+/* $NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $ */
+
/*
- * Copyright (c) 1980 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1980, 1993
+ * The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
-/*static char sccsid[] = "from: @(#)extern.c 5.4 (Berkeley) 6/1/90";*/
-static char rcsid[] = "$Id: extern.c,v 1.2 1993/08/01 18:52:49 mycroft Exp $";
+#if 0
+static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
+#else
+__RCSID("$NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $");
+#endif
#endif /* not lint */
# include "robots.h"
bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
#endif
bool Real_time = FALSE; /* Play in real time? */
+bool Auto_bot = FALSE; /* Automatic mover */
bool Running = FALSE; /* Currently in the middle of a run */
#ifdef FANCY
bool Stand_still = FALSE; /* Auto play for standing still pattern */
char Cnt_move; /* Command which has preceded the count */
char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
-char *Next_move; /* Next move to be used in the pattern */
-char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
+const char *Next_move; /* Next move to be used in the pattern */
+const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
char Run_ch; /* Character for the direction we are running */
int Count = 0; /* Command count */
int Level; /* Current level */
int Num_robots; /* Number of robots left */
+int Num_scrap; /* Number of scrap heaps */
int Num_scores; /* Number of scores posted */
-int Score; /* Current score */
+int Num_games; /* Number of games to play */
+u_int32_t Score; /* Current score */
int Start_level = 1; /* Level on which to start */
int Wait_bonus; /* bonus for waiting */
COORD Min; /* Min area robots take up */
COORD My_pos; /* Player's current position */
COORD Robots[MAXROBOTS]; /* Robots' current positions */
+COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
jmp_buf End_move; /* Jump to on Real_time */