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1 /* $NetBSD: extern.h,v 1.10 1999/09/08 21:17:58 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 *
35 * @(#)externs.h 8.1 (Berkeley) 5/31/93
36 */
37
38 #include <stdio.h>
39 #include <signal.h>
40 #include <string.h>
41 #include <ctype.h>
42 #include <setjmp.h>
43 #include "machdep.h"
44
45 /* program mode */
46 int mode;
47 jmp_buf restart;
48 #define MODE_PLAYER 1
49 #define MODE_DRIVER 2
50 #define MODE_LOGGER 3
51
52 /* command line flags */
53 char debug; /* -D */
54 char randomize; /* -x, give first available ship */
55 char longfmt; /* -l, print score in long format */
56 char nobells; /* -b, don't ring bell before Signal */
57
58 /* other initial modes */
59 char issetuid; /* running setuid */
60
61 #define die() ((rand() >> 3) % 6 + 1)
62 #define sqr(a) ((a) * (a))
63 #define abs(a) ((a) > 0 ? (a) : -(a))
64 #define min(a,b) ((a) < (b) ? (a) : (b))
65
66 #define grappled(a) ((a)->file->ngrap)
67 #define fouled(a) ((a)->file->nfoul)
68 #define snagged(a) (grappled(a) + fouled(a))
69
70 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
71 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
72 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
73
74 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
75 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
76 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
77
78 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
79 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
80 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
81
82 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
83 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
84 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
85
86 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
87
88 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
89
90 /* loadL and loadR, should match loadname[] */
91 #define L_EMPTY 0 /* should be 0, don't change */
92 #define L_GRAPE 1
93 #define L_CHAIN 2
94 #define L_ROUND 3
95 #define L_DOUBLE 4
96 #define L_EXPLODE 5
97
98 /*
99 * readyL and readyR, these are bits, except R_EMPTY
100 */
101 #define R_EMPTY 0 /* not loaded and not loading */
102 #define R_LOADING 1 /* loading */
103 #define R_DOUBLE 2 /* loading double */
104 #define R_LOADED 4 /* loaded */
105 #define R_INITIAL 8 /* loaded initial */
106
107 #define HULL 0
108 #define RIGGING 1
109
110 #define W_CAPTAIN 1
111 #define W_CAPTURED 2
112 #define W_CLASS 3
113 #define W_CREW 4
114 #define W_DBP 5
115 #define W_DRIFT 6
116 #define W_EXPLODE 7
117 #define W_FILE 8
118 #define W_FOUL 9
119 #define W_GUNL 10
120 #define W_GUNR 11
121 #define W_HULL 12
122 #define W_MOVE 13
123 #define W_OBP 14
124 #define W_PCREW 15
125 #define W_UNFOUL 16
126 #define W_POINTS 17
127 #define W_QUAL 18
128 #define W_UNGRAP 19
129 #define W_RIGG 20
130 #define W_COL 21
131 #define W_DIR 22
132 #define W_ROW 23
133 #define W_SIGNAL 24
134 #define W_SINK 25
135 #define W_STRUCK 26
136 #define W_TA 27
137 #define W_ALIVE 28
138 #define W_TURN 29
139 #define W_WIND 30
140 #define W_FS 31
141 #define W_GRAP 32
142 #define W_RIG1 33
143 #define W_RIG2 34
144 #define W_RIG3 35
145 #define W_RIG4 36
146 #define W_BEGIN 37
147 #define W_END 38
148 #define W_DDEAD 39
149
150 #define NLOG 10
151 struct logs {
152 char l_name[20];
153 int l_uid;
154 int l_shipnum;
155 int l_gamenum;
156 int l_netpoints;
157 };
158
159 struct BP {
160 short turnsent;
161 struct ship *toship;
162 short mensent;
163 };
164
165 struct snag {
166 short sn_count;
167 short sn_turn;
168 };
169
170 #define NSCENE nscene
171 #define NSHIP 10
172 #define NBP 3
173
174 #define NNATION 8
175 #define N_A 0
176 #define N_B 1
177 #define N_S 2
178 #define N_F 3
179 #define N_J 4
180 #define N_D 5
181 #define N_K 6
182 #define N_O 7
183
184 struct File {
185 int index;
186 char captain[20]; /* 0 */
187 short points; /* 20 */
188 unsigned char loadL; /* 22 */
189 unsigned char loadR; /* 24 */
190 unsigned char readyL; /* 26 */
191 unsigned char readyR; /* 28 */
192 struct BP OBP[NBP]; /* 30 */
193 struct BP DBP[NBP]; /* 48 */
194 char struck; /* 66 */
195 struct ship *captured; /* 68 */
196 short pcrew; /* 70 */
197 char movebuf[10]; /* 72 */
198 char drift; /* 82 */
199 short nfoul;
200 short ngrap;
201 struct snag foul[NSHIP]; /* 84 */
202 struct snag grap[NSHIP]; /* 124 */
203 char RH; /* 224 */
204 char RG; /* 226 */
205 char RR; /* 228 */
206 char FS; /* 230 */
207 char explode; /* 232 */
208 char sink; /* 234 */
209 unsigned char dir;
210 short col;
211 short row;
212 char loadwith;
213 char stern;
214 };
215
216 struct ship {
217 const char *shipname; /* 0 */
218 struct shipspecs *specs; /* 2 */
219 unsigned char nationality; /* 4 */
220 short shiprow; /* 6 */
221 short shipcol; /* 8 */
222 char shipdir; /* 10 */
223 struct File *file; /* 12 */
224 };
225
226 struct scenario {
227 char winddir; /* 0 */
228 char windspeed; /* 2 */
229 char windchange; /* 4 */
230 unsigned char vessels; /* 12 */
231 const char *name; /* 14 */
232 struct ship ship[NSHIP]; /* 16 */
233 };
234 extern struct scenario scene[];
235 int nscene;
236
237 struct shipspecs {
238 char bs;
239 char fs;
240 char ta;
241 short guns;
242 unsigned char class;
243 char hull;
244 unsigned char qual;
245 char crew1;
246 char crew2;
247 char crew3;
248 char gunL;
249 char gunR;
250 char carL;
251 char carR;
252 int rig1;
253 int rig2;
254 int rig3;
255 int rig4;
256 short pts;
257 };
258 extern struct shipspecs specs[];
259
260 struct scenario *cc; /* the current scenario */
261 struct ship *ls; /* &cc->ship[cc->vessels] */
262
263 #define SHIP(s) (&cc->ship[s])
264 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
265
266 struct windeffects {
267 char A, B, C, D;
268 };
269 const struct windeffects WET[7][6];
270
271 struct Tables {
272 char H, G, C, R;
273 };
274 const struct Tables RigTable[11][6];
275 const struct Tables HullTable[11][6];
276
277 const char AMMO[9][4];
278 const char HDT[9][10];
279 const char HDTrake[9][10];
280 const char QUAL[9][5];
281 const char MT[9][3];
282
283 extern const char *const countryname[];
284 extern const char *const classname[];
285 extern const char *const directionname[];
286 extern const char *const qualname[];
287 extern const char loadname[];
288
289 extern const char rangeofshot[];
290
291 extern const char dr[], dc[];
292
293 int winddir;
294 int windspeed;
295 int turn;
296 int game;
297 int alive;
298 int people;
299 char hasdriver;
300
301 /* assorted.c */
302 void table __P((int, int, int, struct ship *, struct ship *, int));
303 void Cleansnag __P((struct ship *, struct ship *, int, int));
304
305 /* dr_1.c */
306 void unfoul __P((void));
307 void boardcomp __P((void));
308 int fightitout __P((struct ship *, struct ship *, int));
309 void resolve __P((void));
310 void compcombat __P((void));
311 int next __P((void));
312
313 /* dr_2.c */
314 void thinkofgrapples __P((void));
315 void checkup __P((void));
316 void prizecheck __P((void));
317 int strend __P((const char *));
318 void closeon __P((struct ship *, struct ship *, char[], int, int, int));
319 int score __P((char[], struct ship *, struct ship *, int));
320 void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *));
321 void try __P((char[], char [], int, int, int, int, int, struct ship *,
322 struct ship *, int *, int));
323 void rmend __P((char *));
324
325 /* dr_3.c */
326 void moveall __P((void));
327 int stillmoving __P((int));
328 int isolated __P((struct ship *));
329 int push __P((struct ship *, struct ship *));
330 void step __P((int, struct ship *, char *));
331 void sendbp __P((struct ship *, struct ship *, int, int));
332 int toughmelee __P((struct ship *, struct ship *, int, int));
333 void reload __P((void));
334 void checksails __P((void));
335
336 /* dr_4.c */
337 void ungrap __P((struct ship *, struct ship *));
338 void grap __P((struct ship *, struct ship *));
339
340 /* dr_5.c */
341 void subtract __P((struct ship *, int, int [3], struct ship *, int));
342 int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *,
343 int));
344
345 /* dr_main.c */
346 int dr_main __P((void));
347
348 /* game.c */
349 int maxturns __P((struct ship *, char *));
350 int maxmove __P((struct ship *, int, int));
351
352 /* lo_main.c */
353 int lo_main __P((void));
354
355 /* misc.c */
356 int range __P((struct ship *, struct ship *));
357 struct ship *closestenemy __P((struct ship *, int, int));
358 int angle __P((int, int));
359 int gunsbear __P((struct ship *, struct ship *));
360 int portside __P((struct ship *, struct ship *, int));
361 int colours __P((struct ship *));
362 void logger __P((struct ship *));
363
364 /* parties.c */
365 int meleeing __P((struct ship *, struct ship *));
366 int boarding __P((struct ship *, int));
367 void unboard __P((struct ship *, struct ship *, int));
368
369 /* pl_1.c */
370 void leave __P((int)) __attribute__((__noreturn__));
371 void choke __P((int)) __attribute__((__noreturn__));
372 void child __P((int));
373
374 /* pl_2.c */
375 void play __P((void));
376
377 /* pl_3.c */
378 void acceptcombat __P((void));
379 void grapungrap __P((void));
380 void unfoulplayer __P((void));
381
382 /* pl_4.c */
383 void changesail __P((void));
384 void acceptsignal __P((void));
385 void lookout __P((void));
386 const char *saywhat __P((struct ship *, int));
387 void eyeball __P((struct ship *));
388
389 /* pl_5.c */
390 void acceptmove __P((void));
391 void acceptboard __P((void));
392 void parties __P((int[3], struct ship *, int, int));
393
394 /* pl_6.c */
395 void repair __P((void));
396 int turned __P((void));
397 void loadplayer __P((void));
398
399 /* pl_7.c */
400 void initscreen __P((void));
401 void cleanupscreen __P((void));
402 void newturn __P((int));
403 void Signal __P((const char *, struct ship *, ...))
404 __attribute__((__format__(__printf__,1,3)));
405 void Msg __P((const char *, ...))
406 __attribute__((__format__(__printf__,1,2)));
407 void Scroll __P((void));
408 void prompt __P((const char *, struct ship *));
409 void endprompt __P((int));
410 int sgetch __P((const char *, struct ship *, int));
411 void sgetstr __P((const char *, char *, int));
412 void draw_screen __P((void));
413 void draw_view __P((void));
414 void draw_turn __P((void));
415 void draw_stat __P((void));
416 void draw_slot __P((void));
417 void draw_board __P((void));
418 void centerview __P((void));
419 void upview __P((void));
420 void downview __P((void));
421 void leftview __P((void));
422 void rightview __P((void));
423 void adjustview __P((void));
424
425 /* pl_main.c */
426 int pl_main __P((void));
427 void initialize __P((void));
428
429 /* sync.c */
430 void fmtship __P((char *, size_t, const char *, struct ship *));
431 void makesignal __P((struct ship *, const char *, struct ship *, ...))
432 __attribute__((__format__(__printf__,2,4)));
433 void makemsg __P((struct ship *, const char *, ...))
434 __attribute__((__format__(__printf__,2,3)));
435 int sync_exists __P((int));
436 int sync_open __P((void));
437 void sync_close __P((int));
438 void Write __P((int, struct ship *, long, long, long, long));
439 void Writestr __P((int, struct ship *, const char *));
440 int Sync __P((void));
441 int sync_update __P((int, struct ship *, const char *, long, long, long, long));