+/* $NetBSD: assorted.c,v 1.19 2011/08/16 11:26:16 christos Exp $ */
+
/*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
-/*static char sccsid[] = "from: @(#)assorted.c 5.4 (Berkeley) 6/1/90";*/
-static char rcsid[] = "$Id: assorted.c,v 1.2 1993/08/01 18:51:53 mycroft Exp $";
+#if 0
+static char sccsid[] = "@(#)assorted.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: assorted.c,v 1.19 2011/08/16 11:26:16 christos Exp $");
+#endif
#endif /* not lint */
-#include "externs.h"
+#include <stdlib.h>
+#include <err.h>
+#include "extern.h"
+
+static void strike(struct ship *, struct ship *);
-table(rig, shot, hittable, on, from, roll)
-struct ship *on, *from;
-int rig, shot, hittable, roll;
+void
+table(struct ship *from, struct ship *on,
+ int rig, int shot, int hittable, int roll)
{
- register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
+ int hhits = 0, chits = 0, ghits = 0, rhits = 0;
int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
int guns, car, pc, hull;
int crew[3];
- register int n;
+ int n;
int rigg[4];
- char *message;
- struct Tables *tp;
+ const char *message;
+ const struct Tables *tp;
pc = on->file->pcrew;
hull = on->specs->hull;
rigg[1] = on->specs->rig2;
rigg[2] = on->specs->rig3;
rigg[3] = on->specs->rig4;
- if (shot == L_GRAPE)
+ if (shot == L_GRAPE) {
Chit = chits = hittable;
- else {
+ } else {
tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
Chit = chits = tp->C;
Rhit = rhits = tp->R;
pc -= (chits + 1) / 2;
chits /= 2;
}
- for (n = 0; n < 3; n++)
+ for (n = 0; n < 3; n++) {
if (chits > crew[n]) {
chits -= crew[n];
crew[n] = 0;
crew[n] -= chits;
chits = 0;
}
- for (n = 0; n < 3; n++)
- if (rhits > rigg[n]){
+ }
+ for (n = 0; n < 3; n++) {
+ if (rhits > rigg[n]) {
rhits -= rigg[n];
rigg[n] = 0;
} else {
rigg[n] -= rhits;
rhits = 0;
}
+ }
if (rigg[3] != -1 && rhits > rigg[3]) {
rhits -= rigg[3];
rigg[3] = 0;
rigg[3] -= rhits;
}
if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
- makesignal(on, "dismasted!", (struct ship *)0);
+ makemsg(on, "dismasted!");
if (portside(from, on, 0)) {
guns = on->specs->gunR;
car = on->specs->carR;
car -= ghits;
ghits = 0;
}
- if (ghits > guns){
+ if (ghits > guns) {
ghits -= guns;
guns = 0;
} else {
ghits = 0;
}
hull -= ghits;
- if (Ghit)
- Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
- on, 0, guns, car, 0, 0);
+ if (Ghit) {
+ if (portside(from, on, 0)) {
+ send_gunr(on, guns, car);
+ } else {
+ send_gunl(on, guns, car);
+ }
+ }
hull -= hhits;
hull = hull < 0 ? 0 : hull;
if (on->file->captured != 0 && Chit)
- Write(W_PCREW, on, 0, pc, 0, 0, 0);
+ send_pcrew(on, pc);
if (Hhit)
- Write(W_HULL, on, 0, hull, 0, 0, 0);
+ send_hull(on, hull);
if (Chit)
- Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
+ send_crew(on, crew[0], crew[1], crew[2]);
if (Rhit)
- Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
+ send_rigg(on, rigg[0], rigg[1], rigg[2], rigg[3]);
switch (shot) {
case L_ROUND:
- message = "firing round shot on %s (%c%c)";
+ message = "firing round";
break;
case L_GRAPE:
- message = "firing grape shot on %s (%c%c)";
+ message = "firing grape";
break;
case L_CHAIN:
- message = "firing chain shot on %s (%c%c)";
+ message = "firing chain";
break;
case L_DOUBLE:
- message = "firing double shot on %s (%c%c)";
+ message = "firing double";
break;
case L_EXPLODE:
- message = "exploding shot on %s (%c%c)";
+ message = "exploding";
+ break;
+ default:
+ errx(1, "Unknown shot type %d", shot);
+
}
- makesignal(from, message, on);
+ makesignal(from, "%s shot on $$", on, message);
if (roll == 6 && rig) {
switch(Rhit) {
case 0:
case 7:
message = "main topmast and mizzen mast shattered";
break;
+ default:
+ errx(1, "Bad Rhit = %d", Rhit);
}
- makesignal(on, message, (struct ship *)0);
+ makemsg(on, "%s", message);
} else if (roll == 6) {
switch (Hhit) {
case 0:
break;
case 5:
message = "rudder cables shot through";
- Write(W_TA, on, 0, 0, 0, 0, 0);
+ send_ta(on, 0);
break;
case 6:
message = "shot holes below the water line";
break;
+ default:
+ errx(1, "Bad Hhit = %d", Hhit);
}
- makesignal(on, message, (struct ship *)0);
+ makemsg(on, "%s", message);
}
/*
- if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
+ if (Chit > 1 && on->file->readyL & R_INITIAL &&
+ on->file->readyR & R_INITIAL) {
on->specs->qual--;
if (on->specs->qual <= 0) {
- makesignal(on, "crew mutinying!", (struct ship *)0);
+ makemsg(on, "crew mutinying!");
on->specs->qual = 5;
- Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
- } else
- makesignal(on, "crew demoralized", (struct ship *)0);
- Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
+ Write(W_CAPTURED, on, on->file->index, 0, 0, 0);
+ } else {
+ makemsg(on, "crew demoralized");
+ }
+ Write(W_QUAL, on, on->specs->qual, 0, 0, 0);
}
*/
if (!hull)
strike(on, from);
}
-Cleansnag(from, to, all, flag)
-register struct ship *from, *to;
-char all, flag;
+void
+Cleansnag(struct ship *from, struct ship *to, int all, int flag)
{
if (flag & 1) {
- Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
- Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
+ send_ungrap(from, to->file->index, all);
+ send_ungrap(to, from->file->index, all);
}
if (flag & 2) {
- Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
- Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
+ send_unfoul(from, to->file->index, all);
+ send_unfoul(to, from->file->index, all);
}
if (!snagged2(from, to)) {
if (!snagged(from)) {
}
}
-strike(ship, from)
-register struct ship *ship, *from;
+static void
+strike(struct ship *ship, struct ship *from)
{
int points;
if (ship->file->struck)
return;
- Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
+ send_struck(ship, 1);
points = ship->specs->pts + from->file->points;
- Write(W_POINTS, from, 0, points, 0, 0, 0);
+ send_points(from, points);
unboard(ship, ship, 0); /* all offense */
unboard(ship, ship, 1); /* all defense */
- switch (die()) {
+ switch (dieroll()) {
case 3:
case 4: /* ship may sink */
- Write(W_SINK, ship, 0, 1, 0, 0, 0);
+ send_sink(ship, 1);
break;
case 5:
case 6: /* ship may explode */
- Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
+ send_explode(ship, 1);
break;
}
- Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
+ send_signal(ship, "striking her colours!");
}