-/* $NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
+/* $NetBSD: command2.c,v 1.3 2005/07/01 06:04:54 jmc Exp $ */
/*
* Copyright (c) 1983, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
#if 0
static char sccsid[] = "@(#)com2.c 8.2 (Berkeley) 4/28/95";
#else
-__RCSID("$NetBSD: command2.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
+__RCSID("$NetBSD: command2.c,v 1.3 2005/07/01 06:04:54 jmc Exp $");
#endif
#endif /* not lint */
#include "extern.h"
int
-wearit()
+wearit(void)
{ /* synonyms = {sheathe, sheath} */
int firstnumber, value;
printf("You are now wearing %s%s.\n",
A_OR_AN_OR_THE(value), objsht[value]);
} else
- if (testbit(wear, value))
- printf("You are already wearing the %s.\n",
+ if (testbit(wear, value)) {
+ printf("You are already wearing the %s",
objsht[value]);
- else
+ printf(".\n");
+ } else
printf("You aren't holding the %s.\n",
objsht[value]);
if (wordnumber < wordcount - 1 &&
}
int
-put()
+put(void)
{ /* synonyms = {buckle, strap, tie} */
if (wordvalue[wordnumber + 1] == ON) {
wordvalue[++wordnumber] = PUTON;
}
int
-draw()
+draw(void)
{ /* synonyms = {pull, carry} */
return (take(wear));
}
int
-use()
+use(void)
{
wordnumber++;
if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
if (position == 114) {
location[position].down = 160;
whichway(location[position]);
- puts("The waves subside and it is possible to descend to the sea cave now.");
+ printf("The waves subside and it is possible ");
+ puts("to descend to the sea cave now.");
ourtime++;
return (-1);
}
}
- puts("A light mist falls over your eyes and the sound of purling water trickles in");
- puts("your ears. When the mist lifts you are standing beside a cool stream.");
+ printf("A light mist falls over your eyes and the sound of ");
+ puts("purling water trickles in");
+ printf("your ears. When the mist lifts you are standing ");
+ puts("beside a cool stream.");
if (position == 229)
position = 224;
else
}
void
-murder()
+murder(void)
{
int n;
- for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
+ for (n = 0;
+ !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
+ n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
+ n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
+ n++);
if (n == NUMOFOBJECTS) {
if (testbit(inven, LASER)) {
printf("Your laser should do the trick.\n");
case NORMGOD:
if (testbit(location[position].objects, BATHGOD)) {
- puts("The goddess's head slices off. Her corpse floats in the water.");
+ printf("The goddess's head slices off. Her ");
+ puts("corpse floats in the water.");
clearbit(location[position].objects, BATHGOD);
setbit(location[position].objects, DEADGOD);
power += 5;
notes[JINXED]++;
} else
- if (testbit(location[position].objects, NORMGOD)) {
- puts("The goddess pleads but you strike her mercilessly. Her broken body lies in a\npool of blood.");
- clearbit(location[position].objects, NORMGOD);
- setbit(location[position].objects, DEADGOD);
+ if (testbit(location[position].objects,
+ NORMGOD)) {
+ printf("The goddess pleads but you ");
+ printf("strike her mercilessly. Her ");
+ printf("broken body lies in a\n");
+ puts("pool of blood.");
+ clearbit(location[position].objects,
+ NORMGOD);
+ setbit(location[position].objects,
+ DEADGOD);
power += 5;
notes[JINXED]++;
if (wintime)
break;
case NATIVE:
if (testbit(location[position].objects, NATIVE)) {
- puts("The girl screams as you cut her body to shreds. She is dead.");
+ printf("The girl screams as you cut her ");
+ puts("body to shreds. She is dead.");
clearbit(location[position].objects, NATIVE);
setbit(location[position].objects, DEADNATIVE);
power += 5;
break;
case MAN:
if (testbit(location[position].objects, MAN)) {
- puts("You strike him to the ground, and he coughs up blood.");
+ printf("You strike him to the ground, and ");
+ puts("he coughs up blood.");
puts("Your fantasy is over.");
die();
}
}
void
-ravage()
+ravage(void)
{
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
continue;
- if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, wordvalue[wordnumber])
- || (wordvalue[wordnumber] == NORMGOD && testbit(location[position].objects, BATHGOD)))) {
+ if (wordtype[wordnumber] == NOUNS &&
+ (testbit(location[position].objects, wordvalue[wordnumber])
+ || (wordvalue[wordnumber] == NORMGOD &&
+ testbit(location[position].objects, BATHGOD)))) {
ourtime++;
switch (wordvalue[wordnumber]) {
case NORMGOD:
- puts("You attack the goddess, and she screams as you beat her. She falls down");
- if (testbit(location[position].objects, BATHGOD))
- puts("crying and tries to cover her nakedness.");
- else
- puts("crying and tries to hold her torn and bloodied dress around her.");
+ printf("You attack the goddess, and she screams as ");
+ puts("you beat her. She falls down");
+ if (testbit(location[position].objects, BATHGOD)) {
+ printf("crying and tries to cover her ");
+ puts("nakedness.");
+ } else {
+ printf("crying and tries to hold her torn ");
+ puts("and bloodied dress around her.");
+ }
power += 5;
pleasure += 8;
ego -= 10;
win = -30000;
break;
case NATIVE:
- puts("The girl tries to run, but you catch her and throw her down. Her face is");
- puts("bleeding, and she screams as you tear off her clothes.");
+ printf("The girl tries to run, but you catch her and ");
+ puts("throw her down. Her face is");
+ printf("bleeding, and she screams as you tear off ");
+ puts("her clothes.");
power += 3;
pleasure += 5;
ego -= 10;
wordnumber--;
murder();
if (rnd(100) < 50) {
- puts("Her screams have attracted attention. I think we are surrounded.");
+ printf("Her screams have attracted ");
+ puts("attention. I think we are surrounded.");
setbit(location[ahead].objects, WOODSMAN);
setbit(location[ahead].objects, DEADWOOD);
setbit(location[ahead].objects, MALLET);
}
int
-follow()
+follow(void)
{
if (followfight == ourtime) {
- puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
- puts("You chase him through the darkness and splash in pools of water.");
- puts("You have cornered him. His laser sword extends as he steps forward.");
+ printf("The Dark Lord leaps away and runs down secret ");
+ puts("tunnels and corridors.");
+ printf("You chase him through the darkness and splash in ");
+ puts("pools of water.");
+ printf("You have cornered him. His laser sword extends ");
+ puts("as he steps forward.");
position = FINAL;
fight(DARK, 75);
setbit(location[position].objects, TALISMAN);
return (0);
} else
if (followgod == ourtime) {
- puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
+ printf("The goddess leads you down a steamy tunnel ");
+ puts("and into a high, wide chamber.");
puts("She sits down on a throne.");
position = 268;
setbit(location[position].objects, NORMGOD);