+/* $NetBSD: bdinit.c,v 1.4 1997/10/10 13:36:01 lukem Exp $ */
+
/*
* Copyright (c) 1994
* The Regents of the University of California. All rights reserved.
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char sccsid[] = "@(#)bdinit.c 8.2 (Berkeley) 5/3/95";
+#if 0
+static char sccsid[] = "from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95";
+#else
+__RCSID("$NetBSD: bdinit.c,v 1.4 1997/10/10 13:36:01 lukem Exp $");
+#endif
#endif /* not lint */
#include <string.h>
#include "gomoku.h"
+void
bdinit(bp)
struct spotstr *bp;
{
- register int i, j, r;
- register struct spotstr *sp;
- register struct combostr *cbp;
+ int i, j, r;
+ struct spotstr *sp;
+ struct combostr *cbp;
movenum = 1;
* As pieces are played, it can make frames not overlap if there are no
* common open spaces shared between the two frames.
*/
+void
init_overlap()
{
- register struct spotstr *sp1, *sp2;
- register struct combostr *cbp;
- register int i, f, r, n, d1, d2;
+ struct spotstr *sp1, *sp2;
+ struct combostr *cbp;
+ int i, f, r, n, d1, d2;
int mask, bmask, vertex, s;
u_char *str;
short *ip;