+void crash __P((void));
+void display __P((struct body *, char));
+int main __P((int, char **));
+void leave __P((int));
+void life __P((void));
+void newpos __P((struct body *));
+void process __P((char));
+void prize __P((void));
+int rnd __P((int));
+void setup __P((void));
+void suspend __P((int));
+void wake __P((int));