-/* diag.c Larn is copyrighted 1986 by Noah Morgan. */
+/* $NetBSD: diag.c,v 1.13 2012/06/19 05:30:43 dholland Exp $ */
+
+/* diag.c Larn is copyrighted 1986 by Noah Morgan. */
+#include <sys/cdefs.h>
+#ifndef lint
+__RCSID("$NetBSD: diag.c,v 1.13 2012/06/19 05:30:43 dholland Exp $");
+#endif /* not lint */
+
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
#include "header.h"
-extern long int initialtime;
-extern int rmst,maxitm,lasttime;
-extern char nosignal;
+#include "extern.h"
+
+static void greedy(void);
+static void fsorry(void);
+static void fcheat(void);
+
static struct tms cputime;
+
/*
***************************
DIAG -- dungeon diagnostics
subroutine to print out data for debugging
*/
#ifdef EXTRA
-static int rndcount[16];
+static int rndcount[16];
+void
diag()
- {
- register int i,j;
- int hit,dam;
- cursors(); lwclose();
- if (lcreat(diagfile) < 0) /* open the diagnostic file */
- {
- lcreat((char*)0); lprcat("\ndiagnostic failure\n"); return(-1);
- }
-
- write(1,"\nDiagnosing . . .\n",18);
+{
+ int i, j;
+ int hit, dam;
+ cursors();
+ lwclose();
+ if (lcreat(diagfile) < 0) { /* open the diagnostic file */
+ lcreat((char *) 0);
+ lprcat("\ndiagnostic failure\n");
+ return (-1);
+ }
+ write(1, "\nDiagnosing . . .\n", 18);
lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
-/* for the character attributes */
+ /* for the character attributes */
- lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)",(long)c[HP],(long)c[HPMAX]);
- lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
- (long)c[GOLD],(long)c[EXPERIENCE],(long)c[LEVEL],(long)level);
- lprintf("\nTotal types of monsters: %d",(long)MAXMONST+8);
+ lprintf("\n\nPlayer attributes:\n\nHit points: %2ld(%2ld)", (long) c[HP], (long) c[HPMAX]);
+ lprintf("\ngold: %ld Experience: %ld Character level: %ld Level in caverns: %ld",
+ (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
+ lprintf("\nTotal types of monsters: %ld", (long) MAXMONST + 8);
lprcat("\f\nHere's the dungeon:\n\n");
- i=level;
- for (j=0; j<MAXLEVEL+MAXVLEVEL; j++)
- {
+ i = level;
+ for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
newcavelevel(j);
- lprintf("\nMaze for level %s:\n",levelname[level]);
+ lprintf("\nMaze for level %s:\n", levelname[level]);
diagdrawscreen();
- }
+ }
newcavelevel(i);
lprcat("\f\nNow for the monster data:\n\n");
lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
lprcat("--------------------------------------------------------------------------\n");
- for (i=0; i<=MAXMONST+8; i++)
- {
- lprintf("%19s %2d %3d ",monster[i].name,(long)monster[i].level,(long)monster[i].armorclass);
- lprintf(" %3d %3d %3d ",(long)monster[i].damage,(long)monster[i].attack,(long)monster[i].defense);
- lprintf("%6d %3d %6d\n",(long)monster[i].gold,(long)monster[i].hitpoints,(long)monster[i].experience);
- }
+ for (i = 0; i <= MAXMONST + 8; i++) {
+ lprintf("%19s %2ld %3ld ", monster[i].name, (long) monster[i].level, (long) monster[i].armorclass);
+ lprintf(" %3ld %3ld %3ld ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
+ lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience);
+ }
lprcat("\n\nHere's a Table for the to hit percentages\n");
lprcat("\n We will be assuming that players level = 2 * monster level");
lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
lprcat("\n monster WC = 4 WC = 20 WC = 40");
lprcat("\n---------------------------------------------------------------");
- for (i=0; i<=MAXMONST+8; i++)
- {
- hit = 2*monster[i].armorclass+2*monster[i].level+16;
+ for (i = 0; i <= MAXMONST + 8; i++) {
+ hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
dam = 16 - c[HARDGAME];
- lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
- monster[i].name,
- (long)(hit/2),(long)max(0,dam+2),(long)(monster[i].hitpoints/(dam+2)+1),
- (long)((hit+2)/2),(long)max(0,dam+10),(long)(monster[i].hitpoints/(dam+10)+1),
- (long)((hit+5)/2),(long)max(0,dam+20),(long)(monster[i].hitpoints/(dam+20)+1));
- }
+ lprintf("\n%20s %2ld/%2ld/%2ld %2ld/%2ld/%2ld %2ld/%2ld/%2ld",
+ monster[i].name,
+ (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
+ (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1),
+ (long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
+ }
lprcat("\n\nHere's the list of available potions:\n\n");
- for (i=0; i<MAXPOTION; i++) lprintf("%20s\n",&potionname[i][1]);
+ for (i = 0; i < MAXPOTION; i++)
+ lprintf("%20s\n", &potionhide[i][1]);
lprcat("\n\nHere's the list of available scrolls:\n\n");
- for (i=0; i<MAXSCROLL; i++) lprintf("%20s\n",&scrollname[i][1]);
+ for (i = 0; i < MAXSCROLL; i++)
+ lprintf("%20s\n", &scrollhide[i][1]);
lprcat("\n\nHere's the spell list:\n\n");
lprcat("spell name description\n");
lprcat("-------------------------------------------------------------------------------------------\n\n");
- for (j=0; j<SPNUM; j++)
- {
- lprc(' '); lprcat(spelcode[j]);
- lprintf(" %21s %s\n",spelname[j],speldescript[j]);
- }
+ for (j = 0; j < SPNUM; j++) {
+ lprc(' ');
+ lprcat(spelcode[j]);
+ lprintf(" %21s %s\n", spelname[j], speldescript[j]);
+ }
lprcat("\n\nFor the c[] array:\n");
- for (j=0; j<100; j+=10)
- {
- lprintf("\nc[%2d] = ",(long)j); for (i=0; i<9; i++) lprintf("%5d ",(long)c[i+j]);
- }
+ for (j = 0; j < 100; j += 10) {
+ lprintf("\nc[%2ld] = ", (long) j);
+ for (i = 0; i < 9; i++)
+ lprintf("%5ld ", (long) c[i + j]);
+ }
lprcat("\n\nTest of random number generator ----------------");
lprcat("\n for 25,000 calls divided into 16 slots\n\n");
- for (i=0; i<16; i++) rndcount[i]=0;
- for (i=0; i<25000; i++) rndcount[rund(16)]++;
- for (i=0; i<16; i++) { lprintf(" %5d",(long)rndcount[i]); if (i==7) lprc('\n'); }
-
- lprcat("\n\n"); lwclose();
- lcreat((char*)0); lprcat("Done Diagnosing . . .");
- return(0);
+ for (i = 0; i < 16; i++)
+ rndcount[i] = 0;
+ for (i = 0; i < 25000; i++)
+ rndcount[rund(16)]++;
+ for (i = 0; i < 16; i++) {
+ lprintf(" %5ld", (long) rndcount[i]);
+ if (i == 7)
+ lprc('\n');
}
+
+ lprcat("\n\n");
+ lwclose();
+ lcreat((char *) 0);
+ lprcat("Done Diagnosing . . .");
+ return (0);
+}
/*
subroutine to count the number of occurrences of an object
*/
+int
dcount(l)
int l;
- {
- register int i,j,p;
+{
+ int i, j, p;
int k;
- k=0;
- for (i=0; i<MAXX; i++)
- for (j=0; j<MAXY; j++)
- for (p=0; p<MAXLEVEL; p++)
- if (cell[p*MAXX*MAXY+i*MAXY+j].item == l) k++;
- return(k);
- }
+ k = 0;
+ for (i = 0; i < MAXX; i++)
+ for (j = 0; j < MAXY; j++)
+ for (p = 0; p < MAXLEVEL; p++)
+ if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
+ k++;
+ return (k);
+}
/*
subroutine to draw the whole screen as the player knows it
*/
+void
diagdrawscreen()
- {
- register int i,j,k;
-
- for (i=0; i<MAXY; i++)
+{
+ int i, j, k;
-/* for the east west walls of this line */
- {
- for (j=0; j<MAXX; j++) if (k=mitem[j][i]) lprc(monstnamelist[k]); else
- lprc(objnamelist[item[j][i]]);
+ for (i = 0; i < MAXY; i++)
+ /* for the east west walls of this line */
+ {
+ for (j = 0; j < MAXX; j++)
+ if (k = mitem[j][i])
+ lprc(monstnamelist[k]);
+ else
+ lprc(objnamelist[item[j][i]]);
lprc('\n');
- }
}
+}
#endif
-\f
+
+
/*
to save the game in a file
*/
-static long int zzz=0;
-savegame(fname)
- char *fname;
- {
- register int i,k;
- register struct sphere *sp;
- struct stat statbuf;
- nosignal=1; lflush(); savelevel();
- ointerest();
- if (lcreat(fname) < 0)
- {
- lcreat((char*)0); lprintf("\nCan't open file <%s> to save game\n",fname);
- nosignal=0; return(-1);
- }
+static time_t zzz = 0;
+int
+savegame(char *fname)
+{
+ int i, k;
+ struct sphere *sp;
+ struct stat statbuf;
+ nosignal = 1;
+ lflush();
+ savelevel();
+ ointerest();
+ if (lcreat(fname) < 0) {
+ lcreat((char *) 0);
+ lprintf("\nCan't open file <%s> to save game\n", fname);
+ nosignal = 0;
+ return (-1);
+ }
set_score_output();
- lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL);
- for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
+ lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL);
+ for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
if (beenhere[k])
- lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
+ lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
times(&cputime); /* get cpu time */
- c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60;
- lwrite((char*)&c[0],100*sizeof(long));
- lprint((long)gtime); lprc(level);
- lprc(playerx); lprc(playery);
- lwrite((char*)iven,26); lwrite((char*)ivenarg,26*sizeof(short));
- for (k=0; k<MAXSCROLL; k++) lprc(scrollname[k][0]);
- for (k=0; k<MAXPOTION; k++) lprc(potionname[k][0]);
- lwrite((char*)spelknow,SPNUM); lprc(wizard);
- lprc(rmst); /* random monster generation counter */
- for (i=0; i<90; i++) lprc(itm[i].qty);
- lwrite((char*)course,25); lprc(cheat); lprc(VERSION);
- for (i=0; i<MAXMONST; i++) lprc(monster[i].genocided); /* genocide info */
- for (sp=spheres; sp; sp=sp->p)
- lwrite((char*)sp,sizeof(struct sphere)); /* save spheres of annihilation */
- time(&zzz); lprint((long)(zzz-initialtime));
- lwrite((char*)&zzz,sizeof(long));
- if (fstat(lfd,&statbuf)< 0) lprint(0L);
- else lprint((long)statbuf.st_ino); /* inode # */
- lwclose(); lastmonst[0] = 0;
+ c[CPUTIME] += (cputime.tms_utime + cputime.tms_stime) / 60;
+ lwrite((char *) &c[0], 100 * sizeof(long));
+ lprint((long) gltime);
+ lprc(level);
+ lprc(playerx);
+ lprc(playery);
+ lwrite((char *) iven, 26);
+ lwrite((char *) ivenarg, 26 * sizeof(short));
+ for (k = 0; k < MAXSCROLL; k++)
+ lprc(scrollname[k][0]);
+ for (k = 0; k < MAXPOTION; k++)
+ lprc(potionname[k][0]);
+ lwrite((char *) spelknow, SPNUM);
+ lprc(wizard);
+ lprc(rmst); /* random monster generation counter */
+ for (i = 0; i < 90; i++)
+ lprc(itm[i].qty);
+ lwrite((char *) course, 25);
+ lprc(cheat);
+ lprc(VERSION);
+ for (i = 0; i < MAXMONST; i++)
+ lprc(monster[i].genocided); /* genocide info */
+ for (sp = spheres; sp; sp = sp->p)
+ lwrite((char *) sp, sizeof(struct sphere)); /* save spheres of
+ * annihilation */
+ time(&zzz);
+ lprint((long) (zzz - initialtime));
+ lwrite((char *) &zzz, sizeof(long));
+ if (fstat(io_outfd, &statbuf) < 0)
+ lprint(0L);
+ else
+ lprint((long) statbuf.st_ino); /* inode # */
+ lwclose();
+ lastmonst[0] = 0;
#ifndef VT100
setscroll();
-#endif VT100
- lcreat((char*)0); nosignal=0;
- return(0);
- }
-
-restoregame(fname)
- char *fname;
- {
- register int i,k;
- register struct sphere *sp,*sp2;
- struct stat filetimes;
- cursors(); lprcat("\nRestoring . . ."); lflush();
- if (lopen(fname) <= 0)
- {
- lcreat((char*)0); lprintf("\nCan't open file <%s>to restore game\n",fname);
- nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-265); return;
- }
+#endif /* VT100 */
+ lcreat((char *) 0);
+ nosignal = 0;
+ return (0);
+}
- lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL);
- for (k=0; k<MAXLEVEL+MAXVLEVEL; k++)
+void
+restoregame(char *fname)
+{
+ int i, k;
+ struct sphere *sp, *sp2;
+ struct stat filetimes;
+ cursors();
+ lprcat("\nRestoring . . .");
+ lflush();
+ if (lopen(fname) <= 0) {
+ lcreat((char *) 0);
+ lprintf("\nCan't open file <%s>to restore game\n", fname);
+ nap(2000);
+ c[GOLD] = c[BANKACCOUNT] = 0;
+ died(-265);
+ return;
+ }
+ lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL);
+ for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
if (beenhere[k])
- lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX);
+ lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
- lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint();
+ lrfill((char *) &c[0], 100 * sizeof(long));
+ gltime = larn_lrint();
level = c[CAVELEVEL] = lgetc();
- playerx = lgetc(); playery = lgetc();
- lrfill((char*)iven,26); lrfill((char*)ivenarg,26*sizeof(short));
- for (k=0; k<MAXSCROLL; k++) scrollname[k] = lgetc() ? scrollhide[k] : "";
- for (k=0; k<MAXPOTION; k++) potionname[k] = lgetc() ? potionhide[k] : "";
- lrfill((char*)spelknow,SPNUM); wizard = lgetc();
- rmst = lgetc(); /* random monster creation flag */
+ playerx = lgetc();
+ playery = lgetc();
+ lrfill((char *) iven, 26);
+ lrfill((char *) ivenarg, 26 * sizeof(short));
+ for (k = 0; k < MAXSCROLL; k++)
+ scrollname[k] = lgetc() ? scrollhide[k] : "";
+ for (k = 0; k < MAXPOTION; k++)
+ potionname[k] = lgetc() ? potionhide[k] : "";
+ lrfill((char *) spelknow, SPNUM);
+ wizard = lgetc();
+ rmst = lgetc(); /* random monster creation flag */
- for (i=0; i<90; i++) itm[i].qty = lgetc();
- lrfill((char*)course,25); cheat = lgetc();
- if (VERSION != lgetc()) /* version number */
- {
- cheat=1;
+ for (i = 0; i < 90; i++)
+ itm[i].qty = lgetc();
+ lrfill((char *) course, 25);
+ cheat = lgetc();
+ if (VERSION != lgetc()) { /* version number */
+ cheat = 1;
lprcat("Sorry, But your save file is for an older version of larn\n");
- nap(2000); c[GOLD]=c[BANKACCOUNT]=0; died(-266); return;
- }
-
- for (i=0; i<MAXMONST; i++) monster[i].genocided=lgetc(); /* genocide info */
- for (sp=0,i=0; i<c[SPHCAST]; i++)
- {
+ nap(2000);
+ c[GOLD] = c[BANKACCOUNT] = 0;
+ died(-266);
+ return;
+ }
+ for (i = 0; i < MAXMONST; i++)
+ monster[i].genocided = lgetc(); /* genocide info */
+ for (sp = 0, i = 0; i < c[SPHCAST]; i++) {
sp2 = sp;
- sp = (struct sphere *)malloc(sizeof(struct sphere));
- if (sp==0) { write(2,"Can't malloc() for sphere space\n",32); break; }
- lrfill((char*)sp,sizeof(struct sphere)); /* get spheres of annihilation */
- sp->p=0; /* null out pointer */
- if (i==0) spheres=sp; /* beginning of list */
- else sp2->p = sp;
+ sp = (struct sphere *) malloc(sizeof(struct sphere));
+ if (sp == 0) {
+ write(2, "Can't malloc() for sphere space\n", 32);
+ break;
}
+ lrfill((char *) sp, sizeof(struct sphere)); /* get spheres of
+ * annihilation */
+ sp->p = 0; /* null out pointer */
+ if (i == 0)
+ spheres = sp; /* beginning of list */
+ else
+ sp2->p = sp;
+ }
time(&zzz);
- initialtime = zzz-lrint();
- fstat(fd,&filetimes); /* get the creation and modification time of file */
- lrfill((char*)&zzz,sizeof(long)); zzz += 6;
- if (filetimes.st_ctime > zzz) fsorry(); /* file create time */
- else if (filetimes.st_mtime > zzz) fsorry(); /* file modify time */
- if (c[HP]<0) { died(284); return; } /* died a post mortem death */
-
+ initialtime = zzz - larn_lrint();
+ /* get the creation and modification time of file */
+ fstat(io_infd, &filetimes);
+ lrfill((char *) &zzz, sizeof(long));
+ zzz += 6;
+ if (filetimes.st_ctime > zzz)
+ fsorry(); /* file create time */
+ else if (filetimes.st_mtime > zzz)
+ fsorry(); /* file modify time */
+ if (c[HP] < 0) {
+ died(284);
+ return;
+ } /* died a post mortem death */
oldx = oldy = 0;
- i = lrint(); /* inode # */
- if (i && (filetimes.st_ino!=i)) fsorry();
+ /* XXX the following will break on 64-bit inode numbers */
+ i = larn_lrint(); /* inode # */
+ if (i && (filetimes.st_ino != (ino_t) i))
+ fsorry();
lrclose();
- if (strcmp(fname,ckpfile) == 0)
- {
- if (lappend(fname) < 0) fcheat(); else { lprc(' '); lwclose(); }
- lcreat((char*)0);
+ if (strcmp(fname, ckpfile) == 0) {
+ if (lappend(fname) < 0)
+ fcheat();
+ else {
+ lprc(' ');
+ lwclose();
}
- else if (unlink(fname) < 0) fcheat(); /* can't unlink save file */
-/* for the greedy cheater checker */
- for (k=0; k<6; k++) if (c[k]>99) greedy();
- if (c[HPMAX]>999 || c[SPELLMAX]>125) greedy();
- if (c[LEVEL]==25 && c[EXPERIENCE]>skill[24]) /* if patch up lev 25 player */
- {
- long tmp;
- tmp = c[EXPERIENCE]-skill[24]; /* amount to go up */
+ lcreat((char *) 0);
+ } else if (unlink(fname) < 0)
+ fcheat(); /* can't unlink save file */
+ /* for the greedy cheater checker */
+ for (k = 0; k < 6; k++)
+ if (c[k] > 99)
+ greedy();
+ if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
+ greedy();
+ if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25
+ * player */
+ long tmp;
+ tmp = c[EXPERIENCE] - skill[24]; /* amount to go up */
c[EXPERIENCE] = skill[24];
- raiseexperience((long)tmp);
- }
- getlevel(); lasttime=gtime;
+ raiseexperience((long) tmp);
}
+ getlevel();
+ lasttime = gltime;
+}
/*
subroutine to not allow greedy cheaters
*/
-greedy()
- {
+static void
+greedy(void)
+{
#if WIZID
- if (wizard) return;
+ if (wizard)
+ return;
#endif
lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
- lprcat("to continue.\n"); nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-267); return;
- }
+ lprcat("to continue.\n");
+ nap(5000);
+ c[GOLD] = c[BANKACCOUNT] = 0;
+ died(-267);
+ return;
+}
/*
subroutine to not allow altered save files and terminate the attempted
restart
*/
-fsorry()
- {
+static void
+fsorry(void)
+{
lprcat("\nSorry, but your savefile has been altered.\n");
lprcat("However, seeing as I am a good sport, I will let you play.\n");
lprcat("Be advised though, you won't be placed on the normal scoreboard.");
- cheat = 1; nap(4000);
- }
+ cheat = 1;
+ nap(4000);
+}
/*
subroutine to not allow game if save file can't be deleted
*/
-fcheat()
- {
+static void
+fcheat(void)
+{
#if WIZID
- if (wizard) return;
+ if (wizard)
+ return;
#endif
lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
lprcat("cannot let you play this game.\n");
- nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return;
- }
+ nap(5000);
+ c[GOLD] = c[BANKACCOUNT] = 0;
+ died(-268);
+ return;
+}