-/* $NetBSD: fight.c,v 1.12 2009/08/12 08:21:41 dholland Exp $ */
+/* $NetBSD: fight.c,v 1.14 2019/02/03 03:19:25 mrg Exp $ */
/*
* fight.c Phantasia monster fighting routines
*/
-#include "include.h"
+#include <math.h>
+#include <setjmp.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "macros.h"
+#include "phantdefs.h"
+#include "phantstruct.h"
+#include "phantglobs.h"
+
#undef bool
#include <curses.h>
/* fall through to treasure type 9 if
* no treasure from above */
+ /* FALLTHROUGH */
case 9: /* treasure type 9 */
switch (whichtreasure) {
case 1:
++Player.p_crowns;
break;
}
- /* fall through otherwise */
+ /* FALLTHROUGH */
case 2:
addstr("You've been blessed!\n");
Player.p_blessing = TRUE;