 !rand_mod(3 - (inumstars > 400) - (inhenergy > 32768)) ) {
332 int initx;
333 int inity;
334
335 x = initx = obj->posx;
336 y = inity = obj->posy;
337 while (rand_mod(2) && inuminhab < inumstars/2) {
338 for (i=rand_mod(smarts)*2+20; i; i--) {
339 if ((obj = occupant[y][x]) && obj->image == '*') {
340 setimage(obj,'@');
341 if (obj->energy < 10000)
342 obj->energy += 20000; /* the benefits of civilization */
343 inuminhab = ++numinhab;
344 }
345 if (i&15) {
346 y = (y + rand_mod(3) + YSIZE99) % YSIZE;
347 x = (x + rand_mod(3) + XSIZE99) % XSIZE;
348 }
349 else { /* don't wander too far */
350 y = inity;
351 x = initx;
352 }
353 }
354 x = initx = rand_mod(XSIZE);
355 y = inity = rand_mod(YSIZE);
356 }
357 }
358 if (mapfp != NULL)
359 Fclose(mapfp);
360 if (numcrushes) {
361 do {
362 x = rand_mod(XSIZE);
363 y = rand_mod(YSIZE);
364 } while (occupant[y][x]);
365 movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
366 possiblescore += 10000;
367 }
368 ient = (numents != 0);
369 if (ient) {
370 do {
371 x = rand_mod(XSIZE);
372 y = rand_mod(YSIZE);
373 } while (occupant[y][x]);
374 e = entmax;
375 ent = make_object(Enterprise,'E',y,x,0,0,e,e/2,&root);
376 if (!movers)
377 movers = ent;
378 }
379 ibase = (numbases != 0);
380 if (ibase) {
381 e = 52-super;
382 do {
383 x = rand_mod(XSIZE);
384 y = rand_mod(YSIZE);
385 } while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
386 e = basemax;
387 base = make_object(Base, 'B',y,x,0,0,e,e/4,&root);
388 if (!movers)
389 movers = base;
390 }
391 if (numamoebas) {
392 do {
393 x = rand_mod(XSIZE);
394 y = rand_mod(YSIZE);
395 } while (occupant[y][x]);
396 nuke = make_object(Enemy,'&',y,x,0,0,32767L,
397 (long)entmax+entmax+rand_mod(entmax),&root);
398 possiblescore += 10000;
399 amb[y][x] = '~';
400 if (rand_mod(2))
401 modify_amoeba(y,x,2,'~',(int)rand_mod(smarts<<1));/* just make blob */
402 else {
403 for (i=smarts/10+1; i; i--) {
404 nuke->strategy = rand_mod(256); /* random direction */
405 modify_amoeba(y,x,2,'~',(int)rand_mod(5));
406 modify_amoeba(y,x,2,'~',(int)rand_mod(5));
407 modify_amoeba(y,x,2,'~',(int)rand_mod(5));
408 modify_amoeba(y,x,2,'~',(int)rand_mod(5)); /* extend pseudopod */
409 }
410 }
411 if (!enemies)
412 enemies = nuke;
413 if (!movers)
414 movers = nuke;
415 }
416 if (rand_mod(27-sm50/2) && !romspec && !gornspec)
417 dist = 27-sm50/2;
418 else
419 dist = rand_mod(4) + 1;
420 for (i = 1+inumcrushes+inumamoebas; i <= numenemies; i++) {
421 do {
422 x = rand_mod(XSIZE);
423 y = rand_mod(YSIZE);
424 } while (occupant[y][x]);
425 if (rand_mod(dist)) {
426 if (!tholspec && !tmptholspec && rand_mod((inumstars*3)/sm50+2))
427 ch = 'K';
428 else {
429 ch = 'T';
430 inumthols++;
431 }
432 }
433 else {
434 if (romspec == gornspec)
435 e = 50;
436 else if (gornspec)
437 e = 10;
438 else
439 e = 90;
440 if (rand_mod(100) < e) {
441 ch = 'R';
442 inumroms++;
443 }
444 else {
445 ch = 'G';
446 inumgorns++;
447 }
448 }
449 if (possiblescore > ENTBOUNDARY - 10000)
450 e = (ENTBOUNDARY - possiblescore) / 5;
451 else
452 e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
453 #ifndef lint
454 e = exdis((int)e) + e - exdis((int)e);
455 obj = make_object(Enemy,ch,y,x,0,0,
456 e + rand_mod(super*200+2) + 10000*massacre,e/4,&root);
457 #endif
458 e /= 4;
459 switch (ch) {
460 case 'K':
461 possiblescore += e;
462 break;
463 case 'T':
464 possiblescore += e*3/2;
465 break;
466 case 'G':
467 possiblescore += e*2;
468 break;
469 case 'R':
470 possiblescore += e*3;
471 obj->flags |= CLOAKS;
472 break;
473 }
474 if (!enemies)
475 enemies = obj;
476 if (!movers)
477 movers = obj;
478 }
479 numgorns = inumgorns;
480 for (i=0; i<numfriends; i++) {
481 do {
482 x = rand_mod(XSIZE);
483 y = rand_mod(YSIZE);
484 } while (occupant[y][x]);
485 e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
486 #ifndef lint
487 e = exdis((int)e) + e - exdis((int)e);
488 #endif
489 {
490 static char let[] = "QWYUISDHJLZVMFFFFFFFFF";
491
492 dist = rand_mod(20);
493 ch = let[dist];
494 } /* grr, venix doesn't like indexing into string */
495 obj = make_object(Enemy,ch,y,x,0,0,
496 e + rand_mod(super*200+2),e/4,&root);
497 if (numpirates-- > 0) {
498 obj->flags |= PIRATE;
499 if (smarts >= 20 && !rand_mod(10-smarts/10))
500 obj->flags |= CLOAKS;
501 }
502 obj->flags |= FRIENDLY;
503 if (!enemies)
504 enemies = obj;
505 if (!movers)
506 movers = obj;
507 }
508 if (!movers)
509 movers = &root;
510 if (!enemies)
511 enemies = &root;
512 if (ent)
513 mvaddch(ent->posy+1, ent->posx*2, ent->image);
514 if (base)
515 mvaddch(base->posy+1, base->posx*2, base->image);
516 sleep(2);
517 {
518 Reg7 OBJECT *curobj;
519
520 for (curobj = root.next; curobj != &root; curobj = curobj->next) {
521 mvaddch(curobj->posy+1, curobj->posx*2, curobj->image);
522 }
523 }
524
525 for (i=0;i<2;i++) for (y=0;y<3;y++) for (x=0;x<3;x++)
526 isatorp[i][y][x]=0;
527
528 whenok = 0;
529 timer = 0;
530 finish = 0;
531 bombed_out = FALSE;
532 if (ent)
533 entmode = status = 0;
534 else
535 if (base)
536 status = 2;
537 else
538 status = 3;
539
540 Sprintf(spbuf,
541 "%-4s E: %4d %2d B: %5d %3d Enemies: %-3d Stars: %-3d Stardate%5d.%1d %9ld",
542 " ", 0, 0, 0, 0, 0, 0, smarts * 100, 0, 0L);
543 mvaddstr(0,0,spbuf);
544 oldeenergy = oldbenergy = oldcurscore =
545 oldstatus = oldetorp = oldbtorp = oldstrs = oldenemies = -1;
546 /* force everything to fill in */
547 damage = olddamage = 0;
548 for (i=0; i<MAXDAMAGE; i++)
549 damflag[i] = 0;
550 btorp = 500;
551 etorp = 50;
552 }