-/* $NetBSD: init.c,v 1.5 1997/01/07 11:56:45 tls Exp $ */
+/* $NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)init.c 8.4 (Berkeley) 4/30/95";
#else
-static char rcsid[] = "$NetBSD: init.c,v 1.5 1997/01/07 11:56:45 tls Exp $";
+__RCSID("$NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $");
#endif
-#endif /* not lint */
+#endif /* not lint */
-#include <sys/types.h>
#include "extern.h"
-#include <pwd.h>
-initialize(startup)
- char startup;
+static int checkout(const char *);
+static const char *getutmp(void);
+static int wizard(const char *);
+
+void
+initialize(const char *filename)
{
- register struct objs *p;
- void die();
+ const struct objs *p;
+ char *savefile;
puts("Version 4.2, fall 1984.");
puts("First Adventure game written by His Lordship, the honorable");
puts("Admiral D.W. Riggle\n");
location = dayfile;
- srand(getpid());
- getutmp(uname);
+ srandom(time(NULL));
+ username = getutmp();
wordinit();
- if (startup) {
+ if (filename == NULL) {
direction = NORTH;
- time = 0;
+ ourtime = 0;
snooze = CYCLE * 1.5;
position = 22;
setbit(wear, PAJAMAS);
torps = TORPEDOES;
for (p = dayobjs; p->room != 0; p++)
setbit(location[p->room].objects, p->obj);
- } else
- restore();
- wiz = wizard(uname);
- signal(SIGINT, die);
+ } else {
+ savefile = save_file_name(filename, strlen(filename));
+ restore(savefile);
+ free(savefile);
+ }
+ wiz = wizard(username);
+ signal(SIGINT, diesig);
}
-getutmp(uname)
- char *uname;
+static const char *
+getutmp(void)
{
struct passwd *ptr;
ptr = getpwuid(getuid());
- strcpy(uname, ptr ? ptr->pw_name : "");
+ if (ptr == NULL)
+ return "";
+ else
+ return strdup(ptr->pw_name);
}
-char *list[] = { /* hereditary wizards */
+/* Hereditary wizards. A configuration file might make more sense. */
+static const char *const list[] = {
"riggle",
"chris",
"edward",
0
};
-char *badguys[] = {
+static const char *const badguys[] = {
"wnj",
"root",
"ted",
0
};
-wizard(uname)
- char *uname;
+static int
+wizard(const char *uname)
{
- char flag;
+ int flag;
- if (flag = checkout(uname))
+ if ((flag = checkout(uname)) != 0)
printf("You are the Great wizard %s.\n", uname);
return flag;
}
-checkout(uname)
- register char *uname;
+static int
+checkout(const char *uname)
{
- register char **ptr;
+ const char *const *ptr;
for (ptr = list; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0)
for (ptr = badguys; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0) {
printf("You are the Poor anti-wizard %s. Good Luck!\n",
- uname);
+ uname);
CUMBER = 3;
WEIGHT = 9; /* that'll get him! */
- clock = 10;
+ ourclock = 10;
setbit(location[7].objects, WOODSMAN); /* viper room */
setbit(location[20].objects, WOODSMAN); /* laser " */
setbit(location[13].objects, DARK); /* amulet " */