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1 /* $NetBSD: hack.mon.c,v 1.5 2001/03/25 20:44:01 jsm Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.mon.c,v 1.5 2001/03/25 20:44:01 jsm Exp $");
10 #endif /* not lint */
11
12 #include <stdlib.h>
13 #include "hack.h"
14 #include "extern.h"
15 #include "hack.mfndpos.h"
16
17 #ifndef NULL
18 #define NULL (char *) 0
19 #endif
20
21 int warnlevel; /* used by movemon and dochugw */
22 long lastwarntime;
23 int lastwarnlev;
24 const char *const warnings[] = {
25 "white", "pink", "red", "ruby", "purple", "black"
26 };
27
28 void
29 movemon()
30 {
31 struct monst *mtmp;
32 int fr;
33
34 warnlevel = 0;
35
36 while (1) {
37 /* find a monster that we haven't treated yet */
38 /*
39 * note that mtmp or mtmp->nmon might get killed while mtmp
40 * moves, so we cannot just walk down the chain (even new
41 * monsters might get created!)
42 */
43 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
44 if (mtmp->mlstmv < moves)
45 goto next_mon;
46 /* treated all monsters */
47 break;
48
49 next_mon:
50 mtmp->mlstmv = moves;
51
52 /* most monsters drown in pools */
53 {
54 boolean inpool, iseel;
55
56 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
57 iseel = (mtmp->data->mlet == ';');
58 if (inpool && !iseel) {
59 if (cansee(mtmp->mx, mtmp->my))
60 pline("%s drowns.", Monnam(mtmp));
61 mondead(mtmp);
62 continue;
63 }
64 /* but eels have a difficult time outside */
65 if (iseel && !inpool) {
66 if (mtmp->mhp > 1)
67 mtmp->mhp--;
68 mtmp->mflee = 1;
69 mtmp->mfleetim += 2;
70 }
71 }
72 if (mtmp->mblinded && !--mtmp->mblinded)
73 mtmp->mcansee = 1;
74 if (mtmp->mfleetim && !--mtmp->mfleetim)
75 mtmp->mflee = 0;
76 if (mtmp->mimic)
77 continue;
78 if (mtmp->mspeed != MSLOW || !(moves % 2)) {
79 /* continue if the monster died fighting */
80 fr = -1;
81 if (Conflict && cansee(mtmp->mx, mtmp->my)
82 && (fr = fightm(mtmp)) == 2)
83 continue;
84 if (fr < 0 && dochugw(mtmp))
85 continue;
86 }
87 if (mtmp->mspeed == MFAST && dochugw(mtmp))
88 continue;
89 }
90
91 warnlevel -= u.ulevel;
92 if (warnlevel >= SIZE(warnings))
93 warnlevel = SIZE(warnings) - 1;
94 if (warnlevel >= 0)
95 if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
96 const char *rr;
97 switch (Warning & (LEFT_RING | RIGHT_RING)) {
98 case LEFT_RING:
99 rr = "Your left ring glows";
100 break;
101 case RIGHT_RING:
102 rr = "Your right ring glows";
103 break;
104 case LEFT_RING | RIGHT_RING:
105 rr = "Both your rings glow";
106 break;
107 default:
108 rr = "Your fingertips glow";
109 break;
110 }
111 pline("%s %s!", rr, warnings[warnlevel]);
112 lastwarntime = moves;
113 lastwarnlev = warnlevel;
114 }
115 dmonsfree(); /* remove all dead monsters */
116 }
117
118 void
119 justswld(mtmp, name)
120 struct monst *mtmp;
121 const char *name;
122 {
123
124 mtmp->mx = u.ux;
125 mtmp->my = u.uy;
126 u.ustuck = mtmp;
127 pmon(mtmp);
128 kludge("%s swallows you!", name);
129 more();
130 seeoff(1);
131 u.uswallow = 1;
132 u.uswldtim = 0;
133 swallowed();
134 }
135
136 void
137 youswld(mtmp, dam, die, name)
138 struct monst *mtmp;
139 int dam, die;
140 const char *name;
141 {
142 if (mtmp != u.ustuck)
143 return;
144 kludge("%s digests you!", name);
145 u.uhp -= dam;
146 if (u.uswldtim++ >= die) { /* a3 */
147 pline("It totally digests you!");
148 u.uhp = -1;
149 }
150 if (u.uhp < 1)
151 done_in_by(mtmp);
152 #if 0
153 flags.botlx = 1; /* should we show status line ? */
154 #endif
155 }
156
157 int
158 dochugw(mtmp)
159 struct monst *mtmp;
160 {
161 int x = mtmp->mx;
162 int y = mtmp->my;
163 int d = dochug(mtmp);
164 int dd;
165 if (!d) /* monster still alive */
166 if (Warning)
167 if (!mtmp->mpeaceful)
168 if (mtmp->data->mlevel > warnlevel)
169 if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
170 if (dd < 100)
171 if (!canseemon(mtmp))
172 warnlevel = mtmp->data->mlevel;
173 return (d);
174 }
175
176 /* returns 1 if monster died moving, 0 otherwise */
177 int
178 dochug(mtmp)
179 struct monst *mtmp;
180 {
181 const struct permonst *mdat;
182 int tmp = 0, nearby, scared;
183
184 if (mtmp->cham && !rn2(6))
185 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
186 mdat = mtmp->data;
187 if (mdat->mlevel < 0)
188 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
189
190 /* regenerate monsters */
191 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
192 mtmp->mhp < mtmp->mhpmax)
193 mtmp->mhp++;
194
195 if (mtmp->mfroz)
196 return (0); /* frozen monsters don't do anything */
197
198 if (mtmp->msleep) {
199 /* wake up, or get out of here. */
200 /* ettins are hard to surprise */
201 /* Nymphs and Leprechauns do not easily wake up */
202 if (cansee(mtmp->mx, mtmp->my) &&
203 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
204 (!strchr("NL", mdat->mlet) || !rn2(50)) &&
205 (Aggravate_monster || strchr("d1", mdat->mlet)
206 || (!rn2(7) && !mtmp->mimic)))
207 mtmp->msleep = 0;
208 else
209 return (0);
210 }
211 /* not frozen or sleeping: wipe out texts written in the dust */
212 wipe_engr_at(mtmp->mx, mtmp->my, 1);
213
214 /* confused monsters get unconfused with small probability */
215 if (mtmp->mconf && !rn2(50))
216 mtmp->mconf = 0;
217
218 /* some monsters teleport */
219 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
220 rloc(mtmp);
221 return (0);
222 }
223 if (mdat->mmove < rnd(6))
224 return (0);
225
226 /* fleeing monsters might regain courage */
227 if (mtmp->mflee && !mtmp->mfleetim
228 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
229 mtmp->mflee = 0;
230
231 nearby = (dist(mtmp->mx, mtmp->my) < 3);
232 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
233 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
234 if (scared && !mtmp->mflee) {
235 mtmp->mflee = 1;
236 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
237 }
238 if (!nearby ||
239 mtmp->mflee ||
240 mtmp->mconf ||
241 (mtmp->minvis && !rn2(3)) ||
242 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
243 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
244 (!mtmp->mcansee && !rn2(4)) ||
245 mtmp->mpeaceful
246 ) {
247 tmp = m_move(mtmp, 0); /* 2: monster died moving */
248 if (tmp == 2 || (tmp && mdat->mmove <= 12))
249 return (tmp == 2);
250 }
251 if (!strchr("Ea", mdat->mlet) && nearby &&
252 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
253 if (mhitu(mtmp))
254 return (1); /* monster died (e.g. 'y' or 'F') */
255 }
256 /* extra movement for fast monsters */
257 if (mdat->mmove - 12 > rnd(12))
258 tmp = m_move(mtmp, 1);
259 return (tmp == 2);
260 }
261
262 int
263 m_move(struct monst *mtmp, int after)
264 {
265 struct monst *mtmp2;
266 int nx, ny, omx, omy, appr, nearer, cnt, i, j;
267 xchar gx, gy, nix, niy, chcnt;
268 schar chi;
269 boolean likegold = 0, likegems = 0, likeobjs = 0;
270 char msym = mtmp->data->mlet;
271 schar mmoved = 0; /* not strictly nec.: chi >= 0 will
272 * do */
273 coord poss[9];
274 int info[9];
275
276 if (mtmp->mfroz || mtmp->msleep)
277 return (0);
278 if (mtmp->mtrapped) {
279 i = mintrap(mtmp);
280 if (i == 2)
281 return (2); /* he died */
282 if (i == 1)
283 return (0); /* still in trap, so didnt move */
284 }
285 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
286 return (0); /* do not leave hiding place */
287
288 #ifndef NOWORM
289 if (mtmp->wormno)
290 goto not_special;
291 #endif /* NOWORM */
292
293 /* my dog gets a special treatment */
294 if (mtmp->mtame) {
295 return (dog_move(mtmp, after));
296 }
297 /* likewise for shopkeeper */
298 if (mtmp->isshk) {
299 mmoved = shk_move(mtmp);
300 if (mmoved >= 0)
301 goto postmov;
302 mmoved = 0; /* follow player outside shop */
303 }
304 /* and for the guard */
305 if (mtmp->isgd) {
306 mmoved = gd_move();
307 goto postmov;
308 }
309 /*
310 * teleport if that lies in our nature ('t') or when badly wounded
311 * ('1')
312 */
313 if ((msym == 't' && !rn2(5))
314 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
315 || levl[u.ux][u.uy].typ == STAIRS))) {
316 if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
317 rloc(mtmp);
318 else
319 mnexto(mtmp);
320 mmoved = 1;
321 goto postmov;
322 }
323 /* spit fire ('D') or use a wand ('1') when appropriate */
324 if (strchr("D1", msym))
325 inrange(mtmp);
326
327 if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
328 mtmp->mcansee && rn2(5)) {
329 if (!Confusion)
330 pline("%s's gaze has confused you!", Monnam(mtmp));
331 else
332 pline("You are getting more and more confused.");
333 if (rn2(3))
334 mtmp->mcan = 1;
335 Confusion += d(3, 4); /* timeout */
336 }
337 not_special:
338 if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
339 return (1);
340 appr = 1;
341 if (mtmp->mflee)
342 appr = -1;
343 if (mtmp->mconf || Invis || !mtmp->mcansee ||
344 (strchr("BIy", msym) && !rn2(3)))
345 appr = 0;
346 omx = mtmp->mx;
347 omy = mtmp->my;
348 gx = u.ux;
349 gy = u.uy;
350 if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
351 appr = -1;
352
353 /*
354 * random criterion for 'smell' or track finding ability should use
355 * mtmp->msmell or sth
356 */
357 if (msym == '@' ||
358 ('a' <= msym && msym <= 'z')) {
359 coord *cp;
360 schar mroom;
361 mroom = inroom(omx, omy);
362 if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
363 cp = gettrack(omx, omy);
364 if (cp) {
365 gx = cp->x;
366 gy = cp->y;
367 }
368 }
369 }
370 /* look for gold or jewels nearby */
371 likegold = (strchr("LOD", msym) != NULL);
372 likegems = (strchr("ODu", msym) != NULL);
373 likeobjs = mtmp->mhide;
374 #define SRCHRADIUS 25
375 {
376 xchar mind = SRCHRADIUS; /* not too far away */
377 int dd;
378 if (likegold) {
379 struct gold *gold;
380 for (gold = fgold; gold; gold = gold->ngold)
381 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
382 mind = dd;
383 gx = gold->gx;
384 gy = gold->gy;
385 }
386 }
387 if (likegems || likeobjs) {
388 struct obj *otmp;
389 for (otmp = fobj; otmp; otmp = otmp->nobj)
390 if (likeobjs || otmp->olet == GEM_SYM)
391 if (msym != 'u' ||
392 objects[otmp->otyp].g_val != 0)
393 if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
394 mind = dd;
395 gx = otmp->ox;
396 gy = otmp->oy;
397 }
398 }
399 if (mind < SRCHRADIUS && appr == -1) {
400 if (dist(omx, omy) < 10) {
401 gx = u.ux;
402 gy = u.uy;
403 } else
404 appr = 1;
405 }
406 }
407 nix = omx;
408 niy = omy;
409 cnt = mfndpos(mtmp, poss, info,
410 msym == 'u' ? NOTONL :
411 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
412 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
413 /* ALLOW_ROCK for some monsters ? */
414 chcnt = 0;
415 chi = -1;
416 for (i = 0; i < cnt; i++) {
417 nx = poss[i].x;
418 ny = poss[i].y;
419 for (j = 0; j < MTSZ && j < cnt - 1; j++)
420 if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
421 if (rn2(4 * (cnt - j)))
422 goto nxti;
423 #ifdef STUPID
424 /* some stupid compilers think that this is too complicated */
425 {
426 int d1 = DIST(nx, ny, gx, gy);
427 int d2 = DIST(nix, niy, gx, gy);
428 nearer = (d1 < d2);
429 }
430 #else
431 nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
432 #endif /* STUPID */
433 if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
434 !mmoved ||
435 (!appr && !rn2(++chcnt))) {
436 nix = nx;
437 niy = ny;
438 chi = i;
439 mmoved = 1;
440 }
441 nxti: ;
442 }
443 if (mmoved) {
444 if (info[chi] & ALLOW_M) {
445 mtmp2 = m_at(nix, niy);
446 if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
447 hitmm(mtmp2, mtmp) == 2)
448 return (2);
449 return (0);
450 }
451 if (info[chi] & ALLOW_U) {
452 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
453 return (0);
454 }
455 mtmp->mx = nix;
456 mtmp->my = niy;
457 for (j = MTSZ - 1; j > 0; j--)
458 mtmp->mtrack[j] = mtmp->mtrack[j - 1];
459 mtmp->mtrack[0].x = omx;
460 mtmp->mtrack[0].y = omy;
461 #ifndef NOWORM
462 if (mtmp->wormno)
463 worm_move(mtmp);
464 #endif /* NOWORM */
465 } else {
466 if (msym == 'u' && rn2(2)) {
467 rloc(mtmp);
468 return (0);
469 }
470 #ifndef NOWORM
471 if (mtmp->wormno)
472 worm_nomove(mtmp);
473 #endif /* NOWORM */
474 }
475 postmov:
476 if (mmoved == 1) {
477 if (mintrap(mtmp) == 2) /* he died */
478 return (2);
479 if (likegold)
480 mpickgold(mtmp);
481 if (likegems)
482 mpickgems(mtmp);
483 if (mtmp->mhide)
484 mtmp->mundetected = 1;
485 }
486 pmon(mtmp);
487 return (mmoved);
488 }
489
490 void
491 mpickgold(mtmp)
492 struct monst *mtmp;
493 {
494 struct gold *gold;
495 while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
496 mtmp->mgold += gold->amount;
497 freegold(gold);
498 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
499 newsym(mtmp->mx, mtmp->my);
500 }
501 }
502
503 void
504 mpickgems(mtmp)
505 struct monst *mtmp;
506 {
507 struct obj *otmp;
508 for (otmp = fobj; otmp; otmp = otmp->nobj)
509 if (otmp->olet == GEM_SYM)
510 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
511 if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
512 freeobj(otmp);
513 mpickobj(mtmp, otmp);
514 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
515 newsym(mtmp->mx, mtmp->my); /* %% */
516 return; /* pick only one object */
517 }
518 }
519
520 /* return number of acceptable neighbour positions */
521 int
522 mfndpos(mon, poss, info, flag)
523 struct monst *mon;
524 coord poss[9];
525 int info[9], flag;
526 {
527 int x, y, nx, ny, cnt = 0, ntyp;
528 struct monst *mtmp;
529 int nowtyp;
530 boolean pool;
531
532 x = mon->mx;
533 y = mon->my;
534 nowtyp = levl[x][y].typ;
535
536 pool = (mon->data->mlet == ';');
537 nexttry: /* eels prefer the water, but if there is no
538 * water nearby, they will crawl over land */
539 if (mon->mconf) {
540 flag |= ALLOW_ALL;
541 flag &= ~NOTONL;
542 }
543 for (nx = x - 1; nx <= x + 1; nx++)
544 for (ny = y - 1; ny <= y + 1; ny++)
545 if (nx != x || ny != y)
546 if (isok(nx, ny))
547 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
548 if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
549 if ((ntyp == POOL) == pool) {
550 info[cnt] = 0;
551 if (nx == u.ux && ny == u.uy) {
552 if (!(flag & ALLOW_U))
553 continue;
554 info[cnt] = ALLOW_U;
555 } else if ((mtmp = m_at(nx, ny)) != NULL) {
556 if (!(flag & ALLOW_M))
557 continue;
558 info[cnt] = ALLOW_M;
559 if (mtmp->mtame) {
560 if (!(flag & ALLOW_TM))
561 continue;
562 info[cnt] |= ALLOW_TM;
563 }
564 }
565 if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
566 if (flag & NOGARLIC)
567 continue;
568 info[cnt] |= NOGARLIC;
569 }
570 if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
571 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
572 if (!(flag & ALLOW_SSM))
573 continue;
574 info[cnt] |= ALLOW_SSM;
575 }
576 if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
577 if (!(flag & ALLOW_ROCK))
578 continue;
579 info[cnt] |= ALLOW_ROCK;
580 }
581 if (!Invis && online(nx, ny)) {
582 if (flag & NOTONL)
583 continue;
584 info[cnt] |= NOTONL;
585 }
586 /*
587 * we cannot
588 * avoid
589 * traps of
590 * an unknown
591 * kind
592 */
593 {
594 struct trap *ttmp = t_at(nx, ny);
595 int tt;
596 if (ttmp) {
597 tt = 1 << ttmp->ttyp;
598 if (mon->mtrapseen & tt) {
599 if (!(flag & tt))
600 continue;
601 info[cnt] |= tt;
602 }
603 }
604 }
605 poss[cnt].x = nx;
606 poss[cnt].y = ny;
607 cnt++;
608 }
609 if (!cnt && pool && nowtyp != POOL) {
610 pool = FALSE;
611 goto nexttry;
612 }
613 return (cnt);
614 }
615
616 int
617 dist(x, y)
618 int x, y;
619 {
620 return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
621 }
622
623 void
624 poisoned(string, pname)
625 const char *string, *pname;
626 {
627 int i;
628
629 if (Blind)
630 pline("It was poisoned.");
631 else
632 pline("The %s was poisoned!", string);
633 if (Poison_resistance) {
634 pline("The poison doesn't seem to affect you.");
635 return;
636 }
637 i = rn2(10);
638 if (i == 0) {
639 u.uhp = -1;
640 pline("I am afraid the poison was deadly ...");
641 } else if (i <= 5) {
642 losestr(rn1(3, 3));
643 } else {
644 losehp(rn1(10, 6), pname);
645 }
646 if (u.uhp < 1) {
647 killer = pname;
648 done("died");
649 }
650 }
651
652 void
653 mondead(mtmp)
654 struct monst *mtmp;
655 {
656 relobj(mtmp, 1);
657 unpmon(mtmp);
658 relmon(mtmp);
659 unstuck(mtmp);
660 if (mtmp->isshk)
661 shkdead(mtmp);
662 if (mtmp->isgd)
663 gddead();
664 #ifndef NOWORM
665 if (mtmp->wormno)
666 wormdead(mtmp);
667 #endif /* NOWORM */
668 monfree(mtmp);
669 }
670
671 /* called when monster is moved to larger structure */
672 void
673 replmon(mtmp, mtmp2)
674 struct monst *mtmp, *mtmp2;
675 {
676 relmon(mtmp);
677 monfree(mtmp);
678 mtmp2->nmon = fmon;
679 fmon = mtmp2;
680 if (u.ustuck == mtmp)
681 u.ustuck = mtmp2;
682 if (mtmp2->isshk)
683 replshk(mtmp, mtmp2);
684 if (mtmp2->isgd)
685 replgd(mtmp, mtmp2);
686 }
687
688 void
689 relmon(mon)
690 struct monst *mon;
691 {
692 struct monst *mtmp;
693
694 if (mon == fmon)
695 fmon = fmon->nmon;
696 else {
697 for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
698 mtmp->nmon = mon->nmon;
699 }
700 }
701
702 /*
703 * we do not free monsters immediately, in order to have their name available
704 * shortly after their demise
705 */
706 struct monst *fdmon; /* chain of dead monsters, need not to be
707 * saved */
708
709 void
710 monfree(mtmp)
711 struct monst *mtmp;
712 {
713 mtmp->nmon = fdmon;
714 fdmon = mtmp;
715 }
716
717 void
718 dmonsfree()
719 {
720 struct monst *mtmp;
721 while ((mtmp = fdmon) != NULL) {
722 fdmon = mtmp->nmon;
723 free((char *) mtmp);
724 }
725 }
726
727 void
728 unstuck(mtmp)
729 struct monst *mtmp;
730 {
731 if (u.ustuck == mtmp) {
732 if (u.uswallow) {
733 u.ux = mtmp->mx;
734 u.uy = mtmp->my;
735 u.uswallow = 0;
736 setsee();
737 docrt();
738 }
739 u.ustuck = 0;
740 }
741 }
742
743 void
744 killed(mtmp)
745 struct monst *mtmp;
746 {
747 #ifdef lint
748 #define NEW_SCORING
749 #endif /* lint */
750 int tmp, nk, x, y;
751 const struct permonst *mdat;
752
753 if (mtmp->cham)
754 mtmp->data = PM_CHAMELEON;
755 mdat = mtmp->data;
756 if (Blind)
757 pline("You destroy it!");
758 else {
759 pline("You destroy %s!",
760 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
761 }
762 if (u.umconf) {
763 if (!Blind)
764 pline("Your hands stop glowing blue.");
765 u.umconf = 0;
766 }
767 /* count killed monsters */
768 #define MAXMONNO 100
769 nk = 1; /* in case we cannot find it in mons */
770 tmp = mdat - mons; /* strchr in mons array (if not 'd', '@', ...) */
771 if (tmp >= 0 && tmp < CMNUM + 2) {
772 u.nr_killed[tmp]++;
773 if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
774 !strchr(fut_geno, mdat->mlet))
775 charcat(fut_geno, mdat->mlet);
776 }
777 /* punish bad behaviour */
778 if (mdat->mlet == '@')
779 Telepat = 0, u.uluck -= 2;
780 if (mtmp->mpeaceful || mtmp->mtame)
781 u.uluck--;
782 if (mdat->mlet == 'u')
783 u.uluck -= 5;
784 if ((int) u.uluck < LUCKMIN)
785 u.uluck = LUCKMIN;
786
787 /* give experience points */
788 tmp = 1 + mdat->mlevel * mdat->mlevel;
789 if (mdat->ac < 3)
790 tmp += 2 * (7 - mdat->ac);
791 if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
792 tmp += 2 * mdat->mlevel;
793 if (strchr("DeV&P", mdat->mlet))
794 tmp += (7 * mdat->mlevel);
795 if (mdat->mlevel > 6)
796 tmp += 50;
797 if (mdat->mlet == ';')
798 tmp += 1000;
799
800 #ifdef NEW_SCORING
801 /*
802 * ------- recent addition: make nr of points decrease when this is
803 * not the first of this kind
804 */
805 {
806 int ul = u.ulevel;
807 int ml = mdat->mlevel;
808
809 if (ul < 14) /* points are given based on present and
810 * future level */
811 for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
812 if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
813 >= 10 * pow((unsigned) (ul - 1)))
814 if (++ul == 14)
815 break;
816
817 tmp2 = ml - ul - 1;
818 tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
819 if (!tmp)
820 tmp = 1;
821 }
822 /* note: ul is not necessarily the future value of u.ulevel */
823 /* ------- end of recent valuation change ------- */
824 #endif /* NEW_SCORING */
825
826 more_experienced(tmp, 0);
827 flags.botl = 1;
828 while (u.ulevel < 14 && u.uexp >= newuexp()) {
829 pline("Welcome to experience level %u.", ++u.ulevel);
830 tmp = rnd(10);
831 if (tmp < 3)
832 tmp = rnd(10);
833 u.uhpmax += tmp;
834 u.uhp += tmp;
835 flags.botl = 1;
836 }
837
838 /* dispose of monster and make cadaver */
839 x = mtmp->mx;
840 y = mtmp->my;
841 mondead(mtmp);
842 tmp = mdat->mlet;
843 if (tmp == 'm') { /* he killed a minotaur, give him a wand of
844 * digging */
845 /* note: the dead minotaur will be on top of it! */
846 mksobj_at(WAN_DIGGING, x, y);
847 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
848 stackobj(fobj);
849 } else
850 #ifndef NOWORM
851 if (tmp == 'w') {
852 mksobj_at(WORM_TOOTH, x, y);
853 stackobj(fobj);
854 } else
855 #endif /* NOWORM */
856 if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
857 tmp = 0;
858
859 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
860 if (x != u.ux || y != u.uy) /* might be here after
861 * swallowed */
862 if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
863 struct obj *obj2 = mkobj_at(tmp, x, y);
864 if (cansee(x, y))
865 atl(x, y, obj2->olet);
866 stackobj(obj2);
867 }
868 }
869
870 void
871 kludge(const char *str, const char *arg)
872 {
873 if (Blind) {
874 if (*str == '%')
875 pline(str, "It");
876 else
877 pline(str, "it");
878 } else
879 pline(str, arg);
880 }
881
882 void
883 rescham()
884 { /* force all chameleons to become normal */
885 struct monst *mtmp;
886
887 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
888 if (mtmp->cham) {
889 mtmp->cham = 0;
890 (void) newcham(mtmp, PM_CHAMELEON);
891 }
892 }
893
894 int
895 newcham(mtmp, mdat) /* make a chameleon look like a new monster */
896 /* returns 1 if the monster actually changed */
897 struct monst *mtmp;
898 const struct permonst *mdat;
899 {
900 int mhp, hpn, hpd;
901
902 if (mdat == mtmp->data)
903 return (0); /* still the same monster */
904 #ifndef NOWORM
905 if (mtmp->wormno)
906 wormdead(mtmp); /* throw tail away */
907 #endif /* NOWORM */
908 if (u.ustuck == mtmp) {
909 if (u.uswallow) {
910 u.uswallow = 0;
911 u.uswldtim = 0;
912 mnexto(mtmp);
913 docrt();
914 prme();
915 }
916 u.ustuck = 0;
917 }
918 hpn = mtmp->mhp;
919 hpd = (mtmp->data->mlevel) * 8;
920 if (!hpd)
921 hpd = 4;
922 mtmp->data = mdat;
923 mhp = (mdat->mlevel) * 8;
924 /* new hp: same fraction of max as before */
925 mtmp->mhp = 2 + (hpn * mhp) / hpd;
926 hpn = mtmp->mhpmax;
927 mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
928 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
929 #ifndef NOWORM
930 if (mdat->mlet == 'w' && getwn(mtmp))
931 initworm(mtmp);
932 /* perhaps we should clear mtmp->mtame here? */
933 #endif /* NOWORM */
934 unpmon(mtmp); /* necessary for 'I' and to force pmon */
935 pmon(mtmp);
936 return (1);
937 }
938
939 void
940 mnexto(mtmp) /* Make monster mtmp next to you (if
941 * possible) */
942 struct monst *mtmp;
943 {
944 coord mm;
945 mm = enexto(u.ux, u.uy);
946 mtmp->mx = mm.x;
947 mtmp->my = mm.y;
948 pmon(mtmp);
949 }
950
951 int
952 ishuman(mtmp)
953 struct monst *mtmp;
954 {
955 return (mtmp->data->mlet == '@');
956 }
957
958 void
959 setmangry(mtmp)
960 struct monst *mtmp;
961 {
962 if (!mtmp->mpeaceful)
963 return;
964 if (mtmp->mtame)
965 return;
966 mtmp->mpeaceful = 0;
967 if (ishuman(mtmp))
968 pline("%s gets angry!", Monnam(mtmp));
969 }
970
971 /*
972 * not one hundred procent correct: now a snake may hide under an invisible
973 * object
974 */
975 int
976 canseemon(mtmp)
977 struct monst *mtmp;
978 {
979 return ((!mtmp->minvis || See_invisible)
980 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
981 && cansee(mtmp->mx, mtmp->my));
982 }