- r_read(fp, (char *) &being_held, sizeof(being_held));
- r_read(fp, (char *) &bear_trap, sizeof(bear_trap));
- r_read(fp, (char *) &halluc, sizeof(halluc));
- r_read(fp, (char *) &blind, sizeof(blind));
- r_read(fp, (char *) &confused, sizeof(confused));
- r_read(fp, (char *) &levitate, sizeof(levitate));
- r_read(fp, (char *) &haste_self, sizeof(haste_self));
- r_read(fp, (char *) &see_invisible, sizeof(see_invisible));
- r_read(fp, (char *) &detect_monster, sizeof(detect_monster));
- r_read(fp, (char *) &wizard, sizeof(wizard));
- r_read(fp, (char *) &score_only, sizeof(score_only));
- r_read(fp, (char *) &m_moves, sizeof(m_moves));
- r_read(fp, (char *) &saved_time, sizeof(saved_time));
-
- if (fread(buf, sizeof(char), 1, fp) > 0) {
+ r_read(fp, &being_held, sizeof(being_held));
+ r_read(fp, &bear_trap, sizeof(bear_trap));
+ r_read(fp, &halluc, sizeof(halluc));
+ r_read(fp, &blind, sizeof(blind));
+ r_read(fp, &confused, sizeof(confused));
+ r_read(fp, &levitate, sizeof(levitate));
+ r_read(fp, &haste_self, sizeof(haste_self));
+ r_read(fp, &see_invisible, sizeof(see_invisible));
+ r_read(fp, &detect_monster, sizeof(detect_monster));
+ r_read(fp, &wizard, sizeof(wizard));
+ r_read(fp, &score_only, sizeof(score_only));
+ r_read(fp, &m_moves, sizeof(m_moves));
+ r_read(fp, &saved_time, sizeof(saved_time));
+
+ if (fread(buf, 1, 1, fp) > 0) {