-.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $
+.\" $NetBSD: phantasia.6,v 1.13 2009/05/26 01:34:32 dholland Exp $
.\"
.Dd April 1, 2001
.Dt PHANTASIA 6
.Op Fl abHmpSsx
.Sh DESCRIPTION
.Nm
-is a role playing game which allows players to roll up characters of
+is a role-playing game that allows players to create characters of
various types to fight monsters and other players.
Progression of characters is based upon gaining experience from fighting
-monsters (and other players).
+monsters and other players.
.Pp
-Most of the game is menu driven and self-explanatory (more or less).
+Most of the game is menu-driven and more or less self-explanatory.
The screen is cursor updated, so be sure to set up the
.Ev TERM
variable in your environment.
-.Pp
-The options provide for a variety of functions to support the game.
-They are:
-.Pp
+.Sh OPTIONS
.Bl -tag -width aaa -offset indent
.It Fl a
-Get a listing of all character names on file.
+List all character names on file.
.It Fl b
Show scoreboard of top characters per login.
.It Fl H
Print header only.
.It Fl m
-Get a monster listing.
+List monsters.
.It Fl p
Purge old characters.
.It Fl S
-Turn on wizard options, if allowed, if running as
-.Dq root .
+Turn on wizard mode, if allowed.
+(Wizard mode is restricted to the super-user.)
.It Fl s
-Invokes
-.Nm
-without header information.
+Skip printing the header.
.It Fl x
Examine/change a particular character on file.
.El
+.Sh PARTICULARS
.Pp
-The characters are saved on a common file, in order to make the game
-interactive between players.
-The characters are given a password in order to retrieve them later.
+The game is multiplayer and game data is saved in a shared common
+location.
+Characters are password-protected to prevent abuse.
Only characters above
.Em level
zero are saved.
-Characters unused for awhile will be purged.
+Characters that are left unused for sufficiently long will be purged.
Characters are only placed on the scoreboard when they die.
-.Sh PARTICULARS
+.Pp
+The world is based on a Cartesian coordinate system.
+New characters are placed randomly near the origin (center).
.Ss Normal Play
A number of the player's more important statistics are almost always
displayed on the screen, with maximums (where applicable) in
parentheses.
.Pp
-The character is placed randomly near the center of a Cartesian
-system.
Most commands are selected with a single letter or digit.
-For example, one may move by hitting 'W', 'S', 'N', or 'E',
-(lower case may also be used, at no time is the game case dependent).
-One may also use 'H', 'J', 'K', 'L',
-for movement, similar to
+For example, one may move by hitting
+.Sq W ,
+.Sq S ,
+.Sq N ,
+or
+.Sq E .
+Lower case may also be used; the game is not case-sensitive.
+One may also use
+.Sq H ,
+.Sq J ,
+.Sq K ,
+and
+.Sq L
+for movement, as with
.Xr vi 1 .
To move to a specific (x, y) coordinate, use the
.Ic move
-('1') command.
-The distance a character can move is calculated by
+.Pq Sq 1
+command.
+A character can move a maximum distance of
1 plus 1.5 per
-.Em level .
-Moving in a compass direction will move the player the maximum
+.Em level
+at once.
+Entering a compass direction will move the player the maximum
allowed distance in that direction.
.Pp
-A player may see who else is playing by using the
+The
.Ic players
-('2') option.
-One may see the coordinates of those who are the same
-distance or closer to the origin as he/she.
-.Em Kings ,
+.Pq Sq 2
+command shows who else is playing.
+The exact position is shown for those who are a similar distance or
+not as far from the origin.
+.Em Kings
and
.Em council of the wise
-can see and can be seen by everyone.
+can see and be seen by everyone.
A
.Em palantir
removes these restrictions.
.Pp
One can talk to other players with the
.Ic talk
-('3') option.
-In general, this is a line or so of text.
-To remove a current
-message, just type
+.Pq Sq 3
+option.
+This sends a line of text to everyone.
+To remove the current message, just type
.Aq return
when prompted for a message.
.Pp
The
.Ic stats
-('4') option shows additional characteristics of a player.
+.Pq Sq 4
+option shows additional characteristics of a player.
.Pp
-One may leave the game either with the
+The
.Ic quit
-('5') option.
+.Pq Sq 5
+command exits the game.
.Pp
One may rest by default.
Resting lets one regain maximum
.Em energy level ,
and also lets one find
-.Em mana
-(more is found for larger levels and further distances from the origin).
+.Em mana .
+More mana is found at larger levels and further distances from the origin.
.Pp
-One may call a monster by hitting '9' or 'C'.
+One may call a monster by hitting
+.Sq 9
+or
+.Sq C .
.Pp
-Use 'X' to examine other players.
+Use
+.Sq X
+to examine other players.
.Pp
One may quit or execute a sub-shell by hitting interrupt.
-Quitting during battle results in death for obvious reasons.
+Quitting during battle results in death, for obvious reasons.
.Pp
-Several other options become available as the player progresses in
+Several further commands become available as the player progresses in
.Em level
and
.Em magic ,
is lost.
.El
.Ss Character Statistics
-.Bl -tag -width quickness -offset indent
+.Bl -tag -width energyXlevel -offset indent
.It Em strength
determines how much damage a character can inflict.
.It Em quickness
very high
.Em quickness
and above average
-.Em magic level
-are
-.Em elves
-selling points.
+.Em magic level .
.It Em dwarf
very high
.Em strength
.\" .El
.Pp
Not only are the starting characteristics different for the different
-character types, the characteristics progress at different rates for the
+character types, but the characteristics progress at different rates for the
different types as the character goes up in
.Em level .
.Em Experimentoes Ns '
find trading posts, or discover the
.Em grail
while cloaked.
-Calling a monster uncloaks, as well as choosing this option while cloaked.
+Calling a monster uncloaks, as does choosing this option while cloaked.
.It Ic teleport
.Em magic level necessary :
40 (plus level 12)
Throws up a shield to protect from damage.
The shield is added to actual energy level, and is a fixed number, based
upon maximum energy.
-Normally, damage occurs first to the shield, and then to the players actual
+Normally, damage occurs first to the shield and then to the players actual
.Em energy level .
.It Ic transform
.Em magic level necessary :
Allows the player to pick which monster to fight.
.El
.Ss Monsters
-Monsters get bigger as one moves farther from the origin (0,0).
+Monsters get bigger farther from the origin (0,0).
Rings of distance 125 from the origin determine the size.
A monster's
.Em experience ,
.Em quickness
remains the same, regardless of size.
.Pp
-Also, nastier monsters are found as one progress farther out from the origin.
+Also, nastier monsters are found as one progresses farther out from the origin.
Monsters also may flock.
The percent chance of that happening is designated as
.Em flock%
in the monster listing.
Monsters outside the first ring
may carry treasure, as determined by their treasure type.
-Flocking monsters, and bigger monsters increase the chances of treasure.
+Flocking monsters, and bigger monsters, increase the chances of treasure.
.Pp
-Certain monsters have special abilities; they are as follows:
+Certain monsters have special abilities, as follows:
.Bl -tag -width "Assorted Faeries"
.It Em Unicorn
can only be subdued if the player is in possession of a
His characteristics are calculated based upon the player's.
The player is given the chance to ally with him.
No magic, except
-.Ic force field
+.Ic force field ,
works when battling
.Em Morgoth .
.It Em Troll
.It Type nine
.Em golden crown
\- allows the player to become
-.Em king ,
+.Em king
by going to (0,0).
.br
.Em blessing
The more valuable treasures have a greater chance of being cursed.
A cursed treasure knocks
.Em energy level
-very low, and adds 0.25
+very low and adds 0.25
.Em poison .
.Ss Rings
.Em Rings
All
.Em rings
rest the player to maximum and cause him/her to hit much harder
-in battle with monsters (assuming one has chosen to use the
+in battle with monsters (assuming the
.Em ring
-for battle.)
+is being used for battle.)
.Pp
Two types of
.Em rings
are cursed and come either from
.Em nazguls
or
-.Em Dark Lord .
+.Em Dark Lords .
After a few times of using these types, the player falls
under the control of the
.Em ring ,
Members of the council have a few extra options which they can exercise.
These are exercised with the
.Ic intervene
-('8') option.
+.Pq Sq 8
+option.
All
.Ic intervene
options cost 1000 mana.
.Ss Wizard
The
.Em wizard
-is usually the owner of the game, and the one who maintains
+is usually the owner of the game and the one who maintains
the associated files.
The
.Em wizard
.It Ic change players
When examining a player, (game invoked with
.Fl x ,
-or use 'X' from within game), the
+or
+.Sq X
+is used from within game), the
.Em wizard
may also change the player.
.It Ic intervention
.Em mana
and
.Em charms
-a player may posses, based upon
+a player may possess, based upon
.Em level .
.Em Quicksilver
-is always limited to to a maximum of 99.
+is always limited to a maximum of 99.
.Pp
.Em Books
bought at a