-/* $NetBSD: extern.h,v 1.3 1997/01/07 12:35:42 tls Exp $ */
+/* $NetBSD: extern.h,v 1.26 2000/09/25 14:08:08 jsm Exp $ */
/*
* Copyright (c) 1983, 1993
* @(#)externs.h 8.1 (Berkeley) 5/31/93
*/
+#include <ctype.h>
+#include <err.h>
+#include <pwd.h>
#include <signal.h>
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
+#include <time.h>
+#include <unistd.h>
#define BITS (8 * sizeof (int))
#define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
#define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
- /* well known rooms */
+ /* well known rooms */
#define FINAL 275
#define GARDEN 197
#define POOLS 126
#define DOCK 93
- /* word types */
+ /* word types */
#define VERB 0
#define OBJECT 1
#define NOUNS 2
#define ADJS 4
#define CONJ 5
- /* words numbers */
-#define KNIFE 0
+ /* words numbers */
+#define KNIFE 0
#define SWORD 1
#define LAND 2
#define WOODSMAN 3
#define BAR 62
#define BLOCK 63
#define NUMOFOBJECTS 64
- /* non-objects below */
+ /* non-objects below */
#define UP 1000
#define DOWN 1001
#define AHEAD 1002
#define RIDE 1047
#define DRIVE 1048
#define SCORE 1049
-#define BURY 1050
+#define BURY 1050
#define JUMP 1051
#define KICK 1052
+#define OPEN 1053
+#define VERBOSE 1054
+#define BRIEF 1055
- /* injuries */
+ /* injuries */
#define ARM 6 /* broken arm */
#define RIBS 7 /* broken ribs */
#define SPINE 9 /* broken back */
#define NECK 12 /* broken NECK */
#define NUMOFINJURIES 13
- /* notes */
+ /* notes */
#define CANTLAUNCH 0
#define LAUNCHED 1
#define CANTSEE 2
-#define CANTMOVE 3
+#define CANTMOVE 3
#define JINXED 4
#define DUG 5
#define NUMOFNOTES 6
- /* fundamental constants */
+/* Number of times room description shown. */
+#define ROOMDESC 3
+
+ /* fundamental constants */
#define NUMOFROOMS 275
#define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
#define LINELENGTH 81
#define TONIGHT 1
#define CYCLE 100
- /* initial variable values */
+ /* initial variable values */
#define TANKFULL 250
#define TORPEDOES 10
#define MAXWEIGHT 60
#define MAXCUMBER 10
+/* Flags for objects. */
+#define OBJ_PLURAL 1
+#define OBJ_AN 2
+
struct room {
- char *name;
- int link[8];
+ const char *name;
+ int link[8];
#define north link[0]
#define south link[1]
#define east link[2]
#define access link[5]
#define down link[6]
#define flyhere link[7]
- char *desc;
+ const char *desc;
unsigned int objects[NUMOFWORDS];
};
-struct room dayfile[];
-struct room nightfile[];
-struct room *location;
+extern struct room dayfile[];
+extern struct room nightfile[];
+extern struct room *location;
- /* object characteristics */
-char *objdes[NUMOFOBJECTS];
-char *objsht[NUMOFOBJECTS];
-char *ouch[NUMOFINJURIES];
-int objwt[NUMOFOBJECTS];
-int objcumber[NUMOFOBJECTS];
-
- /* current input line */
-#define NWORD 20 /* words per line */
-char words[NWORD][15];
-int wordvalue[NWORD];
-int wordtype[NWORD];
-int wordcount, wordnumber;
+ /* object characteristics */
+extern const char *const objdes[NUMOFOBJECTS];
+extern const char *const objsht[NUMOFOBJECTS];
+extern const char *const ouch[NUMOFINJURIES];
+extern const int objwt[NUMOFOBJECTS];
+extern const int objcumber[NUMOFOBJECTS];
+extern const int objflags[NUMOFOBJECTS];
+#define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL)
+/*
+ * These macros yield words to use with objects (followed but not preceded
+ * by spaces, or with no spaces if the expansion is the empty string).
+ */
+#define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ")
+#define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n)))
+#define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n)))
+#define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ")
-char *truedirec(), *rate();
-char *getcom(), *getword();
+ /* current input line */
+#define WORDLEN 15
+#define NWORD 20 /* words per line */
+extern char words[NWORD][WORDLEN];
+extern int wordvalue[NWORD];
+extern int wordtype[NWORD];
+extern int wordcount, wordnumber;
- /* state of the game */
-int time;
-int position;
-int direction;
-int left, right, ahead, back;
-int clock, fuel, torps;
-int carrying, encumber;
-int rythmn;
-int followfight;
-int ate;
-int snooze;
-int meetgirl;
-int followgod;
-int godready;
-int win;
-int wintime;
-int wiz;
-int tempwiz;
-int matchlight, matchcount;
-int loved;
-int pleasure, power, ego;
-int WEIGHT;
-int CUMBER;
-int notes[NUMOFNOTES];
-unsigned int inven[NUMOFWORDS];
-unsigned int wear[NUMOFWORDS];
-char beenthere[NUMOFROOMS+1];
-char injuries[NUMOFINJURIES];
+ /* state of the game */
+extern int ourtime;
+extern int position;
+extern int direction;
+extern int left, right, ahead, back;
+extern int ourclock, fuel, torps;
+extern int carrying, encumber;
+extern int rythmn;
+extern int followfight;
+extern int ate;
+extern int snooze;
+extern int meetgirl;
+extern int followgod;
+extern int godready;
+extern int win;
+extern int wintime;
+extern int wiz;
+extern int tempwiz;
+extern int matchlight, matchcount;
+extern int loved;
+extern int pleasure, power, ego;
+extern int WEIGHT;
+extern int CUMBER;
+extern int notes[NUMOFNOTES];
+extern unsigned int inven[NUMOFWORDS];
+extern unsigned int wear[NUMOFWORDS];
+extern char beenthere[NUMOFROOMS + 1];
+extern char injuries[NUMOFINJURIES];
+extern int verbose;
-char uname[9];
+extern const char *username;
struct wlist {
- char *string;
- int value, article;
+ const char *string;
+ int value, article;
struct wlist *next;
};
-#define HASHSIZE 256
-#define HASHMUL 81
-#define HASHMASK (HASHSIZE - 1)
-struct wlist *hashtab[HASHSIZE];
-struct wlist wlist[];
+extern struct wlist wlist[];
struct objs {
- short room;
- short obj;
+ short room;
+ short obj;
};
-struct objs dayobjs[];
-struct objs nightobjs[];
+extern const struct objs dayobjs[];
+extern const struct objs nightobjs[];
+
+#define DEFAULT_SAVE_FILE ".Bstar"
+
+void bury __P((void));
+int card __P((const char *, int));
+void chime __P((void));
+void convert __P((int));
+void crash __P((void));
+int cypher __P((void));
+void die __P((void)) __attribute__((__noreturn__));
+void diesig __P((int)) __attribute__((__noreturn__));
+void dig __P((void));
+void dooropen __P((void));
+int draw __P((void));
+void drink __P((void));
+int drive __P((void));
+int drop __P((const char *));
+int eat __P((void));
+int fight __P((int, int));
+int follow __P((void));
+char *getcom __P((char *, int, const char *, const char *));
+char *getword __P((char *, char *, int));
+int give __P((void));
+void initialize __P((const char *));
+int jump __P((void));
+void kiss __P((void));
+int land __P((void));
+int launch __P((void));
+void light __P((void));
+void live __P((void)) __attribute__((__noreturn__));
+void love __P((void));
+int moveplayer __P((int, int));
+void murder __P((void));
+void news __P((void));
+void newway __P((int));
+void open_score_file __P((void));
+void parse __P((void));
+void post __P((char));
+void printobjs __P((void));
+int put __P((void));
+int puton __P((void));
+const char *rate __P((void));
+void ravage __P((void));
+void restore __P((const char *));
+int ride __P((void));
+void save __P((const char *));
+char *save_file_name __P((const char *, size_t));
+int shoot __P((void));
+int take __P((unsigned int[]));
+int takeoff __P((void));
+int throw __P((const char *));
+const char *truedirec __P((int, char));
+int ucard __P((const unsigned int *));
+int use __P((void));
+int visual __P((void));
+int wearit __P((void));
+void whichway __P((struct room));
+void wordinit __P((void));
+void writedes __P((void));
+int zzz __P((void));