]> git.cameronkatri.com Git - bsdgames-darwin.git/blobdiff - rogue/save.c
cgram(6): use standard cursor keys, use standard shuffle algorithm
[bsdgames-darwin.git] / rogue / save.c
index 9e91bae1ce434b3a63d465ea1347ca58b85cec7c..4a7190afb6b4043d38ab8ddc625865cad8429e20 100644 (file)
@@ -1,4 +1,4 @@
-/*     $NetBSD: save.c,v 1.11 2007/12/27 23:53:01 dholland Exp $       */
+/*     $NetBSD: save.c,v 1.13 2008/01/14 03:50:02 dholland Exp $       */
 
 /*
  * Copyright (c) 1988, 1993
@@ -37,7 +37,7 @@
 #if 0
 static char sccsid[] = "@(#)save.c     8.1 (Berkeley) 5/31/93";
 #else
-__RCSID("$NetBSD: save.c,v 1.11 2007/12/27 23:53:01 dholland Exp $");
+__RCSID("$NetBSD: save.c,v 1.13 2008/01/14 03:50:02 dholland Exp $");
 #endif
 #endif /* not lint */
 
@@ -56,11 +56,24 @@ __RCSID("$NetBSD: save.c,v 1.11 2007/12/27 23:53:01 dholland Exp $");
 #include <stdio.h>
 #include "rogue.h"
 
-short write_failed = 0;
-char *save_file = (char *) 0;
+static boolean has_been_touched(const struct rogue_time *, 
+                       const struct rogue_time *);
+static void    r_read(FILE *, void *, size_t);
+static void    r_write(FILE *, const void *, size_t);
+static void    read_pack(object *, FILE *, boolean);
+static void    read_string(char *, FILE *, size_t);
+static void    rw_dungeon(FILE *, boolean);
+static void    rw_id(struct id *, FILE *, int, boolean);
+static void    rw_rooms(FILE *, boolean);
+static void    write_pack(const object *, FILE *);
+static void    write_string(char *, FILE *);
+
+static short write_failed = 0;
+
+char *save_file = NULL;
 
 void
-save_game()
+save_game(void)
 {
        char fname[64];
 
@@ -74,8 +87,7 @@ save_game()
 }
 
 void
-save_into_file(sfile)
-       const char *sfile;
+save_into_file(const char *sfile)
 {
        FILE *fp;
        int file_id;
@@ -93,11 +105,11 @@ save_into_file(sfile)
                                        "out of memory for save file name");
                                sfile = error_file;
                        } else {
-                               (void) strcpy(name_buffer, hptr);
-                               (void) strcat(name_buffer, sfile+1);
+                               (void)strcpy(name_buffer, hptr);
+                               (void)strcat(name_buffer, sfile+1);
                                sfile = name_buffer;
                        }
-                       /* 
+                       /*
                         * Note: name_buffer gets leaked. But it's small,
                         * and in the common case we're about to exit.
                         */
@@ -112,55 +124,54 @@ save_into_file(sfile)
        }
        md_ignore_signals();
        write_failed = 0;
-       (void) xxx(1);
-       r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
-       r_write(fp, (char *) &cur_level, sizeof(cur_level));
-       r_write(fp, (char *) &max_level, sizeof(max_level));
+       (void)xxx(1);
+       r_write(fp, &detect_monster, sizeof(detect_monster));
+       r_write(fp, &cur_level, sizeof(cur_level));
+       r_write(fp, &max_level, sizeof(max_level));
        write_string(hunger_str, fp);
        write_string(login_name, fp);
-       r_write(fp, (char *) &party_room, sizeof(party_room));
+       r_write(fp, &party_room, sizeof(party_room));
        write_pack(&level_monsters, fp);
        write_pack(&level_objects, fp);
-       r_write(fp, (char *) &file_id, sizeof(file_id));
+       r_write(fp, &file_id, sizeof(file_id));
        rw_dungeon(fp, 1);
-       r_write(fp, (char *) &foods, sizeof(foods));
-       r_write(fp, (char *) &rogue, sizeof(fighter));
+       r_write(fp, &foods, sizeof(foods));
+       r_write(fp, &rogue, sizeof(fighter));
        write_pack(&rogue.pack, fp);
        rw_id(id_potions, fp, POTIONS, 1);
        rw_id(id_scrolls, fp, SCROLS, 1);
        rw_id(id_wands, fp, WANDS, 1);
        rw_id(id_rings, fp, RINGS, 1);
-       r_write(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
-       r_write(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
-       r_write(fp, (char *) &cur_room, sizeof(cur_room));
+       r_write(fp, traps, (MAX_TRAPS * sizeof(trap)));
+       r_write(fp, is_wood, (WANDS * sizeof(boolean)));
+       r_write(fp, &cur_room, sizeof(cur_room));
        rw_rooms(fp, 1);
-       r_write(fp, (char *) &being_held, sizeof(being_held));
-       r_write(fp, (char *) &bear_trap, sizeof(bear_trap));
-       r_write(fp, (char *) &halluc, sizeof(halluc));
-       r_write(fp, (char *) &blind, sizeof(blind));
-       r_write(fp, (char *) &confused, sizeof(confused));
-       r_write(fp, (char *) &levitate, sizeof(levitate));
-       r_write(fp, (char *) &haste_self, sizeof(haste_self));
-       r_write(fp, (char *) &see_invisible, sizeof(see_invisible));
-       r_write(fp, (char *) &detect_monster, sizeof(detect_monster));
-       r_write(fp, (char *) &wizard, sizeof(wizard));
-       r_write(fp, (char *) &score_only, sizeof(score_only));
-       r_write(fp, (char *) &m_moves, sizeof(m_moves));
+       r_write(fp, &being_held, sizeof(being_held));
+       r_write(fp, &bear_trap, sizeof(bear_trap));
+       r_write(fp, &halluc, sizeof(halluc));
+       r_write(fp, &blind, sizeof(blind));
+       r_write(fp, &confused, sizeof(confused));
+       r_write(fp, &levitate, sizeof(levitate));
+       r_write(fp, &haste_self, sizeof(haste_self));
+       r_write(fp, &see_invisible, sizeof(see_invisible));
+       r_write(fp, &detect_monster, sizeof(detect_monster));
+       r_write(fp, &wizard, sizeof(wizard));
+       r_write(fp, &score_only, sizeof(score_only));
+       r_write(fp, &m_moves, sizeof(m_moves));
        md_gct(&rt_buf);
        rt_buf.second += 10;            /* allow for some processing time */
-       r_write(fp, (char *) &rt_buf, sizeof(rt_buf));
+       r_write(fp, &rt_buf, sizeof(rt_buf));
        fclose(fp);
 
        if (write_failed) {
-               (void) md_df(sfile);    /* delete file */
+               (void)md_df(sfile);     /* delete file */
        } else {
                clean_up("");
        }
 }
 
 void
-restore(fname)
-       const char *fname;
+restore(const char *fname)
 {
        FILE *fp;
        struct rogue_time saved_time, mod_time;
@@ -176,52 +187,52 @@ restore(fname)
        if (md_link_count(fname) > 1) {
                clean_up("file has link");
        }
-       (void) xxx(1);
-       r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
-       r_read(fp, (char *) &cur_level, sizeof(cur_level));
-       r_read(fp, (char *) &max_level, sizeof(max_level));
+       (void)xxx(1);
+       r_read(fp, &detect_monster, sizeof(detect_monster));
+       r_read(fp, &cur_level, sizeof(cur_level));
+       r_read(fp, &max_level, sizeof(max_level));
        read_string(hunger_str, fp, sizeof hunger_str);
 
-       (void) strlcpy(tbuf, login_name, sizeof tbuf);
+       (void)strlcpy(tbuf, login_name, sizeof tbuf);
        read_string(login_name, fp, sizeof login_name);
        if (strcmp(tbuf, login_name)) {
                clean_up("you're not the original player");
        }
 
-       r_read(fp, (char *) &party_room, sizeof(party_room));
+       r_read(fp, &party_room, sizeof(party_room));
        read_pack(&level_monsters, fp, 0);
        read_pack(&level_objects, fp, 0);
-       r_read(fp, (char *) &saved_file_id, sizeof(saved_file_id));
+       r_read(fp, &saved_file_id, sizeof(saved_file_id));
        if (new_file_id != saved_file_id) {
                clean_up("sorry, saved game is not in the same file");
        }
        rw_dungeon(fp, 0);
-       r_read(fp, (char *) &foods, sizeof(foods));
-       r_read(fp, (char *) &rogue, sizeof(fighter));
+       r_read(fp, &foods, sizeof(foods));
+       r_read(fp, &rogue, sizeof(fighter));
        read_pack(&rogue.pack, fp, 1);
        rw_id(id_potions, fp, POTIONS, 0);
        rw_id(id_scrolls, fp, SCROLS, 0);
        rw_id(id_wands, fp, WANDS, 0);
        rw_id(id_rings, fp, RINGS, 0);
-       r_read(fp, (char *) traps, (MAX_TRAPS * sizeof(trap)));
-       r_read(fp, (char *) is_wood, (WANDS * sizeof(boolean)));
-       r_read(fp, (char *) &cur_room, sizeof(cur_room));
+       r_read(fp, traps, (MAX_TRAPS * sizeof(trap)));
+       r_read(fp, is_wood, (WANDS * sizeof(boolean)));
+       r_read(fp, &cur_room, sizeof(cur_room));
        rw_rooms(fp, 0);
-       r_read(fp, (char *) &being_held, sizeof(being_held));
-       r_read(fp, (char *) &bear_trap, sizeof(bear_trap));
-       r_read(fp, (char *) &halluc, sizeof(halluc));
-       r_read(fp, (char *) &blind, sizeof(blind));
-       r_read(fp, (char *) &confused, sizeof(confused));
-       r_read(fp, (char *) &levitate, sizeof(levitate));
-       r_read(fp, (char *) &haste_self, sizeof(haste_self));
-       r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
-       r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
-       r_read(fp, (char *) &wizard, sizeof(wizard));
-       r_read(fp, (char *) &score_only, sizeof(score_only));
-       r_read(fp, (char *) &m_moves, sizeof(m_moves));
-       r_read(fp, (char *) &saved_time, sizeof(saved_time));
-
-       if (fread(buf, sizeof(char), 1, fp) > 0) {
+       r_read(fp, &being_held, sizeof(being_held));
+       r_read(fp, &bear_trap, sizeof(bear_trap));
+       r_read(fp, &halluc, sizeof(halluc));
+       r_read(fp, &blind, sizeof(blind));
+       r_read(fp, &confused, sizeof(confused));
+       r_read(fp, &levitate, sizeof(levitate));
+       r_read(fp, &haste_self, sizeof(haste_self));
+       r_read(fp, &see_invisible, sizeof(see_invisible));
+       r_read(fp, &detect_monster, sizeof(detect_monster));
+       r_read(fp, &wizard, sizeof(wizard));
+       r_read(fp, &score_only, sizeof(score_only));
+       r_read(fp, &m_moves, sizeof(m_moves));
+       r_read(fp, &saved_time, sizeof(saved_time));
+
+       if (fread(buf, 1, 1, fp) > 0) {
                clear();
                clean_up("extra characters in file");
        }
@@ -240,32 +251,27 @@ restore(fname)
        fclose(fp);
 }
 
-void
-write_pack(pack, fp)
-       const object *pack;
-       FILE *fp;
+static void
+write_pack(const object *pack, FILE *fp)
 {
        object t;
 
        while ((pack = pack->next_object) != NULL) {
-               r_write(fp, (const char *) pack, sizeof(object));
+               r_write(fp, pack, sizeof(object));
        }
        t.ichar = t.what_is = 0;
-       r_write(fp, (const char *) &t, sizeof(object));
+       r_write(fp, &t, sizeof(object));
 }
 
-void
-read_pack(pack, fp, is_rogue)
-       object *pack;
-       FILE *fp;
-       boolean is_rogue;
+static void
+read_pack(object *pack, FILE *fp, boolean is_rogue)
 {
        object read_obj, *new_obj;
 
        for (;;) {
-               r_read(fp, (char *) &read_obj, sizeof(object));
+               r_read(fp, &read_obj, sizeof(object));
                if (read_obj.ichar == 0) {
-                       pack->next_object = (object *) 0;
+                       pack->next_object = NULL;
                        break;
                }
                new_obj = alloc_object();
@@ -285,23 +291,21 @@ read_pack(pack, fp, is_rogue)
        }
 }
 
-void
-rw_dungeon(fp, rw)
-       FILE *fp;
-       boolean rw;
+static void
+rw_dungeon(FILE *fp, boolean rw)
 {
        short i, j;
        char buf[DCOLS];
 
        for (i = 0; i < DROWS; i++) {
                if (rw) {
-                       r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
+                       r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
                        for (j = 0; j < DCOLS; j++) {
                                buf[j] = mvinch(i, j);
                        }
                        r_write(fp, buf, DCOLS);
                } else {
-                       r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
+                       r_read(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
                        r_read(fp, buf, DCOLS);
                        for (j = 0; j < DCOLS; j++) {
                                mvaddch(i, j, buf[j]);
@@ -310,52 +314,43 @@ rw_dungeon(fp, rw)
        }
 }
 
-void
-rw_id(id_table, fp, n, wr)
-       struct id id_table[];
-       FILE *fp;
-       int n;
-       boolean wr;
+static void
+rw_id(struct id id_table[], FILE *fp, int n, boolean wr)
 {
-       short i;
+       int i;
 
        for (i = 0; i < n; i++) {
                if (wr) {
-                       r_write(fp, (const char *) &(id_table[i].value), sizeof(short));
-                       r_write(fp, (const char *) &(id_table[i].id_status),
+                       r_write(fp, &id_table[i].value, sizeof(short));
+                       r_write(fp, &id_table[i].id_status,
                                sizeof(unsigned short));
                        write_string(id_table[i].title, fp);
                } else {
-                       r_read(fp, (char *) &(id_table[i].value), sizeof(short));
-                       r_read(fp, (char *) &(id_table[i].id_status),
+                       r_read(fp, &id_table[i].value, sizeof(short));
+                       r_read(fp, &id_table[i].id_status,
                                sizeof(unsigned short));
                        read_string(id_table[i].title, fp, MAX_ID_TITLE_LEN);
                }
        }
 }
 
-void
-write_string(s, fp)
-       char *s;
-       FILE *fp;
+static void
+write_string(char *s, FILE *fp)
 {
        short n;
 
        n = strlen(s) + 1;
        xxxx(s, n);
-       r_write(fp, (char *) &n, sizeof(short));
+       r_write(fp, &n, sizeof(short));
        r_write(fp, s, n);
 }
 
-void
-read_string(s, fp, len)
-       char *s;
-       FILE *fp;
-       size_t len;
+static void
+read_string(char *s, FILE *fp, size_t len)
 {
        short n;
 
-       r_read(fp, (char *) &n, sizeof(short));
+       r_read(fp, &n, sizeof(short));
        if (n<=0 || (size_t)(unsigned short)n > len) {
                clean_up("read_string: corrupt game file");
        }
@@ -365,38 +360,30 @@ read_string(s, fp, len)
        s[n-1] = 0;
 }
 
-void
-rw_rooms(fp, rw)
-       FILE *fp;
-       boolean rw;
+static void
+rw_rooms(FILE *fp, boolean rw)
 {
        short i;
 
        for (i = 0; i < MAXROOMS; i++) {
-               rw ? r_write(fp, (char *) (rooms + i), sizeof(room)) :
-                       r_read(fp, (char *) (rooms + i), sizeof(room));
+               rw ? r_write(fp, (rooms + i), sizeof(room)) :
+                       r_read(fp, (rooms + i), sizeof(room));
        }
 }
 
-void
-r_read(fp, buf, n)
-       FILE *fp;
-       char *buf;
-       int n;
+static void
+r_read(FILE *fp, void *buf, size_t n)
 {
-       if (fread(buf, sizeof(char), n, fp) != (size_t)n) {
-               clean_up("read() failed, don't know why");
+       if (fread(buf, 1, n, fp) != n) {
+               clean_up("fread() failed, don't know why");
        }
 }
 
-void
-r_write(fp, buf, n)
-       FILE *fp;
-       const char *buf;
-       int n;
+static void
+r_write(FILE *fp, const void *buf, size_t n)
 {
        if (!write_failed) {
-               if (fwrite(buf, sizeof(char), n, fp) != (size_t)n) {
+               if (fwrite(buf, 1, n, fp) != n) {
                        messagef(0, "write() failed, don't know why");
                        sound_bell();
                        write_failed = 1;
@@ -404,9 +391,9 @@ r_write(fp, buf, n)
        }
 }
 
-boolean
-has_been_touched(saved_time, mod_time)
-       const struct rogue_time *saved_time, *mod_time;
+static boolean
+has_been_touched(const struct rogue_time *saved_time,
+                const struct rogue_time *mod_time)
 {
        if (saved_time->year < mod_time->year) {
                return(1);