]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/data.c
5dacab4d7607fe2d211f3878cd35554bbf195f00
2 * Copyright (c) 1988 The Regents of the University of California.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)data.c 5.3 (Berkeley) 5/13/91";*/
36 static char rcsid
[] = "$Id: data.c,v 1.3 1993/08/01 18:54:14 mycroft Exp $";
39 /* data.c Larn is copyrighted 1986 by Noah Morgan. */
44 class[c[LEVEL]-1] gives the correct name of the players experience level
46 static char aa1
[] = " mighty evil master";
47 static char aa2
[] = "apprentice demi-god";
48 static char aa3
[] = " minor demi-god ";
49 static char aa4
[] = " major demi-god ";
50 static char aa5
[] = " minor deity ";
51 static char aa6
[] = " major deity ";
52 static char aa7
[] = " novice guardian ";
53 static char aa8
[] = "apprentice guardian";
54 static char aa9
[] = " The Creator ";
56 { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
57 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
58 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
59 " apprentice mage ", " mage ", " experienced mage ",/* -12*/
60 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
61 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
62 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
63 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
64 aa1
, aa1
, aa1
,/* -27*/
65 aa1
, aa1
, aa1
,/* -30*/
66 aa1
, aa1
, aa1
,/* -33*/
67 aa1
, aa1
, aa1
,/* -36*/
68 aa1
, aa1
, aa1
,/* -39*/
69 aa2
, aa2
, aa2
,/* -42*/
70 aa2
, aa2
, aa2
,/* -45*/
71 aa2
, aa2
, aa2
,/* -48*/
72 aa3
, aa3
, aa3
,/* -51*/
73 aa3
, aa3
, aa3
,/* -54*/
74 aa3
, aa3
, aa3
,/* -57*/
75 aa4
, aa4
, aa4
,/* -60*/
76 aa4
, aa4
, aa4
,/* -63*/
77 aa4
, aa4
, aa4
,/* -66*/
78 aa5
, aa5
, aa5
,/* -69*/
79 aa5
, aa5
, aa5
,/* -72*/
80 aa5
, aa5
, aa5
,/* -75*/
81 aa6
, aa6
, aa6
,/* -78*/
82 aa6
, aa6
, aa6
,/* -81*/
83 aa6
, aa6
, aa6
,/* -84*/
84 aa7
, aa7
, aa7
,/* -87*/
85 aa8
, aa8
, aa8
,/* -90*/
86 aa8
, aa8
, aa8
,/* -93*/
87 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
88 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
89 aa9
, aa9
, aa9
,/* -102*/
93 table of experience needed to be a certain level of player
94 skill[c[LEVEL]] is the experience required to attain the next level
98 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
99 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG
, /* 12-19 */
100 2*MEG
,3*MEG
,4*MEG
,5*MEG
,6*MEG
,8*MEG
,10*MEG
, /* 20-26 */
101 12*MEG
,14*MEG
,16*MEG
,18*MEG
,20*MEG
,22*MEG
,24*MEG
,26*MEG
,28*MEG
, /* 27-35 */
102 30*MEG
,32*MEG
,34*MEG
,36*MEG
,38*MEG
,40*MEG
,42*MEG
,44*MEG
,46*MEG
, /* 36-44 */
103 48*MEG
,50*MEG
,52*MEG
,54*MEG
,56*MEG
,58*MEG
,60*MEG
,62*MEG
,64*MEG
, /* 45-53 */
104 66*MEG
,68*MEG
,70*MEG
,72*MEG
,74*MEG
,76*MEG
,78*MEG
,80*MEG
,82*MEG
, /* 54-62 */
105 84*MEG
,86*MEG
,88*MEG
,90*MEG
,92*MEG
,94*MEG
,96*MEG
,98*MEG
,100*MEG
, /* 63-71 */
106 105*MEG
,110*MEG
,115*MEG
,120*MEG
, 125*MEG
, 130*MEG
, 135*MEG
, 140*MEG
, /* 72-79 */
107 145*MEG
,150*MEG
,155*MEG
,160*MEG
, 165*MEG
, 170*MEG
, 175*MEG
, 180*MEG
, /* 80-87 */
108 185*MEG
,190*MEG
,195*MEG
,200*MEG
, 210*MEG
, 220*MEG
, 230*MEG
, 240*MEG
, /* 88-95 */
109 250*MEG
,260*MEG
,270*MEG
,280*MEG
, 290*MEG
, 300*MEG
/* 96-101*/
113 char *lpbuf
,*lpnt
,*inbuffer
,*lpend
; /* input/output pointers to the buffers */
114 struct cel
*cell
; /* pointer to the dungeon storage */
115 short hitp
[MAXX
][MAXY
]; /* monster hp on level */
116 short iarg
[MAXX
][MAXY
]; /* arg for the item array */
117 char item
[MAXX
][MAXY
]; /* objects in maze if any */
118 char know
[MAXX
][MAXY
]; /* 1 or 0 if here before */
119 char mitem
[MAXX
][MAXY
]; /* monster item array */
120 char moved
[MAXX
][MAXY
]; /* monster movement flags */
121 char stealth
[MAXX
][MAXY
]; /* 0=sleeping 1=awake monst*/
122 char iven
[26]; /* inventory for player */
123 short ivenarg
[26]; /* inventory for player */
124 char lastmonst
[40]; /* this has the name of the current monster */
125 char beenhere
[MAXLEVEL
+MAXVLEVEL
]={0}; /* 1 if have been on this level */
126 char VERSION
=VER
; /* this is the present version # of the program */
127 char SUBVERSION
=SUBVER
;
128 char nosignal
=0; /* set to 1 to disable the signals from doing anything */
129 char predostuff
=0; /* 2 means that the trap handling routines must do a
130 showplayer() after a trap. 0 means don't showplayer()
131 0 - we are in create player screen
132 1 - we are in welcome screen
133 2 - we are in the normal game */
134 char loginname
[20]; /* players login name */
135 char logname
[LOGNAMESIZE
]; /* players name storage for scoring */
136 char sex
=1; /* default is a man 0=woman */
137 char boldon
=1; /* 1=bold objects 0=inverse objects */
138 char ckpflag
=0; /* 1 if want checkpointing of game, 0 otherwise */
139 char cheat
=0; /* 1 if the player has fudged save file */
140 char level
=0; /* cavelevel player is on = c[CAVELEVEL] */
141 char wizard
=0; /* the wizard mode flag */
142 short lastnum
=0; /* the number of the monster last hitting player */
143 short hitflag
=0; /* flag for if player has been hit when running */
144 short hit2flag
=0; /* flag for if player has been hit when running */
145 short hit3flag
=0; /* flag for if player has been hit flush input */
146 short playerx
,playery
; /* the room on the present level of the player */
147 short lastpx
,lastpy
; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
149 short lasthx
=0,lasthy
=0; /* location of monster last hit by player */
150 short nobeep
=0; /* true if program is not to beep */
151 unsigned long randx
=33601; /* the random number seed */
152 long initialtime
=0; /* time playing began */
153 long gtime
=0; /* the clock for the game */
154 long outstanding_taxes
=0; /* present tax bill from score file */
155 long c
[100],cbak
[100]; /* the character description arrays */
156 int enable_scroll
=0; /* constant for enabled/disabled scrolling regn */
157 char aborted
[] = " aborted";
158 struct sphere
*spheres
=0; /*pointer to linked list for spheres of annihilation*/
160 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
162 char objnamelist
[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
163 char monstnamelist
[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
165 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
166 "a staircase leading upwards","an elevator going up","a bubbling fountain",
167 "a great marble statue","a teleport trap","the college of Larn",
168 "a mirror","the DND store","a staircase going down","an elevator going down",
169 "the bank of Larn","the 5th branch of the Bank of Larn",
170 "a dead fountain","gold","an open door","a closed door",
171 "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
172 "a sword of slashing","Bessman's flailing hammer","a sunsword",
173 "a two handed sword","a spear","a dagger",
174 "ring of extra regeneration","a ring of regeneration","a ring of protection",
175 "an energy ring","a ring of dexterity","a ring of strength",
176 "a ring of cleverness","a ring of increase damage","a belt of striking",
177 "a magic scroll","a magic potion","a book","a chest",
178 "an amulet of invisibility","an orb of dragon slaying",
179 "a scarab of negate spirit","a cube of undead control",
180 "device of theft prevention","a brilliant diamond","a ruby",
181 "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
182 "a volcanic shaft leaning downward","the base of a volcanic shaft",
183 "a battle axe","a longsword","a flail","ring mail","studded leather armor",
184 "splint mail","plate armor","stainless plate armor","a lance of death",
185 "an arrow trap","an arrow trap","a shield","your home",
186 "gold","gold","gold","a dart trap",
187 "a dart trap","a trapdoor","a trapdoor","the local trading post",
188 "a teleport trap", "a massive throne",
189 "a sphere of annihilation","a handsome jewel encrusted throne",
190 "the Larn Revenue Service","a fortune cookie","","","","","","",
191 "","","","","","","","","","","","","","","","","","","",""
196 * for the monster data
198 * array to do rnd() to create monsters <= a given level
200 char monstlevel
[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
202 struct monst monster
[] = {
203 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
204 ----------------------------------------------------------------- */
205 { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
206 { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
207 { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
208 { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
209 { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
210 { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
212 { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
213 { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
214 { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
215 { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
216 { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
217 { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
219 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
220 ----------------------------------------------------------------- */
222 { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
223 { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
224 { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
225 { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
226 { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
227 { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
229 { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
230 { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
231 { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
232 { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
233 { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
235 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
236 ----------------------------------------------------------------- */
238 { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
239 { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
240 { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
241 { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
242 { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
244 { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
245 { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
246 { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
247 { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
248 { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
249 { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
251 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
252 ----------------------------------------------------------------- */
254 { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
255 { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
256 { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
257 { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
258 { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
259 { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
261 { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
262 { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
263 { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
264 { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
265 { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
267 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
268 ----------------------------------------------------------------- */
270 { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
271 { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
272 { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
273 { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
274 { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
275 { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
276 { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
278 { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
279 { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
280 { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
281 { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
282 { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
284 { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
285 { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
286 { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
287 { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
288 { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
289 { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
290 { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
291 { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
293 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
294 --------------------------------------------------------------------- */
297 /* name array for scrolls */
299 char *scrollname
[] = {"","","","","","","","","","","","","","",
300 "","","","","","","","","","","","","",""};
302 char *scrollhide
[] = {
309 " aggravate monsters",
312 " expanded awareness",
315 " spirit protection",
316 " undead protection",
333 char *potionname
[] = {"","","","","","","","","","","","","","",
334 "","","","","","","","","","","","","","",
335 "","","","","","",""};
337 /* name array for magic potions */
338 char *potionhide
[] = {
349 " monster detection",
360 " ure dianthroritis",
380 char spelknow
[SPNUM
]={0};
381 char splev
[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
384 "pro", "mle", "dex", "sle", "chm", "ssp",
385 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
386 "bal", "cld", "ply", "can", "has", "ckl", "vpr",
387 "dry", "lit", "drl", "glo", "flo", "fgr",
388 "sca", "hld", "stp", "tel", "mfi", /* 31 */
389 "sph", "gen", "sum", "wtw", "alt", "per"
393 "protection", "magic missile", "dexterity",
394 "sleep", "charm monster", "sonic spear",
396 "web", "strength", "enlightenment",
397 "healing", "cure blindness", "create monster",
398 "phantasmal forces", "invisibility",
400 "fireball", "cold", "polymorph",
401 "cancellation", "haste self", "cloud kill",
404 "dehydration", "lightning", "drain life",
405 "invulnerability", "flood", "finger of death",
407 "scare monster", "hold monster", "time stop",
408 "teleport away", "magic fire",
410 "sphere of annihilation", "genocide", "summon demon",
411 "walk through walls", "alter reality", "permanence",
415 char *speldescript
[]={
417 "generates a +2 protection field",
418 "creates and hurls a magic missile equivalent to a + 1 magic arrow",
419 "adds +2 to the casters dexterity",
420 "causes some monsters to go to sleep",
421 "some monsters may be awed at your magnificence",
422 "causes your hands to emit a screeching sound toward what they point",
424 "causes strands of sticky thread to entangle an enemy",
425 "adds +2 to the casters strength for a short term",
426 "the caster becomes aware of things around him",
427 "restores some hp to the caster",
428 "restores sight to one so unfortunate as to be blinded",
429 "creates a monster near the caster appropriate for the location",
430 "creates illusions, and if believed, monsters die",
431 "the caster becomes invisible",
433 "makes a ball of fire that burns on what it hits",
434 "sends forth a cone of cold which freezes what it touches",
435 "you can find out what this does for yourself",
436 "negates the ability of a monster to use his special abilities",
437 "speeds up the casters movements",
438 "creates a fog of poisonous gas which kills all that is within it",
439 "this changes rock to air",
441 "dries up water in the immediate vicinity",
442 "you finger will emit a lightning bolt when this spell is cast",
443 "subtracts hit points from both you and a monster",
444 "this globe helps to protect the player from physical attack",
445 "this creates an avalanche of H2O to flood the immediate chamber",
446 "this is a holy spell and calls upon your god to back you up",
448 "terrifies the monster so that hopefully he wont hit the magic user",
449 "the monster is frozen in his tracks if this is successful",
450 "all movement in the caverns ceases for a limited duration",
451 "moves a particular monster around in the dungeon (hopefully away from you)",
452 "this causes a curtain of fire to appear all around you",
454 "anything caught in this sphere is instantly killed. Warning -- dangerous",
455 "eliminates a species of monster from the game -- use sparingly",
456 "summons a demon who hopefully helps you out",
457 "allows the player to walk through walls for a short period of time",
458 "god only knows what this will do",
459 "makes a character spell permanent, i. e. protection, strength, etc.",
463 char spelweird
[MAXMONST
+8][SPNUM
] = {
464 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
465 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
466 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
469 /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
470 /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
471 /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
472 /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
473 /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
475 /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
476 /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
477 /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
478 /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
479 /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
481 /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
482 /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
483 /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484 /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
485 /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
487 /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
488 /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
489 /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
490 /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
491 /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
493 /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
494 /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
495 /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
496 /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
497 /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
499 /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
500 /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
501 /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
502 /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
503 /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
505 /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
506 /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
507 /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
508 /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
509 /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511 /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
512 /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
513 /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
514 /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
515 /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
517 /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
518 /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
519 /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
520 /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
521 /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
523 /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
524 /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
525 /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
526 /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
527 /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
529 /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
530 /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
531 /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
532 /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
533 /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
534 /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
536 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
537 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
538 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
540 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
541 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
542 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
543 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
544 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
545 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
546 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
547 /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
551 char *spelmes
[] = { "",
552 /* 1 */ "the web had no effect on the %s",
553 /* 2 */ "the %s changed shape to avoid the web",
554 /* 3 */ "the %s isn't afraid of you",
555 /* 4 */ "the %s isn't affected",
556 /* 5 */ "the %s can see you with his infravision",
557 /* 6 */ "the %s vaporizes your missile",
558 /* 7 */ "your missile bounces off the %s",
559 /* 8 */ "the %s doesn't sleep",
560 /* 9 */ "the %s resists",
561 /* 10 */ "the %s can't hear the noise",
562 /* 11 */ "the %s's tail cuts it free of the web",
563 /* 12 */ "the %s burns through the web",
564 /* 13 */ "your missiles pass right through the %s",
565 /* 14 */ "the %s sees through your illusions",
566 /* 15 */ "the %s loves the cold!",
567 /* 16 */ "the %s loves the water!"
570 char to_lower
[]= /* tolower[character] = lower case converted character */
572 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
573 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
574 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
575 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
576 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
577 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
578 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
579 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
582 char to_upper
[]= /* toupper[character] = upper case converted character */
584 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
585 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
586 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
587 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
588 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
589 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
590 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
591 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
594 char is_digit
[]= /* isdigit[character] = TRUE || FALSE */
596 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
597 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
598 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
599 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
600 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
601 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
602 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
603 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
606 char is_alpha
[]= /* isalpha[character] = TRUE || FALSE */
608 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
609 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
610 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
611 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
612 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
613 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
614 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
615 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
619 * function to create scroll numbers with appropriate probability of
622 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
623 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
624 * 8 - teleportation 9 - expanded awareness 10 - haste monst
625 * 11 - heal monster 12 - spirit protection 13 - undead protection
626 * 14 - stealth 15 - magic mapping 16 - hold monster
627 * 17 - gem perfection 18 - spell extension 19 - identify
628 * 20 - remove curse 21 - annihilation 22 - pulverization
629 * 23 - life protection
631 char scprob
[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
632 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
633 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
634 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
638 * function to return a potion number created with appropriate probability
641 * 0 - sleep 1 - healing 2 - raise level
642 * 3 - increase ability 4 - gain wisdom 5 - gain strength
643 * 6 - charismatic character 7 - dizziness 8 - learning
644 * 9 - gold detection 10 - monster detection 11 - forgetfulness
645 * 12 - water 13 - blindness 14 - confusion
646 * 15 - heroism 16 - sturdiness 17 - giant strength
647 * 18 - fire resistance 19 - treasure finding 20 - instant healing
648 * 21 - cure dianthroritis 22 - poison 23 - see invisible
650 char potprob
[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
652 char nlpts
[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
653 char nch
[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
654 char nplt
[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
655 char ndgg
[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
656 char nsw
[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };