+.\" $NetBSD: gomoku.6,v 1.6 1999/03/22 18:49:12 garbled Exp $
+.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
.\"
.\"
.Dd August 4, 1994
.Dt GOMOKU 6
-.Os BSD 4.4
+.Os
.Sh NAME
.Nm gomoku
.Nd game of 5 in a row
.Sh SYNOPSIS
-.Nm gomoku
+.Nm
.Op Fl bcdu
.Op Fl D Ar debugfile
.Op Ar inputfile
.Sh DESCRIPTION
-.Nm Gomoku
+.Nm
is a two player game were the object is to get 5 in a row horizontally,
vertically or diagonally on a 19 by 19 grid. By convention, black always
moves first.
With no arguments,
-.Nm gomoku
+.Nm
will display a playing board and prompt for moves from the user.
Valid moves are a letter for the column and a number for the row of an empty
board location. Entering ``quit" or ``resign" will end the game.
This option sets background mode. Input moves are read from standard input,
the computer picks a move, and prints it to standard output. The first
input line should be either ``black" or ``white" to specify whether
-.Nm gomoku
+.Nm
has the first move or not respectively. This
option was intended for game tournaments where a referee program handles
the board display and pits one program against another.
.It Fl c
Computer verses computer.
-.Nm Gomoku
+.Nm
will play a game against itself. This is mostly used for testing.
.It Fl d
Print debugging information. Repeating this option more than
instead of to the standard output.
.It Fl u
User verses user. This is mostly used for testing.
+.El
.Sh AUTHOR
Ralph Campbell
.Sh ACKNOWLEDGEMENTS