+/* $NetBSD: prop.c,v 1.20 2012/06/19 05:35:32 dholland Exp $ */
+
/*
- * Copyright (c) 1980 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1980, 1993
+ * The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char sccsid[] = "@(#)prop.c 5.6 (Berkeley) 6/1/90";
+#if 0
+static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
+#else
+__RCSID("$NetBSD: prop.c,v 1.20 2012/06/19 05:35:32 dholland Exp $");
+#endif
#endif /* not lint */
-# include "monop.ext"
+#include <stdlib.h>
+
+#include "monop.h"
-extern char *calloc();
+static int value(SQUARE *);
/*
* This routine deals with buying property, setting all the
* appropriate flags.
*/
-buy(player, sqrp)
-reg int player;
-reg SQUARE *sqrp; {
-
+void
+buy(int playernum, SQUARE *sqrp)
+{
trading = FALSE;
- sqrp->owner = player;
- add_list(player, &(play[player].own_list), cur_p->loc);
+ sqrp->owner = playernum;
+ add_list(playernum, &(play[playernum].own_list), cur_p->loc);
}
+
/*
* This routine adds an item to the list.
*/
-add_list(plr, head, op_sqr)
-int plr;
-OWN **head;
-int op_sqr; {
+void
+add_list(int plr, OWN **head, int op_sqr)
+{
+ int val;
+ OWN *tp, *last_tp;
+ OWN *op;
- reg int val;
- reg OWN *tp, *last_tp;
- MON *mp;
- OWN *op;
-
- op = (OWN *)calloc(1, sizeof (OWN));
+ op = calloc(1, sizeof (OWN));
+ if (op == NULL)
+ errx(1, "out of memory");
op->sqr = &board[op_sqr];
val = value(op->sqr);
last_tp = NULL;
for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
if (val == value(tp->sqr)) {
- cfree(op);
+ free(op);
return;
}
else
if (!trading)
set_ownlist(plr);
}
+
/*
* This routine deletes property from the list.
*/
-del_list(plr, head, op_sqr)
-int plr;
-OWN **head;
-shrt op_sqr; {
-
- reg int i;
- reg OWN *op, *last_op;
+void
+del_list(int plr, OWN **head, short op_sqr)
+{
+ OWN *op, *last_op;
switch (board[op_sqr].type) {
case PRPTY:
break;
else
last_op = op;
+ if (op == NULL)
+ return;
if (last_op == NULL)
*head = op->next;
else {
last_op->next = op->next;
- cfree(op);
+ free(op);
}
}
+
/*
* This routine calculates the value for sorting of the
* given square.
*/
-value(sqp)
-reg SQUARE *sqp; {
-
- reg int sqr;
+static int
+value(SQUARE *sqp)
+{
+ int sqr;
sqr = sqnum(sqp);
switch (sqp->type) {
return 8 + (sqp->desc) - prop;
}
}
+
/*
- * This routine accepts bids for the current peice
- * of property.
+ * This routine accepts bids for the current piece of property.
*/
-bid() {
-
- static bool in[MAX_PL];
- reg int i, num_in, cur_max;
- char buf[80];
- int cur_bid;
+void
+bid(void)
+{
+ static bool in[MAX_PL];
+ int i, num_in, cur_max;
+ char buf[257];
+ int cur_bid;
printf("\nSo it goes up for auction. Type your bid after your name\n");
for (i = 0; i < num_play; i++)
cur_max = 0;
num_in = num_play;
while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
- i = ++i % num_play;
+ i = (i + 1) % num_play;
if (in[i]) {
do {
- (void)sprintf(buf, "%s: ", name_list[i]);
+ (void)snprintf(buf, sizeof(buf), "%s: ",
+ name_list[i]);
cur_bid = get_int(buf);
if (cur_bid == 0) {
in[i] = FALSE;
if (--num_in == 0)
break;
- }
- else if (cur_bid <= cur_max) {
- printf("You must bid higher than %d to stay in\n", cur_max);
+ } else if (cur_bid <= cur_max) {
+ printf("You must bid higher than %d "
+ "to stay in\n", cur_max);
printf("(bid of 0 drops you out)\n");
+ } else if (cur_bid > play[i].money) {
+ printf("You can't bid more than your cash ($%d)\n",
+ play[i].money);
+ cur_bid = -1;
}
} while (cur_bid != 0 && cur_bid <= cur_max);
cur_max = (cur_bid ? cur_bid : cur_max);
}
if (cur_max != 0) {
while (!in[i])
- i = ++i % num_play;
+ i = (i + 1) % num_play;
printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
buy(i, &board[cur_p->loc]);
play[i].money -= cur_max;
}
else
- printf("Nobody seems to want it, so we'll leave it for later\n");
+ printf("Nobody seems to want it, so we'll leave it for "
+ "later\n");
}
+
/*
* This routine calculates the value of the property
* of given player.
*/
-prop_worth(plp)
-reg PLAY *plp; {
-
- reg OWN *op;
- reg int worth;
+int
+prop_worth(PLAY *plp)
+{
+ OWN *op;
+ int worth;
worth = 0;
for (op = plp->own_list; op; op = op->next) {