]> git.cameronkatri.com Git - bsdgames-darwin.git/blobdiff - battlestar/com7.c
time_t != long, again. *Sigh*.
[bsdgames-darwin.git] / battlestar / com7.c
index 9f1cde27fe22df8506590b7d5513750e5e47f3da..bc0ab4db9f9d44c8239f2e8f56f110f9ceee1131 100644 (file)
@@ -1,6 +1,8 @@
+/*     $NetBSD: com7.c,v 1.6 1997/10/11 02:07:10 lukem Exp $   */
+
 /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1983, 1993
+ *     The Regents of the University of California.  All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * SUCH DAMAGE.
  */
 
+#include <sys/cdefs.h>
 #ifndef lint
-static char sccsid[] = "@(#)com7.c     5.3 (Berkeley) 6/1/90";
-#endif /* not lint */
+#if 0
+static char sccsid[] = "@(#)com7.c     8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: com7.c,v 1.6 1997/10/11 02:07:10 lukem Exp $");
+#endif
+#endif                         /* not lint */
 
-#include "externs.h"
+#include "extern.h"
 
-fight(enemy,strength)
-int enemy,strength;
+int
+fight(enemy, strength)
+       int     enemy, strength;
 {
-       int lifeline = 0;
-       int hurt;
-       char auxbuf[LINELENGTH];
-       char *next;
-       int i;
-       int exhaustion;
+       int     lifeline = 0;
+       int     hurt;
+       char    auxbuf[LINELENGTH];
+       char   *next;
+       int     i;
+       int     exhaustion;
 
+       exhaustion = 0;
 fighton:
-       time++;
+       ourtime++;
        snooze -= 5;
-       if (snooze > time)
-               exhaustion = CYCLE/(snooze - time);
+       if (snooze > ourtime)
+               exhaustion = CYCLE / (snooze - ourtime);
        else {
                puts("You collapse exhausted, and he pulverizes your skull.");
                die();
        }
-       if (snooze - time < 20)
+       if (snooze - ourtime < 20)
                puts("You look tired! I hope you're able to fight.");
        next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
-       for (i=0; next && i < 10; i++)
+       for (i = 0; next && i < 10; i++)
                next = getword(next, words[i], -1);
        parse();
-       switch(wordvalue[wordnumber]){
+       switch (wordvalue[wordnumber]) {
 
-               case KILL:
-               case SMITE:
-                       if (testbit(inven,TWO_HANDED))
-                               hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
-                       else if (testbit(inven,SWORD) || testbit(inven, BROAD))
-                               hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
-                       else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
-                               hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
-                       else 
-                               hurt = rnd(7) - encumber;
-                       if (hurt < 5)
-                               switch(rnd(3)){
+       case KILL:
+       case SMITE:
+               if (testbit(inven, TWO_HANDED))
+                       hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
+               else
+                       if (testbit(inven, SWORD) || testbit(inven, BROAD))
+                               hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
+                       else
+                               if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
+                                       hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
+                               else
+                                       hurt = rnd(7) - encumber;
+               if (hurt < 5)
+                       switch (rnd(3)) {
 
-                                       case 0:
-                                               puts("You swung wide and missed.");
-                                               break;
-                                       case 1:
-                                               puts("He checked your blow. CLASH! CLANG!");
-                                               break;
-                                       case 2:
-                                               puts("His filthy tunic hangs by one less thread.");
-                                               break;
-                               }
-                       else if (hurt < 10){
-                               switch(rnd(3)){
-                                       case 0:
-                                               puts("He's bleeding.");
-                                               break;
-                                       case 1:
-                                               puts("A trickle of blood runs down his face.");
-                                               break;
-                                       case 2:
-                                               puts("A huge purple bruise is forming on the side of his face.");
-                                               break;
+                       case 0:
+                               puts("You swung wide and missed.");
+                               break;
+                       case 1:
+                               puts("He checked your blow. CLASH! CLANG!");
+                               break;
+                       case 2:
+                               puts("His filthy tunic hangs by one less thread.");
+                               break;
+                       }
+               else
+                       if (hurt < 10) {
+                               switch (rnd(3)) {
+                               case 0:
+                                       puts("He's bleeding.");
+                                       break;
+                               case 1:
+                                       puts("A trickle of blood runs down his face.");
+                                       break;
+                               case 2:
+                                       puts("A huge purple bruise is forming on the side of his face.");
+                                       break;
                                }
                                lifeline++;
-                       }
-                       else if (hurt < 20){
-                               switch(rnd(3)){
+                       } else
+                               if (hurt < 20) {
+                                       switch (rnd(3)) {
                                        case 0:
                                                puts("He staggers back quavering.");
                                                break;
@@ -112,155 +124,151 @@ fighton:
                                        case 2:
                                                puts("His shirt falls open with a swath across the chest.");
                                                break;
-                               }
-                               lifeline += 5;
-                       }
-                       else if (hurt < 30){
-                               switch(rnd(3)){
-                                       case 0:
-                                               printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
-                                               break;
-                                       case 1:
-                                               puts("The steel bites home and scrapes along his ribs.");
-                                               break;
-                                       case 2:
-                                               puts("You pierce him, and his breath hisses through clenched teeth.");
-                                               break;
-                               }
-                               lifeline += 10;
-                       }
-                       else if (hurt < 40){
-                               switch(rnd(3)){
-                                       case 0:
-                                               puts("You smite him to the ground.");
-                                               if (strength - lifeline > 20)
-                                                       puts("But in a flurry of steel he regains his feet!");
-                                               break;
-                                       case 1:
-                                               puts("The force of your blow sends him to his knees.");
-                                               puts("His arm swings lifeless at his side.");
-                                               break;
-                                       case 2:
-                                               puts("Clutching his blood drenched shirt, he collapses stunned.");
-                                               break;
-                               }
-                               lifeline += 20;
-                       }
-                       else {
-                               switch(rnd(3)){
-                                       case 0:
-                                               puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
-                                               break;
-                                       case 1:
-                                               puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
-                                               puts("into his back, severing the spinal cord.");
-                                               lifeline += 25;
-                                               break;
-                                       case 2:
-                                               puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
-                                               lifeline += 25;
-                                               break;
-                               }
-                               lifeline += 30;
-                       }
-                       break;
-
-               case BACK:
-                       if (enemy == DARK && lifeline > strength * 0.33){
-                               puts("He throws you back against the rock and pummels your face.");
-                               if (testbit(inven,AMULET) || testbit(wear,AMULET)){
-                                       printf("Lifting the amulet from you, ");
-                                       if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
-                                               puts("his power grows and the walls of\nthe earth tremble.");
-                                               puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
-                                               puts("The planet is consumed by darkness.");
-                                               die();
                                        }
-                                       if (testbit(inven,AMULET)){
-                                               clearbit(inven,AMULET);
-                                               carrying -= objwt[AMULET];
-                                               encumber -= objcumber[AMULET];
-                                       }
-                                       else
-                                               clearbit(wear,AMULET);
-                                       puts("he flees down the dark caverns.");
-                                       clearbit(location[position].objects,DARK);
-                                       injuries[SKULL] = 1;
-                                       followfight = time;
-                                       return (0);
-                               }
-                               else{
-                                       puts("I'm afraid you have been killed.");
+                                       lifeline += 5;
+                               } else
+                                       if (hurt < 30) {
+                                               switch (rnd(3)) {
+                                               case 0:
+                                                       printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
+                                                       break;
+                                               case 1:
+                                                       puts("The steel bites home and scrapes along his ribs.");
+                                                       break;
+                                               case 2:
+                                                       puts("You pierce him, and his breath hisses through clenched teeth.");
+                                                       break;
+                                               }
+                                               lifeline += 10;
+                                       } else
+                                               if (hurt < 40) {
+                                                       switch (rnd(3)) {
+                                                       case 0:
+                                                               puts("You smite him to the ground.");
+                                                               if (strength - lifeline > 20)
+                                                                       puts("But in a flurry of steel he regains his feet!");
+                                                               break;
+                                                       case 1:
+                                                               puts("The force of your blow sends him to his knees.");
+                                                               puts("His arm swings lifeless at his side.");
+                                                               break;
+                                                       case 2:
+                                                               puts("Clutching his blood drenched shirt, he collapses stunned.");
+                                                               break;
+                                                       }
+                                                       lifeline += 20;
+                                               } else {
+                                                       switch (rnd(3)) {
+                                                       case 0:
+                                                               puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
+                                                               break;
+                                                       case 1:
+                                                               puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
+                                                               puts("into his back, severing the spinal cord.");
+                                                               lifeline += 25;
+                                                               break;
+                                                       case 2:
+                                                               puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
+                                                               lifeline += 25;
+                                                               break;
+                                                       }
+                                                       lifeline += 30;
+                                               }
+               break;
+
+       case BACK:
+               if (enemy == DARK && lifeline > strength * 0.33) {
+                       puts("He throws you back against the rock and pummels your face.");
+                       if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
+                               printf("Lifting the amulet from you, ");
+                               if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
+                                       puts("his power grows and the walls of\nthe earth tremble.");
+                                       puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
+                                       puts("The planet is consumed by darkness.");
                                        die();
                                }
+                               if (testbit(inven, AMULET)) {
+                                       clearbit(inven, AMULET);
+                                       carrying -= objwt[AMULET];
+                                       encumber -= objcumber[AMULET];
+                               } else
+                                       clearbit(wear, AMULET);
+                               puts("he flees down the dark caverns.");
+                               clearbit(location[position].objects, DARK);
+                               injuries[SKULL] = 1;
+                               followfight = ourtime;
+                               return (0);
+                       } else {
+                               puts("I'm afraid you have been killed.");
+                               die();
                        }
-                       else{
-                               puts("You escape stunned and disoriented from the fight.");
-                               puts("A victorious bellow echoes from the battlescene.");
-                               if (back && position != back)
-                                       move(back,BACK);
-                               else if (ahead &&position != ahead)
-                                       move(ahead,AHEAD);
-                               else if (left && position != left)
-                                       move(left,LEFT);
-                               else if (right && position != right)
-                                       move(right,RIGHT);
+               } else {
+                       puts("You escape stunned and disoriented from the fight.");
+                       puts("A victorious bellow echoes from the battlescene.");
+                       if (back && position != back)
+                               move(back, BACK);
+                       else
+                               if (ahead && position != ahead)
+                                       move(ahead, AHEAD);
                                else
-                                       move(location[position].down,AHEAD);
-                               return(0);
-                       }
+                                       if (left && position != left)
+                                               move(left, LEFT);
+                                       else
+                                               if (right && position != right)
+                                                       move(right, RIGHT);
+                                               else
+                                                       move(location[position].down, AHEAD);
+                       return (0);
+               }
 
-               case SHOOT:
-                       if (testbit(inven,LASER)){
-                               if (strength - lifeline <= 50){
-                                       printf("The %s took a direct hit!\n",objsht[enemy]);
-                                       lifeline += 50;
-                               }
-                               else {
-                                       puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
-                                       clearbit(inven,LASER);
-                                       setbit(location[position].objects,LASER);
-                                       carrying -= objwt[LASER];
-                                       encumber -= objcumber[LASER];
-                               }
+       case SHOOT:
+               if (testbit(inven, LASER)) {
+                       if (strength - lifeline <= 50) {
+                               printf("The %s took a direct hit!\n", objsht[enemy]);
+                               lifeline += 50;
+                       } else {
+                               puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
+                               clearbit(inven, LASER);
+                               setbit(location[position].objects, LASER);
+                               carrying -= objwt[LASER];
+                               encumber -= objcumber[LASER];
                        }
-                       else
-                               puts("Unfortunately, you don't have a blaster handy.");
-                       break;
+               } else
+                       puts("Unfortunately, you don't have a blaster handy.");
+               break;
+
+       case DROP:
+       case DRAW:
+               cypher();
+               ourtime--;
+               break;
 
-               case DROP:
-               case DRAW:
-                       cypher();
-                       time--;
-                       break;
-               
-               default:
-                       puts("You don't have a chance, he is too quick.");
-                       break;
+       default:
+               puts("You don't have a chance, he is too quick.");
+               break;
 
        }
-       if (lifeline >= strength){
+       if (lifeline >= strength) {
                printf("You have killed the %s.\n", objsht[enemy]);
                if (enemy == ELF || enemy == DARK)
                        puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
-               clearbit(location[position].objects,enemy);
+               clearbit(location[position].objects, enemy);
                power += 2;
                notes[JINXED]++;
-               return(0);
+               return (0);
        }
        puts("He attacks...");
        /* some embellisments */
-       hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
-       hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
+       hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
+       hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
        hurt = hurt < 0 ? 0 : hurt;
-       hurt =  hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
-       if (!injuries[hurt]){
+       hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
+       if (!injuries[hurt]) {
                injuries[hurt] = 1;
                printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
-       }
-       else
+       } else
                puts("You emerge unscathed.");
-       if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
+       if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
                puts("I'm afraid you have suffered fatal injuries.");
                die();
        }