-/* $NetBSD: human.cc,v 1.1 2003/12/27 01:16:55 christos Exp $ */
+/* $NetBSD: human.cc,v 1.3 2008/04/28 20:22:54 martin Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the NetBSD
- * Foundation, Inc. and its contributors.
- * 4. Neither the name of The NetBSD Foundation nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* human.C: Human interface for dots, using rogue-like keys.
*/
#include "defs.h"
-RCSID("$NetBSD: human.cc,v 1.1 2003/12/27 01:16:55 christos Exp $")
+RCSID("$NetBSD: human.cc,v 1.3 2008/04/28 20:22:54 martin Exp $")
#include "human.h"
#include "board.h"
#include "box.h"
+#include "ttyscrn.h"
#define CONTROL(a) ((a) & 037)
+extern GAMESCREEN *sc;
+
HUMAN::HUMAN(const char c) :
PLAYER(c),
_curx(0),
break;
case 'q': case 'Q':
+ // Cleanup
+ delete sc;
exit(0);
case CONTROL('L'): case CONTROL('R'):