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1 /* $NetBSD: algor.C,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
2
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
6 *
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the NetBSD
21 * Foundation, Inc. and its contributors.
22 * 4. Neither the name of The NetBSD Foundation nor the names of its
23 * contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36 * POSSIBILITY OF SUCH DAMAGE.
37 */
38
39 /*
40 * algor.C: Computer algorithm
41 */
42 #include "defs.h"
43 RCSID("$Id: algor.C,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $")
44
45 #include "algor.h"
46 #include "board.h"
47 #include "box.h"
48 #include "random.h"
49
50 ALGOR::ALGOR(const char c) : PLAYER(c)
51 {
52 #ifdef notyet
53 // Single Edges = (x + y) * 2
54 _edge1 = (_b.nx() * _b.ny()) * 2;
55 // Shared Edges = (x * (y - 1)) + ((x - 1) * y)
56 _edge2 = (_b.nx() * (_b.ny() - 1)) + ((_b.nx() - 1) * _b.ny());
57 // Maximum Edges filled before closure = x * y * 2
58 _maxedge = _b.nx() * _b.ny() * 2;
59 #endif
60 }
61
62 // Find the first closure, i.e. a box that has 3 edges
63 int ALGOR::find_closure(size_t& y, size_t& x, int& dir, BOARD& b)
64 {
65 RANDOM rdy(b.ny()), rdx(b.nx());
66
67 for (y = rdy(); y < b.ny(); y = rdy()) {
68 rdx.clear();
69 for (x = rdx(); x < b.nx(); x = rdx()) {
70 BOX box(y, x, b);
71 if (box.count() == 3) {
72 for (dir = BOX::first; dir < BOX::last; dir++)
73 if (!box.isset(dir))
74 return 1;
75 b.abort("find_closure: 3 sided box[%d,%d] has no free sides",
76 y, x);
77 }
78 }
79 }
80 return 0;
81 }
82
83 #if 0
84 size_t ALGOR::find_single()
85 {
86 size_t ne;
87
88 // Find the number of single edges in use
89 for (size_t x = 0; x < b.nx(); x++) {
90 BOX tbox(0, x, b);
91 ne += tbox.isset(BOX::top);
92 BOX bbox(b.ny() - 1, x, b);
93 ne += bbox.isset(BOX::bottom);
94 }
95 for (size_t y = 0; y < _b.ny(); y++) {
96 BOX lbox(y, 0, b);
97 ne += lbox.isset(BOX::left);
98 BOX rbox(y,_b.nx() - 1, b);
99 ne += rbox.isset(BOX::right);
100 }
101 return ne;
102 }
103 #endif
104
105
106 // Count a closure, by counting all boxes that we can close in the current
107 // move
108 size_t ALGOR::count_closure(size_t& y, size_t& x, int& dir, BOARD& b)
109 {
110 size_t i = 0;
111 size_t tx, ty;
112 int tdir, mv;
113
114 while (find_closure(ty, tx, tdir, b)) {
115 if (i == 0) {
116 // Mark the beginning of the closure
117 x = tx;
118 y = ty;
119 dir = tdir;
120 }
121 if ((mv = b.domove(ty, tx, tdir, getWho())) == -1)
122 b.abort("count_closure: Invalid move (%d, %d, %d)", y, x, dir);
123 else
124 i += mv;
125 }
126 return i;
127 }
128
129
130 /*
131 * Find the largest closure, by closing all possible closures.
132 * return the number of boxes closed in the maximum closure,
133 * and the first box of the maximum closure in (x, y, dir)
134 */
135 int ALGOR::find_max_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
136 {
137 BOARD nb(b);
138 int tdir, maxdir = -1;
139 size_t nbox, maxbox = 0;
140 size_t tx, ty, maxx = ~0, maxy = ~0;
141
142 while ((nbox = count_closure(ty, tx, tdir, nb)) != 0)
143 if (nbox > maxbox) {
144 // This closure is better, update max
145 maxbox = nbox;
146 maxx = tx;
147 maxy = ty;
148 maxdir = tdir;
149 }
150
151 // Return the max found
152 y = maxy;
153 x = maxx;
154 dir = maxdir;
155 return maxbox;
156 }
157
158
159 // Find if a turn does not result in a capture on the given box
160 // and return the direction if found.
161 int ALGOR::try_good_turn(BOX& box, size_t y, size_t x, int& dir, BOARD& b)
162 {
163 // Sanity check; we must have a good box
164 if (box.count() >= 2)
165 b.abort("try_good_turn: box[%d,%d] has more than 2 sides occupied",
166 y, x);
167
168 // Make sure we don't make a closure in an adjacent box.
169 // We use a random direction to randomize the game
170 RANDOM rd(BOX::last);
171 for (dir = rd(); dir < BOX::last; dir = rd())
172 if (!box.isset(dir)) {
173 size_t by = y + BOX::edges[dir].y;
174 size_t bx = x + BOX::edges[dir].x;
175 if (!b.bounds(by, bx))
176 return 1;
177
178 BOX nbox(by, bx, b);
179 if (nbox.count() < 2)
180 return 1;
181 }
182
183 return 0;
184 }
185
186
187 // Try to find a turn that does not result in an opponent closure, and
188 // return it in (x, y, dir); if not found return 0.
189 int ALGOR::find_good_turn(size_t& y, size_t& x, int& dir, const BOARD& b)
190 {
191 BOARD nb(b);
192 RANDOM rdy(b.ny()), rdx(b.nx());
193
194 for (y = rdy(); y < b.ny(); y = rdy()) {
195 rdx.clear();
196 for (x = rdx(); x < b.nx(); x = rdx()) {
197 BOX box(y, x, nb);
198 if (box.count() < 2 && try_good_turn(box, y, x, dir, nb))
199 return 1;
200 }
201 }
202 return 0;
203 }
204
205 // On a box with 2 edges, return the first or the last free edge, depending
206 // on the order specified
207 int ALGOR::try_bad_turn(BOX& box, size_t& y, size_t& x, int& dir, BOARD& b,
208 int last)
209 {
210 if (4 - box.count() <= last)
211 b.abort("try_bad_turn: Called at [%d,%d] for %d with %d",
212 y, x, last, box.count());
213 for (dir = BOX::first; dir < BOX::last; dir++)
214 if (!box.isset(dir)) {
215 if (!last)
216 return 1;
217 else
218 last--;
219 }
220 return 0;
221 }
222
223 // Find a box that has 2 edges and return the first free edge of that
224 // box or the last free edge of that box
225 int ALGOR::find_bad_turn(size_t& y, size_t& x, int& dir, BOARD& b, int last)
226 {
227 RANDOM rdy(b.ny()), rdx(b.nx());
228 for (y = rdy(); y < b.ny(); y = rdy()) {
229 rdx.clear();
230 for (x = rdx(); x < b.nx(); x = rdx()) {
231 BOX box(y, x, b);
232 if ((4 - box.count()) > last &&
233 try_bad_turn(box, y, x, dir, b, last))
234 return 1;
235 }
236 }
237 return 0;
238 }
239
240 int ALGOR::find_min_closure1(size_t& y, size_t& x, int& dir, const BOARD& b,
241 int last)
242 {
243 BOARD nb(b);
244 int tdir, mindir = -1, xdir, mv;
245 // number of boxes per closure
246 size_t nbox, minbox = nb.nx() * nb.ny() + 1;
247 size_t tx, ty, minx = ~0, miny = ~0;
248
249 while (find_bad_turn(ty, tx, tdir, nb, last)) {
250
251 // Play a bad move that would cause the opponent's closure
252 if ((mv = nb.domove(ty, tx, tdir, getWho())) != 0)
253 b.abort("find_min_closure1: Invalid move %d (%d, %d, %d)", mv,
254 ty, tx, tdir);
255
256 // Count the opponent's closure
257 if ((nbox = count_closure(y, x, xdir, nb)) == 0)
258 b.abort("find_min_closure1: no closure found");
259
260 if (nbox <= minbox) {
261 // This closure has fewer boxes
262 minbox = nbox;
263 minx = tx;
264 miny = ty;
265 mindir = tdir;
266 }
267 }
268
269 y = miny;
270 x = minx;
271 dir = mindir;
272 return minbox;
273 }
274
275
276 // Search for the move that makes the opponent close the least number of
277 // boxes; returns 1 if a move found, 0 otherwise
278 int ALGOR::find_min_closure(size_t& y, size_t& x, int& dir, const BOARD& b)
279 {
280 size_t x1, y1;
281 int dir1;
282 int count = b.ny() * b.nx() + 1, count1;
283
284 for (size_t i = 0; i < 3; i++)
285 if (count > (count1 = find_min_closure1(y1, x1, dir1, b, i))) {
286 count = count1;
287 y = y1;
288 x = x1;
289 dir = dir1;
290 }
291
292 return (size_t) count != b.ny() * b.nx() + 1;
293 }
294
295 // Return a move in (y, x, dir)
296 void ALGOR::play(const BOARD& b, size_t& y, size_t& x, int& dir)
297 {
298 // See if we can close the largest closure available
299 if (find_max_closure(y, x, dir, b))
300 return;
301
302 #ifdef notyet
303 size_t sgl = find_single();
304 size_t dbl = find_double();
305 #endif
306
307 // See if we can play an edge without giving the opponent a box
308 if (find_good_turn(y, x, dir, b))
309 return;
310
311 // Too bad, find the move that gives the opponent the fewer boxes
312 if (find_min_closure(y, x, dir, b))
313 return;
314 }