-.\" $NetBSD: gomoku.6,v 1.14 2010/03/29 03:51:55 dholland Exp $
+.\" $NetBSD: gomoku.6,v 1.15 2010/03/29 04:00:03 dholland Exp $
.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
is a two player game where the object is to get 5 in a row horizontally,
vertically or diagonally on a 19 by 19 grid.
By convention, black always moves first.
+.Pp
+The options are:
+.Bl -tag -width Ds
+.It Fl b
+Run in batch mode.
+.Pq See below.
+.It Fl c
+Computer versus computer.
+.Nm
+will play a game against itself.
+This is mostly used for testing.
+.It Fl d
+Print debugging information.
+Repeating this option more than once yields more detailed information.
+.It Fl D Ar debugfile
+Print the debug information to
+.Ar debugfile
+instead of to the standard output.
+.It Fl u
+User versus user.
+.Pq Play against yourself.
+This is mostly used for testing.
+.It Ar savefile
+Load a previously saved game from
+.Pa savefile .
+.El
+.Pp
With no arguments,
.Nm
-will display a playing board and prompt for moves from the user.
+starts a fresh user vs. computer game.
+.Pp
Moves may be entered by selecting the desired board location and
pressing the space or enter key.
The cursor may be moved using the arrow keys or
and to save the game, type
.Sq S
and supply a file name when prompted.
-To restore a saved game, pass the file name on the
+.Ss Batch mode
+Batch mode was intended for game tournaments where a referee program
+handles the board display and pits one program against another.
+In this mode,
.Nm
-command line.
-.Pp
-The options are:
-.Bl -tag -width Ds
-.It Fl b
-This option sets background mode.
-Input moves are read from standard input,
-the computer picks a move, and prints it to standard output.
-The first input line should be either
+reads moves from standard input and writes its responses to standard
+output.
+The first line of input should be either
.Dq black
or
.Dq white
to specify whether
.Nm
has the first move or not respectively.
-This option was intended for game tournaments where a referee program handles
-the board display and pits one program against another.
-.It Fl c
-Computer versus computer.
-.Nm
-will play a game against itself.
-This is mostly used for testing.
-.It Fl d
-Print debugging information.
-Repeating this option more than once yields more detailed information.
-.It Fl D Ar debugfile
-Print the debug information to
-.Ar debugfile
-instead of to the standard output.
-.It Fl u
-User versus user.
-This is mostly used for testing.
-.El
.Sh AUTHORS
.An Ralph Campbell
.Sh ACKNOWLEDGEMENTS