+ int file;
+ ssize_t (*func) __P((int, const struct iovec *, int));
+{
+ int temp;
+ const struct iovec vec[] = {
+ { (void *) &Debug, sizeof Debug },
+ { (void *) &Finished, sizeof Finished },
+ { (void *) &Order, sizeof Order },
+ { (void *) &End, sizeof End },
+ { (void *) &On_exit, sizeof On_exit },
+ { (void *) &Handstart, sizeof Handstart },
+ { (void *) &Numgos, sizeof Numgos },
+ { (void *) Numseen, sizeof Numseen },
+ { (void *) &Play, sizeof Play },
+ { (void *) &Window, sizeof Window },
+ { (void *) Deck, sizeof Deck },
+ { (void *) &Discard, sizeof Discard },
+ { (void *) Player, sizeof Player }
+ };