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1 /* $NetBSD: hack.mon.c,v 1.9 2009/06/07 18:30:39 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.mon.c,v 1.9 2009/06/07 18:30:39 dholland Exp $");
67 #endif /* not lint */
68
69 #include <stdlib.h>
70 #include "hack.h"
71 #include "extern.h"
72 #include "hack.mfndpos.h"
73
74 #ifndef NULL
75 #define NULL (char *) 0
76 #endif
77
78 int warnlevel; /* used by movemon and dochugw */
79 long lastwarntime;
80 int lastwarnlev;
81 const char *const warnings[] = {
82 "white", "pink", "red", "ruby", "purple", "black"
83 };
84
85 void
86 movemon(void)
87 {
88 struct monst *mtmp;
89 int fr;
90
91 warnlevel = 0;
92
93 while (1) {
94 /* find a monster that we haven't treated yet */
95 /*
96 * note that mtmp or mtmp->nmon might get killed while mtmp
97 * moves, so we cannot just walk down the chain (even new
98 * monsters might get created!)
99 */
100 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
101 if (mtmp->mlstmv < moves)
102 goto next_mon;
103 /* treated all monsters */
104 break;
105
106 next_mon:
107 mtmp->mlstmv = moves;
108
109 /* most monsters drown in pools */
110 {
111 boolean inpool, iseel;
112
113 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
114 iseel = (mtmp->data->mlet == ';');
115 if (inpool && !iseel) {
116 if (cansee(mtmp->mx, mtmp->my))
117 pline("%s drowns.", Monnam(mtmp));
118 mondead(mtmp);
119 continue;
120 }
121 /* but eels have a difficult time outside */
122 if (iseel && !inpool) {
123 if (mtmp->mhp > 1)
124 mtmp->mhp--;
125 mtmp->mflee = 1;
126 mtmp->mfleetim += 2;
127 }
128 }
129 if (mtmp->mblinded && !--mtmp->mblinded)
130 mtmp->mcansee = 1;
131 if (mtmp->mfleetim && !--mtmp->mfleetim)
132 mtmp->mflee = 0;
133 if (mtmp->mimic)
134 continue;
135 if (mtmp->mspeed != MSLOW || !(moves % 2)) {
136 /* continue if the monster died fighting */
137 fr = -1;
138 if (Conflict && cansee(mtmp->mx, mtmp->my)
139 && (fr = fightm(mtmp)) == 2)
140 continue;
141 if (fr < 0 && dochugw(mtmp))
142 continue;
143 }
144 if (mtmp->mspeed == MFAST && dochugw(mtmp))
145 continue;
146 }
147
148 warnlevel -= u.ulevel;
149 if (warnlevel >= SIZE(warnings))
150 warnlevel = SIZE(warnings) - 1;
151 if (warnlevel >= 0)
152 if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
153 const char *rr;
154 switch (Warning & (LEFT_RING | RIGHT_RING)) {
155 case LEFT_RING:
156 rr = "Your left ring glows";
157 break;
158 case RIGHT_RING:
159 rr = "Your right ring glows";
160 break;
161 case LEFT_RING | RIGHT_RING:
162 rr = "Both your rings glow";
163 break;
164 default:
165 rr = "Your fingertips glow";
166 break;
167 }
168 pline("%s %s!", rr, warnings[warnlevel]);
169 lastwarntime = moves;
170 lastwarnlev = warnlevel;
171 }
172 dmonsfree(); /* remove all dead monsters */
173 }
174
175 void
176 justswld(struct monst *mtmp, const char *name)
177 {
178
179 mtmp->mx = u.ux;
180 mtmp->my = u.uy;
181 u.ustuck = mtmp;
182 pmon(mtmp);
183 kludge("%s swallows you!", name);
184 more();
185 seeoff(1);
186 u.uswallow = 1;
187 u.uswldtim = 0;
188 swallowed();
189 }
190
191 void
192 youswld(struct monst *mtmp, int dam, int die, const char *name)
193 {
194 if (mtmp != u.ustuck)
195 return;
196 kludge("%s digests you!", name);
197 u.uhp -= dam;
198 if (u.uswldtim++ >= die) { /* a3 */
199 pline("It totally digests you!");
200 u.uhp = -1;
201 }
202 if (u.uhp < 1)
203 done_in_by(mtmp);
204 #if 0
205 flags.botlx = 1; /* should we show status line ? */
206 #endif
207 }
208
209 int
210 dochugw(struct monst *mtmp)
211 {
212 int x = mtmp->mx;
213 int y = mtmp->my;
214 int dead = dochug(mtmp);
215 int dd;
216
217 if (!dead) /* monster still alive */
218 if (Warning)
219 if (!mtmp->mpeaceful)
220 if (mtmp->data->mlevel > warnlevel)
221 if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
222 if (dd < 100)
223 if (!canseemon(mtmp))
224 warnlevel = mtmp->data->mlevel;
225 return (dead);
226 }
227
228 /* returns 1 if monster died moving, 0 otherwise */
229 int
230 dochug(struct monst *mtmp)
231 {
232 const struct permonst *mdat;
233 int tmp = 0, nearby, scared;
234
235 if (mtmp->cham && !rn2(6))
236 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
237 mdat = mtmp->data;
238 if (mdat->mlevel < 0)
239 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
240
241 /* regenerate monsters */
242 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
243 mtmp->mhp < mtmp->mhpmax)
244 mtmp->mhp++;
245
246 if (mtmp->mfroz)
247 return (0); /* frozen monsters don't do anything */
248
249 if (mtmp->msleep) {
250 /* wake up, or get out of here. */
251 /* ettins are hard to surprise */
252 /* Nymphs and Leprechauns do not easily wake up */
253 if (cansee(mtmp->mx, mtmp->my) &&
254 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
255 (!strchr("NL", mdat->mlet) || !rn2(50)) &&
256 (Aggravate_monster || strchr("d1", mdat->mlet)
257 || (!rn2(7) && !mtmp->mimic)))
258 mtmp->msleep = 0;
259 else
260 return (0);
261 }
262 /* not frozen or sleeping: wipe out texts written in the dust */
263 wipe_engr_at(mtmp->mx, mtmp->my, 1);
264
265 /* confused monsters get unconfused with small probability */
266 if (mtmp->mconf && !rn2(50))
267 mtmp->mconf = 0;
268
269 /* some monsters teleport */
270 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
271 rloc(mtmp);
272 return (0);
273 }
274 if (mdat->mmove < rnd(6))
275 return (0);
276
277 /* fleeing monsters might regain courage */
278 if (mtmp->mflee && !mtmp->mfleetim
279 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
280 mtmp->mflee = 0;
281
282 nearby = (dist(mtmp->mx, mtmp->my) < 3);
283 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
284 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
285 if (scared && !mtmp->mflee) {
286 mtmp->mflee = 1;
287 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
288 }
289 if (!nearby ||
290 mtmp->mflee ||
291 mtmp->mconf ||
292 (mtmp->minvis && !rn2(3)) ||
293 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
294 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
295 (!mtmp->mcansee && !rn2(4)) ||
296 mtmp->mpeaceful
297 ) {
298 tmp = m_move(mtmp, 0); /* 2: monster died moving */
299 if (tmp == 2 || (tmp && mdat->mmove <= 12))
300 return (tmp == 2);
301 }
302 if (!strchr("Ea", mdat->mlet) && nearby &&
303 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
304 if (mhitu(mtmp))
305 return (1); /* monster died (e.g. 'y' or 'F') */
306 }
307 /* extra movement for fast monsters */
308 if (mdat->mmove - 12 > rnd(12))
309 tmp = m_move(mtmp, 1);
310 return (tmp == 2);
311 }
312
313 int
314 m_move(struct monst *mtmp, int after)
315 {
316 struct monst *mtmp2;
317 int nx, ny, omx, omy, appr, nearer, cnt, i, j;
318 xchar gx, gy, nix, niy, chcnt;
319 schar chi;
320 boolean likegold = 0, likegems = 0, likeobjs = 0;
321 char msym = mtmp->data->mlet;
322 schar mmoved = 0; /* not strictly nec.: chi >= 0 will
323 * do */
324 coord poss[9];
325 int info[9];
326
327 if (mtmp->mfroz || mtmp->msleep)
328 return (0);
329 if (mtmp->mtrapped) {
330 i = mintrap(mtmp);
331 if (i == 2)
332 return (2); /* he died */
333 if (i == 1)
334 return (0); /* still in trap, so didnt move */
335 }
336 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
337 return (0); /* do not leave hiding place */
338
339 #ifndef NOWORM
340 if (mtmp->wormno)
341 goto not_special;
342 #endif /* NOWORM */
343
344 /* my dog gets a special treatment */
345 if (mtmp->mtame) {
346 return (dog_move(mtmp, after));
347 }
348 /* likewise for shopkeeper */
349 if (mtmp->isshk) {
350 mmoved = shk_move(mtmp);
351 if (mmoved >= 0)
352 goto postmov;
353 mmoved = 0; /* follow player outside shop */
354 }
355 /* and for the guard */
356 if (mtmp->isgd) {
357 mmoved = gd_move();
358 goto postmov;
359 }
360 /*
361 * teleport if that lies in our nature ('t') or when badly wounded
362 * ('1')
363 */
364 if ((msym == 't' && !rn2(5))
365 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
366 || levl[u.ux][u.uy].typ == STAIRS))) {
367 if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
368 rloc(mtmp);
369 else
370 mnexto(mtmp);
371 mmoved = 1;
372 goto postmov;
373 }
374 /* spit fire ('D') or use a wand ('1') when appropriate */
375 if (strchr("D1", msym))
376 inrange(mtmp);
377
378 if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
379 mtmp->mcansee && rn2(5)) {
380 if (!Confusion)
381 pline("%s's gaze has confused you!", Monnam(mtmp));
382 else
383 pline("You are getting more and more confused.");
384 if (rn2(3))
385 mtmp->mcan = 1;
386 Confusion += d(3, 4); /* timeout */
387 }
388 not_special:
389 if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
390 return (1);
391 appr = 1;
392 if (mtmp->mflee)
393 appr = -1;
394 if (mtmp->mconf || Invis || !mtmp->mcansee ||
395 (strchr("BIy", msym) && !rn2(3)))
396 appr = 0;
397 omx = mtmp->mx;
398 omy = mtmp->my;
399 gx = u.ux;
400 gy = u.uy;
401 if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
402 appr = -1;
403
404 /*
405 * random criterion for 'smell' or track finding ability should use
406 * mtmp->msmell or sth
407 */
408 if (msym == '@' ||
409 ('a' <= msym && msym <= 'z')) {
410 coord *cp;
411 schar mroom;
412 mroom = inroom(omx, omy);
413 if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
414 cp = gettrack(omx, omy);
415 if (cp) {
416 gx = cp->x;
417 gy = cp->y;
418 }
419 }
420 }
421 /* look for gold or jewels nearby */
422 likegold = (strchr("LOD", msym) != NULL);
423 likegems = (strchr("ODu", msym) != NULL);
424 likeobjs = mtmp->mhide;
425 #define SRCHRADIUS 25
426 {
427 xchar mind = SRCHRADIUS; /* not too far away */
428 int dd;
429 if (likegold) {
430 struct gold *gold;
431 for (gold = fgold; gold; gold = gold->ngold)
432 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
433 mind = dd;
434 gx = gold->gx;
435 gy = gold->gy;
436 }
437 }
438 if (likegems || likeobjs) {
439 struct obj *otmp;
440 for (otmp = fobj; otmp; otmp = otmp->nobj)
441 if (likeobjs || otmp->olet == GEM_SYM)
442 if (msym != 'u' ||
443 objects[otmp->otyp].g_val != 0)
444 if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
445 mind = dd;
446 gx = otmp->ox;
447 gy = otmp->oy;
448 }
449 }
450 if (mind < SRCHRADIUS && appr == -1) {
451 if (dist(omx, omy) < 10) {
452 gx = u.ux;
453 gy = u.uy;
454 } else
455 appr = 1;
456 }
457 }
458 nix = omx;
459 niy = omy;
460 cnt = mfndpos(mtmp, poss, info,
461 msym == 'u' ? NOTONL :
462 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
463 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
464 /* ALLOW_ROCK for some monsters ? */
465 chcnt = 0;
466 chi = -1;
467 for (i = 0; i < cnt; i++) {
468 nx = poss[i].x;
469 ny = poss[i].y;
470 for (j = 0; j < MTSZ && j < cnt - 1; j++)
471 if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
472 if (rn2(4 * (cnt - j)))
473 goto nxti;
474 #ifdef STUPID
475 /* some stupid compilers think that this is too complicated */
476 {
477 int d1 = DIST(nx, ny, gx, gy);
478 int d2 = DIST(nix, niy, gx, gy);
479 nearer = (d1 < d2);
480 }
481 #else
482 nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
483 #endif /* STUPID */
484 if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
485 !mmoved ||
486 (!appr && !rn2(++chcnt))) {
487 nix = nx;
488 niy = ny;
489 chi = i;
490 mmoved = 1;
491 }
492 nxti: ;
493 }
494 if (mmoved) {
495 if (info[chi] & ALLOW_M) {
496 mtmp2 = m_at(nix, niy);
497 if (mtmp2 == NULL)
498 panic("error in m_move");
499 if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
500 hitmm(mtmp2, mtmp) == 2)
501 return (2);
502 return (0);
503 }
504 if (info[chi] & ALLOW_U) {
505 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
506 return (0);
507 }
508 mtmp->mx = nix;
509 mtmp->my = niy;
510 for (j = MTSZ - 1; j > 0; j--)
511 mtmp->mtrack[j] = mtmp->mtrack[j - 1];
512 mtmp->mtrack[0].x = omx;
513 mtmp->mtrack[0].y = omy;
514 #ifndef NOWORM
515 if (mtmp->wormno)
516 worm_move(mtmp);
517 #endif /* NOWORM */
518 } else {
519 if (msym == 'u' && rn2(2)) {
520 rloc(mtmp);
521 return (0);
522 }
523 #ifndef NOWORM
524 if (mtmp->wormno)
525 worm_nomove(mtmp);
526 #endif /* NOWORM */
527 }
528 postmov:
529 if (mmoved == 1) {
530 if (mintrap(mtmp) == 2) /* he died */
531 return (2);
532 if (likegold)
533 mpickgold(mtmp);
534 if (likegems)
535 mpickgems(mtmp);
536 if (mtmp->mhide)
537 mtmp->mundetected = 1;
538 }
539 pmon(mtmp);
540 return (mmoved);
541 }
542
543 void
544 mpickgold(struct monst *mtmp)
545 {
546 struct gold *gold;
547 while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
548 mtmp->mgold += gold->amount;
549 freegold(gold);
550 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
551 newsym(mtmp->mx, mtmp->my);
552 }
553 }
554
555 void
556 mpickgems(struct monst *mtmp)
557 {
558 struct obj *otmp;
559 for (otmp = fobj; otmp; otmp = otmp->nobj)
560 if (otmp->olet == GEM_SYM)
561 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
562 if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
563 freeobj(otmp);
564 mpickobj(mtmp, otmp);
565 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
566 newsym(mtmp->mx, mtmp->my); /* %% */
567 return; /* pick only one object */
568 }
569 }
570
571 /* return number of acceptable neighbour positions */
572 int
573 mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
574 {
575 int x, y, nx, ny, cnt = 0, ntyp;
576 struct monst *mtmp;
577 int nowtyp;
578 boolean pool;
579
580 x = mon->mx;
581 y = mon->my;
582 nowtyp = levl[x][y].typ;
583
584 pool = (mon->data->mlet == ';');
585 nexttry: /* eels prefer the water, but if there is no
586 * water nearby, they will crawl over land */
587 if (mon->mconf) {
588 flag |= ALLOW_ALL;
589 flag &= ~NOTONL;
590 }
591 for (nx = x - 1; nx <= x + 1; nx++)
592 for (ny = y - 1; ny <= y + 1; ny++)
593 if (nx != x || ny != y)
594 if (isok(nx, ny))
595 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
596 if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
597 if ((ntyp == POOL) == pool) {
598 info[cnt] = 0;
599 if (nx == u.ux && ny == u.uy) {
600 if (!(flag & ALLOW_U))
601 continue;
602 info[cnt] = ALLOW_U;
603 } else if ((mtmp = m_at(nx, ny)) != NULL) {
604 if (!(flag & ALLOW_M))
605 continue;
606 info[cnt] = ALLOW_M;
607 if (mtmp->mtame) {
608 if (!(flag & ALLOW_TM))
609 continue;
610 info[cnt] |= ALLOW_TM;
611 }
612 }
613 if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
614 if (flag & NOGARLIC)
615 continue;
616 info[cnt] |= NOGARLIC;
617 }
618 if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
619 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
620 if (!(flag & ALLOW_SSM))
621 continue;
622 info[cnt] |= ALLOW_SSM;
623 }
624 if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
625 if (!(flag & ALLOW_ROCK))
626 continue;
627 info[cnt] |= ALLOW_ROCK;
628 }
629 if (!Invis && online(nx, ny)) {
630 if (flag & NOTONL)
631 continue;
632 info[cnt] |= NOTONL;
633 }
634 /*
635 * we cannot
636 * avoid
637 * traps of
638 * an unknown
639 * kind
640 */
641 {
642 struct trap *ttmp = t_at(nx, ny);
643 int tt;
644 if (ttmp) {
645 tt = 1 << ttmp->ttyp;
646 if (mon->mtrapseen & tt) {
647 if (!(flag & tt))
648 continue;
649 info[cnt] |= tt;
650 }
651 }
652 }
653 poss[cnt].x = nx;
654 poss[cnt].y = ny;
655 cnt++;
656 }
657 if (!cnt && pool && nowtyp != POOL) {
658 pool = FALSE;
659 goto nexttry;
660 }
661 return (cnt);
662 }
663
664 int
665 dist(int x, int y)
666 {
667 return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
668 }
669
670 void
671 poisoned(const char *string, const char *pname)
672 {
673 int i;
674
675 if (Blind)
676 pline("It was poisoned.");
677 else
678 pline("The %s was poisoned!", string);
679 if (Poison_resistance) {
680 pline("The poison doesn't seem to affect you.");
681 return;
682 }
683 i = rn2(10);
684 if (i == 0) {
685 u.uhp = -1;
686 pline("I am afraid the poison was deadly ...");
687 } else if (i <= 5) {
688 losestr(rn1(3, 3));
689 } else {
690 losehp(rn1(10, 6), pname);
691 }
692 if (u.uhp < 1) {
693 killer = pname;
694 done("died");
695 }
696 }
697
698 void
699 mondead(struct monst *mtmp)
700 {
701 relobj(mtmp, 1);
702 unpmon(mtmp);
703 relmon(mtmp);
704 unstuck(mtmp);
705 if (mtmp->isshk)
706 shkdead(mtmp);
707 if (mtmp->isgd)
708 gddead();
709 #ifndef NOWORM
710 if (mtmp->wormno)
711 wormdead(mtmp);
712 #endif /* NOWORM */
713 monfree(mtmp);
714 }
715
716 /* called when monster is moved to larger structure */
717 void
718 replmon(struct monst *mtmp, struct monst *mtmp2)
719 {
720 relmon(mtmp);
721 monfree(mtmp);
722 mtmp2->nmon = fmon;
723 fmon = mtmp2;
724 if (u.ustuck == mtmp)
725 u.ustuck = mtmp2;
726 if (mtmp2->isshk)
727 replshk(mtmp, mtmp2);
728 if (mtmp2->isgd)
729 replgd(mtmp, mtmp2);
730 }
731
732 void
733 relmon(struct monst *mon)
734 {
735 struct monst *mtmp;
736
737 if (mon == fmon)
738 fmon = fmon->nmon;
739 else {
740 for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
741 mtmp->nmon = mon->nmon;
742 }
743 }
744
745 /*
746 * we do not free monsters immediately, in order to have their name available
747 * shortly after their demise
748 */
749 struct monst *fdmon; /* chain of dead monsters, need not to be
750 * saved */
751
752 void
753 monfree(struct monst *mtmp)
754 {
755 mtmp->nmon = fdmon;
756 fdmon = mtmp;
757 }
758
759 void
760 dmonsfree(void)
761 {
762 struct monst *mtmp;
763 while ((mtmp = fdmon) != NULL) {
764 fdmon = mtmp->nmon;
765 free((char *) mtmp);
766 }
767 }
768
769 void
770 unstuck(struct monst *mtmp)
771 {
772 if (u.ustuck == mtmp) {
773 if (u.uswallow) {
774 u.ux = mtmp->mx;
775 u.uy = mtmp->my;
776 u.uswallow = 0;
777 setsee();
778 docrt();
779 }
780 u.ustuck = 0;
781 }
782 }
783
784 void
785 killed(struct monst *mtmp)
786 {
787 #ifdef lint
788 #define NEW_SCORING
789 #endif /* lint */
790 int tmp, nk, x, y;
791 const struct permonst *mdat;
792
793 if (mtmp->cham)
794 mtmp->data = PM_CHAMELEON;
795 mdat = mtmp->data;
796 if (Blind)
797 pline("You destroy it!");
798 else {
799 pline("You destroy %s!",
800 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
801 }
802 if (u.umconf) {
803 if (!Blind)
804 pline("Your hands stop glowing blue.");
805 u.umconf = 0;
806 }
807 /* count killed monsters */
808 #define MAXMONNO 100
809 nk = 1; /* in case we cannot find it in mons */
810 tmp = mdat - mons; /* strchr in mons array (if not 'd', '@', ...) */
811 if (tmp >= 0 && tmp < CMNUM + 2) {
812 u.nr_killed[tmp]++;
813 if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
814 !strchr(fut_geno, mdat->mlet))
815 charcat(fut_geno, mdat->mlet);
816 }
817 /* punish bad behaviour */
818 if (mdat->mlet == '@')
819 Telepat = 0, u.uluck -= 2;
820 if (mtmp->mpeaceful || mtmp->mtame)
821 u.uluck--;
822 if (mdat->mlet == 'u')
823 u.uluck -= 5;
824 if ((int) u.uluck < LUCKMIN)
825 u.uluck = LUCKMIN;
826
827 /* give experience points */
828 tmp = 1 + mdat->mlevel * mdat->mlevel;
829 if (mdat->ac < 3)
830 tmp += 2 * (7 - mdat->ac);
831 if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
832 tmp += 2 * mdat->mlevel;
833 if (strchr("DeV&P", mdat->mlet))
834 tmp += (7 * mdat->mlevel);
835 if (mdat->mlevel > 6)
836 tmp += 50;
837 if (mdat->mlet == ';')
838 tmp += 1000;
839
840 #ifdef NEW_SCORING
841 /*
842 * ------- recent addition: make nr of points decrease when this is
843 * not the first of this kind
844 */
845 {
846 int ul = u.ulevel;
847 int ml = mdat->mlevel;
848
849 if (ul < 14) /* points are given based on present and
850 * future level */
851 for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
852 if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
853 >= 10 * pow((unsigned) (ul - 1)))
854 if (++ul == 14)
855 break;
856
857 tmp2 = ml - ul - 1;
858 tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
859 if (!tmp)
860 tmp = 1;
861 }
862 /* note: ul is not necessarily the future value of u.ulevel */
863 /* ------- end of recent valuation change ------- */
864 #endif /* NEW_SCORING */
865
866 more_experienced(tmp, 0);
867 flags.botl = 1;
868 while (u.ulevel < 14 && u.uexp >= newuexp()) {
869 pline("Welcome to experience level %u.", ++u.ulevel);
870 tmp = rnd(10);
871 if (tmp < 3)
872 tmp = rnd(10);
873 u.uhpmax += tmp;
874 u.uhp += tmp;
875 flags.botl = 1;
876 }
877
878 /* dispose of monster and make cadaver */
879 x = mtmp->mx;
880 y = mtmp->my;
881 mondead(mtmp);
882 tmp = mdat->mlet;
883 if (tmp == 'm') { /* he killed a minotaur, give him a wand of
884 * digging */
885 /* note: the dead minotaur will be on top of it! */
886 mksobj_at(WAN_DIGGING, x, y);
887 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
888 stackobj(fobj);
889 } else
890 #ifndef NOWORM
891 if (tmp == 'w') {
892 mksobj_at(WORM_TOOTH, x, y);
893 stackobj(fobj);
894 } else
895 #endif /* NOWORM */
896 if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
897 tmp = 0;
898
899 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
900 if (x != u.ux || y != u.uy) /* might be here after
901 * swallowed */
902 if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
903 struct obj *obj2 = mkobj_at(tmp, x, y);
904 if (cansee(x, y))
905 atl(x, y, obj2->olet);
906 stackobj(obj2);
907 }
908 }
909
910 void
911 kludge(const char *str, const char *arg)
912 {
913 if (Blind) {
914 if (*str == '%')
915 pline(str, "It");
916 else
917 pline(str, "it");
918 } else
919 pline(str, arg);
920 }
921
922 void
923 rescham(void)
924 { /* force all chameleons to become normal */
925 struct monst *mtmp;
926
927 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
928 if (mtmp->cham) {
929 mtmp->cham = 0;
930 (void) newcham(mtmp, PM_CHAMELEON);
931 }
932 }
933
934 /* make a chameleon look like a new monster */
935 /* returns 1 if the monster actually changed */
936 int
937 newcham(struct monst *mtmp, const struct permonst *mdat)
938 {
939 int mhp, hpn, hpd;
940
941 if (mdat == mtmp->data)
942 return (0); /* still the same monster */
943 #ifndef NOWORM
944 if (mtmp->wormno)
945 wormdead(mtmp); /* throw tail away */
946 #endif /* NOWORM */
947 if (u.ustuck == mtmp) {
948 if (u.uswallow) {
949 u.uswallow = 0;
950 u.uswldtim = 0;
951 mnexto(mtmp);
952 docrt();
953 prme();
954 }
955 u.ustuck = 0;
956 }
957 hpn = mtmp->mhp;
958 hpd = (mtmp->data->mlevel) * 8;
959 if (!hpd)
960 hpd = 4;
961 mtmp->data = mdat;
962 mhp = (mdat->mlevel) * 8;
963 /* new hp: same fraction of max as before */
964 mtmp->mhp = 2 + (hpn * mhp) / hpd;
965 hpn = mtmp->mhpmax;
966 mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
967 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
968 #ifndef NOWORM
969 if (mdat->mlet == 'w' && getwn(mtmp))
970 initworm(mtmp);
971 /* perhaps we should clear mtmp->mtame here? */
972 #endif /* NOWORM */
973 unpmon(mtmp); /* necessary for 'I' and to force pmon */
974 pmon(mtmp);
975 return (1);
976 }
977
978 /* Make monster mtmp next to you (if possible) */
979 void
980 mnexto(struct monst *mtmp)
981 {
982 coord mm;
983 mm = enexto(u.ux, u.uy);
984 mtmp->mx = mm.x;
985 mtmp->my = mm.y;
986 pmon(mtmp);
987 }
988
989 int
990 ishuman(struct monst *mtmp)
991 {
992 return (mtmp->data->mlet == '@');
993 }
994
995 void
996 setmangry(struct monst *mtmp)
997 {
998 if (!mtmp->mpeaceful)
999 return;
1000 if (mtmp->mtame)
1001 return;
1002 mtmp->mpeaceful = 0;
1003 if (ishuman(mtmp))
1004 pline("%s gets angry!", Monnam(mtmp));
1005 }
1006
1007 /*
1008 * not one hundred procent correct: now a snake may hide under an invisible
1009 * object
1010 */
1011 int
1012 canseemon(struct monst *mtmp)
1013 {
1014 return ((!mtmp->minvis || See_invisible)
1015 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
1016 && cansee(mtmp->mx, mtmp->my));
1017 }