+static void disappear(object *);
+static void drain_life(void);
+static void drop_level(void);
+static void freeze(object *);
+static int get_dir(short, short, short, short);
+static boolean gold_at(short, short);
+static void steal_gold(object *);
+static void steal_item(object *);
+static void sting(object *);
+static boolean try_to_cough(short, short, object *);
+