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1 /*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37 #ifndef lint
38 /*static char sccsid[] = "from: @(#)pack.c 5.3 (Berkeley) 6/1/90";*/
39 static char rcsid[] = "$Id: pack.c,v 1.2 1993/08/01 18:52:20 mycroft Exp $";
40 #endif /* not lint */
41
42 /*
43 * pack.c
44 *
45 * This source herein may be modified and/or distributed by anybody who
46 * so desires, with the following restrictions:
47 * 1.) No portion of this notice shall be removed.
48 * 2.) Credit shall not be taken for the creation of this source.
49 * 3.) This code is not to be traded, sold, or used for personal
50 * gain or profit.
51 *
52 */
53
54 #include "rogue.h"
55
56 char *curse_message = "you can't, it appears to be cursed";
57
58 extern short levitate;
59
60 object *
61 add_to_pack(obj, pack, condense)
62 object *obj, *pack;
63 {
64 object *op;
65
66 if (condense) {
67 if (op = check_duplicate(obj, pack)) {
68 free_object(obj);
69 return(op);
70 } else {
71 obj->ichar = next_avail_ichar();
72 }
73 }
74 if (pack->next_object == 0) {
75 pack->next_object = obj;
76 } else {
77 op = pack->next_object;
78
79 while (op->next_object) {
80 op = op->next_object;
81 }
82 op->next_object = obj;
83 }
84 obj->next_object = 0;
85 return(obj);
86 }
87
88 take_from_pack(obj, pack)
89 object *obj, *pack;
90 {
91 while (pack->next_object != obj) {
92 pack = pack->next_object;
93 }
94 pack->next_object = pack->next_object->next_object;
95 }
96
97 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
98 * of scare-monster and it turns to dust. *status is otherwise set to 1.
99 */
100
101 object *
102 pick_up(row, col, status)
103 short *status;
104 {
105 object *obj;
106
107 *status = 1;
108
109 if (levitate) {
110 message("you're floating in the air!", 0);
111 return((object *) 0);
112 }
113 obj = object_at(&level_objects, row, col);
114 if (!obj) {
115 message("pick_up(): inconsistent", 1);
116 return(obj);
117 }
118 if ( (obj->what_is == SCROL) &&
119 (obj->which_kind == SCARE_MONSTER) &&
120 obj->picked_up) {
121 message("the scroll turns to dust as you pick it up", 0);
122 dungeon[row][col] &= (~OBJECT);
123 vanish(obj, 0, &level_objects);
124 *status = 0;
125 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
126 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
127 }
128 return((object *) 0);
129 }
130 if (obj->what_is == GOLD) {
131 rogue.gold += obj->quantity;
132 dungeon[row][col] &= ~(OBJECT);
133 take_from_pack(obj, &level_objects);
134 print_stats(STAT_GOLD);
135 return(obj); /* obj will be free_object()ed in caller */
136 }
137 if (pack_count(obj) >= MAX_PACK_COUNT) {
138 message("pack too full", 1);
139 return((object *) 0);
140 }
141 dungeon[row][col] &= ~(OBJECT);
142 take_from_pack(obj, &level_objects);
143 obj = add_to_pack(obj, &rogue.pack, 1);
144 obj->picked_up = 1;
145 return(obj);
146 }
147
148 drop()
149 {
150 object *obj, *new;
151 short ch;
152 char desc[DCOLS];
153
154 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
155 message("there's already something there", 0);
156 return;
157 }
158 if (!rogue.pack.next_object) {
159 message("you have nothing to drop", 0);
160 return;
161 }
162 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
163 return;
164 }
165 if (!(obj = get_letter_object(ch))) {
166 message("no such item.", 0);
167 return;
168 }
169 if (obj->in_use_flags & BEING_WIELDED) {
170 if (obj->is_cursed) {
171 message(curse_message, 0);
172 return;
173 }
174 unwield(rogue.weapon);
175 } else if (obj->in_use_flags & BEING_WORN) {
176 if (obj->is_cursed) {
177 message(curse_message, 0);
178 return;
179 }
180 mv_aquatars();
181 unwear(rogue.armor);
182 print_stats(STAT_ARMOR);
183 } else if (obj->in_use_flags & ON_EITHER_HAND) {
184 if (obj->is_cursed) {
185 message(curse_message, 0);
186 return;
187 }
188 un_put_on(obj);
189 }
190 obj->row = rogue.row;
191 obj->col = rogue.col;
192
193 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
194 obj->quantity--;
195 new = alloc_object();
196 *new = *obj;
197 new->quantity = 1;
198 obj = new;
199 } else {
200 obj->ichar = 'L';
201 take_from_pack(obj, &rogue.pack);
202 }
203 place_at(obj, rogue.row, rogue.col);
204 (void) strcpy(desc, "dropped ");
205 get_desc(obj, desc+8);
206 message(desc, 0);
207 (void) reg_move();
208 }
209
210 object *
211 check_duplicate(obj, pack)
212 object *obj, *pack;
213 {
214 object *op;
215
216 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
217 return(0);
218 }
219 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
220 return(0);
221 }
222 op = pack->next_object;
223
224 while (op) {
225 if ((op->what_is == obj->what_is) &&
226 (op->which_kind == obj->which_kind)) {
227
228 if ((obj->what_is != WEAPON) ||
229 ((obj->what_is == WEAPON) &&
230 ((obj->which_kind == ARROW) ||
231 (obj->which_kind == DAGGER) ||
232 (obj->which_kind == DART) ||
233 (obj->which_kind == SHURIKEN)) &&
234 (obj->quiver == op->quiver))) {
235 op->quantity += obj->quantity;
236 return(op);
237 }
238 }
239 op = op->next_object;
240 }
241 return(0);
242 }
243
244 next_avail_ichar()
245 {
246 register object *obj;
247 register i;
248 boolean ichars[26];
249
250 for (i = 0; i < 26; i++) {
251 ichars[i] = 0;
252 }
253 obj = rogue.pack.next_object;
254 while (obj) {
255 ichars[(obj->ichar - 'a')] = 1;
256 obj = obj->next_object;
257 }
258 for (i = 0; i < 26; i++) {
259 if (!ichars[i]) {
260 return(i + 'a');
261 }
262 }
263 return('?');
264 }
265
266 wait_for_ack()
267 {
268 while (rgetchar() != ' ') ;
269 }
270
271 pack_letter(prompt, mask)
272 char *prompt;
273 unsigned short mask;
274 {
275 short ch;
276 unsigned short tmask = mask;
277
278 if (!mask_pack(&rogue.pack, mask)) {
279 message("nothing appropriate", 0);
280 return(CANCEL);
281 }
282 for (;;) {
283
284 message(prompt, 0);
285
286 for (;;) {
287 ch = rgetchar();
288 if (!is_pack_letter(&ch, &mask)) {
289 sound_bell();
290 } else {
291 break;
292 }
293 }
294
295 if (ch == LIST) {
296 check_message();
297 inventory(&rogue.pack, mask);
298 } else {
299 break;
300 }
301 mask = tmask;
302 }
303 check_message();
304 return(ch);
305 }
306
307 take_off()
308 {
309 char desc[DCOLS];
310 object *obj;
311
312 if (rogue.armor) {
313 if (rogue.armor->is_cursed) {
314 message(curse_message, 0);
315 } else {
316 mv_aquatars();
317 obj = rogue.armor;
318 unwear(rogue.armor);
319 (void) strcpy(desc, "was wearing ");
320 get_desc(obj, desc+12);
321 message(desc, 0);
322 print_stats(STAT_ARMOR);
323 (void) reg_move();
324 }
325 } else {
326 message("not wearing any", 0);
327 }
328 }
329
330 wear()
331 {
332 short ch;
333 register object *obj;
334 char desc[DCOLS];
335
336 if (rogue.armor) {
337 message("your already wearing some", 0);
338 return;
339 }
340 ch = pack_letter("wear what?", ARMOR);
341
342 if (ch == CANCEL) {
343 return;
344 }
345 if (!(obj = get_letter_object(ch))) {
346 message("no such item.", 0);
347 return;
348 }
349 if (obj->what_is != ARMOR) {
350 message("you can't wear that", 0);
351 return;
352 }
353 obj->identified = 1;
354 (void) strcpy(desc, "wearing ");
355 get_desc(obj, desc + 8);
356 message(desc, 0);
357 do_wear(obj);
358 print_stats(STAT_ARMOR);
359 (void) reg_move();
360 }
361
362 unwear(obj)
363 object *obj;
364 {
365 if (obj) {
366 obj->in_use_flags &= (~BEING_WORN);
367 }
368 rogue.armor = (object *) 0;
369 }
370
371 do_wear(obj)
372 object *obj;
373 {
374 rogue.armor = obj;
375 obj->in_use_flags |= BEING_WORN;
376 obj->identified = 1;
377 }
378
379 wield()
380 {
381 short ch;
382 register object *obj;
383 char desc[DCOLS];
384
385 if (rogue.weapon && rogue.weapon->is_cursed) {
386 message(curse_message, 0);
387 return;
388 }
389 ch = pack_letter("wield what?", WEAPON);
390
391 if (ch == CANCEL) {
392 return;
393 }
394 if (!(obj = get_letter_object(ch))) {
395 message("No such item.", 0);
396 return;
397 }
398 if (obj->what_is & (ARMOR | RING)) {
399 sprintf(desc, "you can't wield %s",
400 ((obj->what_is == ARMOR) ? "armor" : "rings"));
401 message(desc, 0);
402 return;
403 }
404 if (obj->in_use_flags & BEING_WIELDED) {
405 message("in use", 0);
406 } else {
407 unwield(rogue.weapon);
408 (void) strcpy(desc, "wielding ");
409 get_desc(obj, desc + 9);
410 message(desc, 0);
411 do_wield(obj);
412 (void) reg_move();
413 }
414 }
415
416 do_wield(obj)
417 object *obj;
418 {
419 rogue.weapon = obj;
420 obj->in_use_flags |= BEING_WIELDED;
421 }
422
423 unwield(obj)
424 object *obj;
425 {
426 if (obj) {
427 obj->in_use_flags &= (~BEING_WIELDED);
428 }
429 rogue.weapon = (object *) 0;
430 }
431
432 call_it()
433 {
434 short ch;
435 register object *obj;
436 struct id *id_table;
437 char buf[MAX_TITLE_LENGTH+2];
438
439 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
440
441 if (ch == CANCEL) {
442 return;
443 }
444 if (!(obj = get_letter_object(ch))) {
445 message("no such item.", 0);
446 return;
447 }
448 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
449 message("surely you already know what that's called", 0);
450 return;
451 }
452 id_table = get_id_table(obj);
453
454 if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
455 id_table[obj->which_kind].id_status = CALLED;
456 (void) strcpy(id_table[obj->which_kind].title, buf);
457 }
458 }
459
460 pack_count(new_obj)
461 object *new_obj;
462 {
463 object *obj;
464 short count = 0;
465
466 obj = rogue.pack.next_object;
467
468 while (obj) {
469 if (obj->what_is != WEAPON) {
470 count += obj->quantity;
471 } else if (!new_obj) {
472 count++;
473 } else if ((new_obj->what_is != WEAPON) ||
474 ((obj->which_kind != ARROW) &&
475 (obj->which_kind != DAGGER) &&
476 (obj->which_kind != DART) &&
477 (obj->which_kind != SHURIKEN)) ||
478 (new_obj->which_kind != obj->which_kind) ||
479 (obj->quiver != new_obj->quiver)) {
480 count++;
481 }
482 obj = obj->next_object;
483 }
484 return(count);
485 }
486
487 boolean
488 mask_pack(pack, mask)
489 object *pack;
490 unsigned short mask;
491 {
492 while (pack->next_object) {
493 pack = pack->next_object;
494 if (pack->what_is & mask) {
495 return(1);
496 }
497 }
498 return(0);
499 }
500
501 is_pack_letter(c, mask)
502 short *c;
503 unsigned short *mask;
504 {
505 if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
506 (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
507 switch(*c) {
508 case '?':
509 *mask = SCROL;
510 break;
511 case '!':
512 *mask = POTION;
513 break;
514 case ':':
515 *mask = FOOD;
516 break;
517 case ')':
518 *mask = WEAPON;
519 break;
520 case ']':
521 *mask = ARMOR;
522 break;
523 case '/':
524 *mask = WAND;
525 break;
526 case '=':
527 *mask = RING;
528 break;
529 case ',':
530 *mask = AMULET;
531 break;
532 }
533 *c = LIST;
534 return(1);
535 }
536 return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
537 }
538
539 has_amulet()
540 {
541 return(mask_pack(&rogue.pack, AMULET));
542 }
543
544 kick_into_pack()
545 {
546 object *obj;
547 char desc[DCOLS];
548 short n, stat;
549
550 if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
551 message("nothing here", 0);
552 } else {
553 if (obj = pick_up(rogue.row, rogue.col, &stat)) {
554 get_desc(obj, desc);
555 if (obj->what_is == GOLD) {
556 message(desc, 0);
557 free_object(obj);
558 } else {
559 n = strlen(desc);
560 desc[n] = '(';
561 desc[n+1] = obj->ichar;
562 desc[n+2] = ')';
563 desc[n+3] = 0;
564 message(desc, 0);
565 }
566 }
567 if (obj || (!stat)) {
568 (void) reg_move();
569 }
570 }
571 }