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1 /* $NetBSD: extern.h,v 1.10 1999/09/08 21:17:58 jsm Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 * @(#)externs.h 8.1 (Berkeley) 5/31/93
52 /* command line flags */
54 char randomize
; /* -x, give first available ship */
55 char longfmt
; /* -l, print score in long format */
56 char nobells
; /* -b, don't ring bell before Signal */
58 /* other initial modes */
59 char issetuid
; /* running setuid */
61 #define die() ((rand() >> 3) % 6 + 1)
62 #define sqr(a) ((a) * (a))
63 #define abs(a) ((a) > 0 ? (a) : -(a))
64 #define min(a,b) ((a) < (b) ? (a) : (b))
66 #define grappled(a) ((a)->file->ngrap)
67 #define fouled(a) ((a)->file->nfoul)
68 #define snagged(a) (grappled(a) + fouled(a))
70 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
71 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
72 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
74 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
75 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
76 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
78 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
79 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
80 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
82 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
83 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
84 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
86 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
88 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
90 /* loadL and loadR, should match loadname[] */
91 #define L_EMPTY 0 /* should be 0, don't change */
99 * readyL and readyR, these are bits, except R_EMPTY
101 #define R_EMPTY 0 /* not loaded and not loading */
102 #define R_LOADING 1 /* loading */
103 #define R_DOUBLE 2 /* loading double */
104 #define R_LOADED 4 /* loaded */
105 #define R_INITIAL 8 /* loaded initial */
170 #define NSCENE nscene
186 char captain
[20]; /* 0 */
187 short points
; /* 20 */
188 unsigned char loadL
; /* 22 */
189 unsigned char loadR
; /* 24 */
190 unsigned char readyL
; /* 26 */
191 unsigned char readyR
; /* 28 */
192 struct BP OBP
[NBP
]; /* 30 */
193 struct BP DBP
[NBP
]; /* 48 */
194 char struck
; /* 66 */
195 struct ship
*captured
; /* 68 */
196 short pcrew
; /* 70 */
197 char movebuf
[10]; /* 72 */
201 struct snag foul
[NSHIP
]; /* 84 */
202 struct snag grap
[NSHIP
]; /* 124 */
207 char explode
; /* 232 */
217 const char *shipname
; /* 0 */
218 struct shipspecs
*specs
; /* 2 */
219 unsigned char nationality
; /* 4 */
220 short shiprow
; /* 6 */
221 short shipcol
; /* 8 */
222 char shipdir
; /* 10 */
223 struct File
*file
; /* 12 */
227 char winddir
; /* 0 */
228 char windspeed
; /* 2 */
229 char windchange
; /* 4 */
230 unsigned char vessels
; /* 12 */
231 const char *name
; /* 14 */
232 struct ship ship
[NSHIP
]; /* 16 */
234 extern struct scenario scene
[];
258 extern struct shipspecs specs
[];
260 struct scenario
*cc
; /* the current scenario */
261 struct ship
*ls
; /* &cc->ship[cc->vessels] */
263 #define SHIP(s) (&cc->ship[s])
264 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
269 const struct windeffects WET
[7][6];
274 const struct Tables RigTable
[11][6];
275 const struct Tables HullTable
[11][6];
277 const char AMMO
[9][4];
278 const char HDT
[9][10];
279 const char HDTrake
[9][10];
280 const char QUAL
[9][5];
283 extern const char *const countryname
[];
284 extern const char *const classname
[];
285 extern const char *const directionname
[];
286 extern const char *const qualname
[];
287 extern const char loadname
[];
289 extern const char rangeofshot
[];
291 extern const char dr
[], dc
[];
302 void table
__P((int, int, int, struct ship
*, struct ship
*, int));
303 void Cleansnag
__P((struct ship
*, struct ship
*, int, int));
306 void unfoul
__P((void));
307 void boardcomp
__P((void));
308 int fightitout
__P((struct ship
*, struct ship
*, int));
309 void resolve
__P((void));
310 void compcombat
__P((void));
311 int next
__P((void));
314 void thinkofgrapples
__P((void));
315 void checkup
__P((void));
316 void prizecheck
__P((void));
317 int strend
__P((const char *));
318 void closeon
__P((struct ship
*, struct ship
*, char[], int, int, int));
319 int score
__P((char[], struct ship
*, struct ship
*, int));
320 void move_ship
__P((const char *, struct ship
*, unsigned char *, short *, short *, char *));
321 void try __P((char[], char [], int, int, int, int, int, struct ship
*,
322 struct ship
*, int *, int));
323 void rmend
__P((char *));
326 void moveall
__P((void));
327 int stillmoving
__P((int));
328 int isolated
__P((struct ship
*));
329 int push
__P((struct ship
*, struct ship
*));
330 void step
__P((int, struct ship
*, char *));
331 void sendbp
__P((struct ship
*, struct ship
*, int, int));
332 int toughmelee
__P((struct ship
*, struct ship
*, int, int));
333 void reload
__P((void));
334 void checksails
__P((void));
337 void ungrap
__P((struct ship
*, struct ship
*));
338 void grap
__P((struct ship
*, struct ship
*));
341 void subtract
__P((struct ship
*, int, int [3], struct ship
*, int));
342 int mensent
__P((struct ship
*, struct ship
*, int[3], struct ship
**, int *,
346 int dr_main
__P((void));
349 int maxturns
__P((struct ship
*, char *));
350 int maxmove
__P((struct ship
*, int, int));
353 int lo_main
__P((void));
356 int range
__P((struct ship
*, struct ship
*));
357 struct ship
*closestenemy
__P((struct ship
*, int, int));
358 int angle
__P((int, int));
359 int gunsbear
__P((struct ship
*, struct ship
*));
360 int portside
__P((struct ship
*, struct ship
*, int));
361 int colours
__P((struct ship
*));
362 void logger
__P((struct ship
*));
365 int meleeing
__P((struct ship
*, struct ship
*));
366 int boarding
__P((struct ship
*, int));
367 void unboard
__P((struct ship
*, struct ship
*, int));
370 void leave
__P((int)) __attribute__((__noreturn__
));
371 void choke
__P((int)) __attribute__((__noreturn__
));
372 void child
__P((int));
375 void play
__P((void));
378 void acceptcombat
__P((void));
379 void grapungrap
__P((void));
380 void unfoulplayer
__P((void));
383 void changesail
__P((void));
384 void acceptsignal
__P((void));
385 void lookout
__P((void));
386 const char *saywhat
__P((struct ship
*, int));
387 void eyeball
__P((struct ship
*));
390 void acceptmove
__P((void));
391 void acceptboard
__P((void));
392 void parties
__P((int[3], struct ship
*, int, int));
395 void repair
__P((void));
396 int turned
__P((void));
397 void loadplayer
__P((void));
400 void initscreen
__P((void));
401 void cleanupscreen
__P((void));
402 void newturn
__P((int));
403 void Signal
__P((const char *, struct ship
*, ...))
404 __attribute__((__format__(__printf__
,1,3)));
405 void Msg
__P((const char *, ...))
406 __attribute__((__format__(__printf__
,1,2)));
407 void Scroll
__P((void));
408 void prompt
__P((const char *, struct ship
*));
409 void endprompt
__P((int));
410 int sgetch
__P((const char *, struct ship
*, int));
411 void sgetstr
__P((const char *, char *, int));
412 void draw_screen
__P((void));
413 void draw_view
__P((void));
414 void draw_turn
__P((void));
415 void draw_stat
__P((void));
416 void draw_slot
__P((void));
417 void draw_board
__P((void));
418 void centerview
__P((void));
419 void upview
__P((void));
420 void downview
__P((void));
421 void leftview
__P((void));
422 void rightview
__P((void));
423 void adjustview
__P((void));
426 int pl_main
__P((void));
427 void initialize
__P((void));
430 void fmtship
__P((char *, size_t, const char *, struct ship
*));
431 void makesignal
__P((struct ship
*, const char *, struct ship
*, ...))
432 __attribute__((__format__(__printf__
,2,4)));
433 void makemsg
__P((struct ship
*, const char *, ...))
434 __attribute__((__format__(__printf__
,2,3)));
435 int sync_exists
__P((int));
436 int sync_open
__P((void));
437 void sync_close
__P((int));
438 void Write
__P((int, struct ship
*, long, long, long, long));
439 void Writestr
__P((int, struct ship
*, const char *));
440 int Sync
__P((void));
441 int sync_update
__P((int, struct ship
*, const char *, long, long, long, long));