+/* $NetBSD: com2.c,v 1.9 2000/09/10 10:51:16 jsm Exp $ */
+
/*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
-/*static char sccsid[] = "from: @(#)com2.c 5.3 (Berkeley) 6/1/90";*/
-static char rcsid[] = "$Id: com2.c,v 1.2 1993/08/01 18:56:12 mycroft Exp $";
-#endif /* not lint */
+#if 0
+static char sccsid[] = "@(#)com2.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: com2.c,v 1.9 2000/09/10 10:51:16 jsm Exp $");
+#endif
+#endif /* not lint */
-#include "externs.h"
+#include "extern.h"
-wearit() /* synonyms = {sheathe, sheath} */
-{
- register int n;
- int firstnumber, value;
+int
+wearit()
+{ /* synonyms = {sheathe, sheath} */
+ int n;
+ int firstnumber, value;
firstnumber = wordnumber;
- while(wordtype[++wordnumber] == ADJS);
- while(wordnumber <= wordcount){
+ while (wordtype[++wordnumber] == ADJS);
+ while (wordnumber <= wordcount) {
value = wordvalue[wordnumber];
- for (n=0; objsht[value][n]; n++);
- switch(value){
-
- case -1:
- puts("Wear what?");
- return(firstnumber);
+ for (n = 0; objsht[value][n]; n++);
+ switch (value) {
+
+ case -1:
+ puts("Wear what?");
+ return (firstnumber);
- default:
- printf("You can't wear%s%s!\n",(objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
- return(firstnumber);
+ default:
+ printf("You can't wear%s%s!\n", (objsht[value][n - 1] == 's' ? " " : " a "), objsht[value]);
+ return (firstnumber);
- case KNIFE:
- /* case SHIRT: */
- case ROBE:
- case LEVIS: /* wearable things */
- case SWORD:
- case MAIL:
- case HELM:
- case SHOES:
- case PAJAMAS:
- case COMPASS:
- case LASER:
- case AMULET:
- case TALISMAN:
- case MEDALION:
- case ROPE:
- case RING:
- case BRACELET:
- case GRENADE:
+ case KNIFE:
+ /* case SHIRT: */
+ case ROBE:
+ case LEVIS: /* wearable things */
+ case SWORD:
+ case MAIL:
+ case HELM:
+ case SHOES:
+ case PAJAMAS:
+ case COMPASS:
+ case LASER:
+ case AMULET:
+ case TALISMAN:
+ case MEDALION:
+ case ROPE:
+ case RING:
+ case BRACELET:
+ case GRENADE:
- if (testbit(inven,value)){
- clearbit(inven,value);
- setbit(wear,value);
- carrying -= objwt[value];
- encumber -= objcumber[value];
- time++;
- printf("You are now wearing %s %s.\n",(objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);
- }
- else if (testbit(wear,value))
- printf("You are already wearing the %s.\n", objsht[value]);
- else
- printf("You aren't holding the %s.\n", objsht[value]);
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return(firstnumber);
- } /* end switch */
- } /* end while */
+ if (testbit(inven, value)) {
+ clearbit(inven, value);
+ setbit(wear, value);
+ carrying -= objwt[value];
+ encumber -= objcumber[value];
+ ourtime++;
+ printf("You are now wearing %s %s.\n",
+ (objsht[value][n - 1] == 's' ? "the"
+ : "a"), objsht[value]);
+ } else
+ if (testbit(wear, value))
+ printf("You are already wearing the %s.\n",
+ objsht[value]);
+ else
+ printf("You aren't holding the %s.\n",
+ objsht[value]);
+ if (wordnumber < wordcount - 1 &&
+ wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (firstnumber);
+ } /* end switch */
+ } /* end while */
puts("Don't be ridiculous.");
- return(firstnumber);
+ return (firstnumber);
}
-put() /* synonyms = {buckle, strap, tie} */
-{
- if (wordvalue[wordnumber + 1] == ON){
+int
+put()
+{ /* synonyms = {buckle, strap, tie} */
+ if (wordvalue[wordnumber + 1] == ON) {
wordvalue[++wordnumber] = PUTON;
- return(cypher());
+ return (cypher());
}
- if (wordvalue[wordnumber + 1] == DOWN){
+ if (wordvalue[wordnumber + 1] == DOWN) {
wordvalue[++wordnumber] = DROP;
- return(cypher());
+ return (cypher());
}
puts("I don't understand what you want to put.");
- return(-1);
+ return (-1);
}
-draw() /* synonyms = {pull, carry} */
-{
- return(take(wear));
+int
+draw()
+{ /* synonyms = {pull, carry} */
+ return (take(wear));
}
+int
use()
{
while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount);
- if (wordvalue[wordnumber] == AMULET && testbit(inven,AMULET) && position != FINAL){
+ if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
+ position != FINAL) {
puts("The amulet begins to glow.");
- if (testbit(inven,MEDALION)){
+ if (testbit(inven, MEDALION)) {
puts("The medallion comes to life too.");
- if (position == 114){
+ if (position == 114) {
location[position].down = 160;
whichway(location[position]);
puts("The waves subside and it is possible to descend to the sea cave now.");
- time++;
- return(-1);
+ ourtime++;
+ return (-1);
}
}
puts("A light mist falls over your eyes and the sound of purling water trickles in");
position = 224;
else
position = 229;
- time++;
- return(0);
- }
- else if (position == FINAL)
- puts("The amulet won't work in here.");
- else if (wordvalue[wordnumber] == COMPASS && testbit(inven,COMPASS))
- printf("Your compass points %s.\n",truedirec(NORTH,'-'));
- else if (wordvalue[wordnumber] == COMPASS)
- puts("You aren't holding the compass.");
- else if (wordvalue[wordnumber] == AMULET)
- puts("You aren't holding the amulet.");
- else
- puts("There is no apparent use.");
- return(-1);
+ ourtime++;
+ notes[CANTSEE] = 0;
+ return (0);
+ } else
+ if (position == FINAL)
+ puts("The amulet won't work in here.");
+ else
+ if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
+ printf("Your compass points %s.\n", truedirec(NORTH, '-'));
+ else
+ if (wordvalue[wordnumber] == COMPASS)
+ puts("You aren't holding the compass.");
+ else
+ if (wordvalue[wordnumber] == AMULET)
+ puts("You aren't holding the amulet.");
+ else
+ puts("There is no apparent use.");
+ return (-1);
}
+void
murder()
{
- register int n;
+ int n;
- for (n=0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven,n)) && n < NUMOFOBJECTS; n++);
+ for (n = 0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS; n++);
if (n == NUMOFOBJECTS)
puts("You don't have suitable weapons to kill.");
else {
- printf("Your %s should do the trick.\n",objsht[n]);
+ printf("Your %s should do the trick.\n", objsht[n]);
while (wordtype[++wordnumber] == ADJS);
- switch(wordvalue[wordnumber]){
-
- case NORMGOD:
- if (testbit(location[position].objects,BATHGOD)){
- puts("The goddess's head slices off. Her corpse floats in the water.");
- clearbit(location[position].objects,BATHGOD);
- setbit(location[position].objects,DEADGOD);
- power += 5;
- notes[JINXED]++;
- } else if (testbit(location[position].objects,NORMGOD)){
+ switch (wordvalue[wordnumber]) {
+
+ case NORMGOD:
+ if (testbit(location[position].objects, BATHGOD)) {
+ puts("The goddess's head slices off. Her corpse floats in the water.");
+ clearbit(location[position].objects, BATHGOD);
+ setbit(location[position].objects, DEADGOD);
+ power += 5;
+ notes[JINXED]++;
+ } else
+ if (testbit(location[position].objects, NORMGOD)) {
puts("The goddess pleads but you strike her mercilessly. Her broken body lies in a\npool of blood.");
- clearbit(location[position].objects,NORMGOD);
- setbit(location[position].objects,DEADGOD);
+ clearbit(location[position].objects, NORMGOD);
+ setbit(location[position].objects, DEADGOD);
power += 5;
notes[JINXED]++;
if (wintime)
live();
- } else puts("I dont see her anywhere.");
- break;
- case TIMER:
- if (testbit(location[position].objects,TIMER)){
- puts("The old man offers no resistance.");
- clearbit(location[position].objects,TIMER);
- setbit(location[position].objects,DEADTIME);
- power++;
- notes[JINXED]++;
- } else puts("Who?");
- break;
- case NATIVE:
- if (testbit(location[position].objects,NATIVE)){
- puts("The girl screams as you cut her body to shreds. She is dead.");
- clearbit(location[position].objects,NATIVE);
- setbit(location[position].objects,DEADNATIVE);
- power += 5;
- notes[JINXED]++;
- } else puts("What girl?");
- break;
- case MAN:
- if (testbit(location[position].objects,MAN)){
- puts("You strike him to the ground, and he coughs up blood.");
- puts("Your fantasy is over.");
- die();
- }
- case -1:
- puts("Kill what?");
- break;
+ } else
+ puts("I dont see her anywhere.");
+ break;
+ case TIMER:
+ if (testbit(location[position].objects, TIMER)) {
+ puts("The old man offers no resistance.");
+ clearbit(location[position].objects, TIMER);
+ setbit(location[position].objects, DEADTIME);
+ power++;
+ notes[JINXED]++;
+ } else
+ puts("Who?");
+ break;
+ case NATIVE:
+ if (testbit(location[position].objects, NATIVE)) {
+ puts("The girl screams as you cut her body to shreds. She is dead.");
+ clearbit(location[position].objects, NATIVE);
+ setbit(location[position].objects, DEADNATIVE);
+ power += 5;
+ notes[JINXED]++;
+ } else
+ puts("What girl?");
+ break;
+ case MAN:
+ if (testbit(location[position].objects, MAN)) {
+ puts("You strike him to the ground, and he coughs up blood.");
+ puts("Your fantasy is over.");
+ die();
+ }
+ case -1:
+ puts("Kill what?");
+ break;
- default:
- if (wordtype[wordnumber] != NOUNS)
- puts("Kill what?");
- else
- printf("You can't kill the %s!\n",objsht[wordvalue[wordnumber]]);
+ default:
+ if (wordtype[wordnumber] != OBJECT)
+ puts("You can't kill that!");
+ else
+ printf("You can't kill the %s!\n",
+ objsht[wordvalue[wordnumber]]);
}
}
}
+void
ravage()
{
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);
- if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects,wordvalue[wordnumber])){
- time++;
- switch(wordvalue[wordnumber]){
- case NORMGOD:
- puts("You attack the goddess, and she screams as you beat her. She falls down");
- puts("crying and tries to hold her torn and bloodied dress around her.");
- power += 5;
- pleasure += 8;
- ego -= 10;
- wordnumber--;
- godready = -30000;
- murder();
- win = -30000;
- break;
- case NATIVE:
- puts("The girl tries to run, but you catch her and throw her down. Her face is");
- puts("bleeding, and she screams as you tear off her clothes.");
- power += 3;
- pleasure += 5;
- ego -= 10;
- wordnumber--;
- murder();
- if (rnd(100) < 50){
- puts("Her screams have attracted attention. I think we are surrounded.");
- setbit(location[ahead].objects,WOODSMAN);
- setbit(location[ahead].objects,DEADWOOD);
- setbit(location[ahead].objects,MALLET);
- setbit(location[back].objects,WOODSMAN);
- setbit(location[back].objects,DEADWOOD);
- setbit(location[back].objects,MALLET);
- setbit(location[left].objects,WOODSMAN);
- setbit(location[left].objects,DEADWOOD);
- setbit(location[left].objects,MALLET);
- setbit(location[right].objects,WOODSMAN);
- setbit(location[right].objects,DEADWOOD);
- setbit(location[right].objects,MALLET);
- }
- break;
- default:
- puts("You are perverted.");
+ if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects, wordvalue[wordnumber])) {
+ ourtime++;
+ switch (wordvalue[wordnumber]) {
+ case NORMGOD:
+ puts("You attack the goddess, and she screams as you beat her. She falls down");
+ puts("crying and tries to hold her torn and bloodied dress around her.");
+ power += 5;
+ pleasure += 8;
+ ego -= 10;
+ wordnumber--;
+ godready = -30000;
+ murder();
+ win = -30000;
+ break;
+ case NATIVE:
+ puts("The girl tries to run, but you catch her and throw her down. Her face is");
+ puts("bleeding, and she screams as you tear off her clothes.");
+ power += 3;
+ pleasure += 5;
+ ego -= 10;
+ wordnumber--;
+ murder();
+ if (rnd(100) < 50) {
+ puts("Her screams have attracted attention. I think we are surrounded.");
+ setbit(location[ahead].objects, WOODSMAN);
+ setbit(location[ahead].objects, DEADWOOD);
+ setbit(location[ahead].objects, MALLET);
+ setbit(location[back].objects, WOODSMAN);
+ setbit(location[back].objects, DEADWOOD);
+ setbit(location[back].objects, MALLET);
+ setbit(location[left].objects, WOODSMAN);
+ setbit(location[left].objects, DEADWOOD);
+ setbit(location[left].objects, MALLET);
+ setbit(location[right].objects, WOODSMAN);
+ setbit(location[right].objects, DEADWOOD);
+ setbit(location[right].objects, MALLET);
+ }
+ break;
+ default:
+ puts("You are perverted.");
}
- }
- else
+ } else
puts("Who?");
}
+int
follow()
{
- if (followfight == time){
- puts("The Dark Lord leaps away and runs down secret tunnels and corridoors.");
+ if (followfight == ourtime) {
+ puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
puts("You chase him through the darkness and splash in pools of water.");
puts("You have cornered him. His laser sword extends as he steps forward.");
position = FINAL;
- fight(DARK,75);
- setbit(location[position].objects,TALISMAN);
- setbit(location[position].objects,AMULET);
- return(0);
- }
- else if (followgod == time){
- puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
- puts("She sits down on a throne.");
- position = 268;
- setbit(location[position].objects,NORMGOD);
- notes[CANTSEE] = 1;
- return(0);
- }
- else
- puts("There is no one to follow.");
- return(-1);
+ fight(DARK, 75);
+ setbit(location[position].objects, TALISMAN);
+ setbit(location[position].objects, AMULET);
+ return (0);
+ } else
+ if (followgod == ourtime) {
+ puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
+ puts("She sits down on a throne.");
+ position = 268;
+ setbit(location[position].objects, NORMGOD);
+ notes[CANTSEE] = 1;
+ return (0);
+ } else
+ puts("There is no one to follow.");
+ return (-1);
}