-.\" Copyright (c) 1983 The Regents of the University of California.
-.\" All rights reserved.
+.\" $NetBSD: mille.6,v 1.8 2002/09/26 16:12:41 wiz Exp $
+.\"
+.\" Copyright (c) 1983, 1993
+.\" The Regents of the University of California. All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted provided that the following conditions
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
.\" SUCH DAMAGE.
.\"
-.\" @(#)mille.6 6.4 (Berkeley) 6/23/90
+.\" @(#)mille.6 8.3 (Berkeley) 6/1/94
.\"
-.TH MILLE 6 "June 23, 1990"
+.TH MILLE 6 "June 1, 1994"
.UC 4
.SH NAME
-mille \- play Mille Bournes
+mille \- play Mille Bornes
.SH SYNOPSIS
-.B /usr/games/mille
+.B mille
[ file ]
.SH DESCRIPTION
.I Mille
plays a two-handed game reminiscent of
-the Parker Brother's game of Mille Bournes with you.
+the Parker Brother's game of Mille Bornes with you.
The rules are described below.
If a file name is given on the command line,
the game saved in that file is started.
.IP D
Discard a card from your hand.
To indicate which card, type the number of the card in the hand
-(or \*(lqP\*(rq for the just-picked card) followed by a <RETURN> or <SPACE>.
-The <RETURN or <SPACE> is required to allow recovery from typos
+(or \*(lqP\*(rq for the just-picked card) followed
+by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
+The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos
which can be very expensive, like discarding safeties.
.IP U
Use a card.
-The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
+The card is again indicated by its number,
+followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt].
.IP O
Toggle ordering the hand.
By default off, if turned on it will sort the cards in your hand appropriately.
.IP Q
Quit the game.
This will ask for confirmation, just to be sure.
-Hitting <DELETE> (or <RUBOUT>) is equivalent.
+Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent.
.IP S
Save the game in a file.
If the game was started from a file,
you will be given an opportunity to save it on the same file.
If you don't wish to, or you did not start from a file,
you will be asked for the file name.
-If you type a <RETURN> without a name,
+If you type a \*[Lt]RETURN\*[Gt] without a name,
the save will be terminated and the game resumed.
.IP R
Redraw the screen from scratch.
.I "Speed Limit"
and
.I "End of Limit"
-cards. Only the top card is displayed, as it is the only effective one.
+cards.
+Only the top card is displayed, as it is the only effective one.
.BR SPEED :
-The Speed pile. The
+The Speed pile.
+The
.I "Speed Limit"
and
.I "End of Limit"
The first pick alternates between the two players.
Each turn usually starts with a pick from the deck.
The player then plays a card, or if this is not possible or desirable,
-discards one. Normally, a play or discard of a single card
-constitutes a turn. If the card played is a safety, however,
+discards one.
+Normally, a play or discard of a single card constitutes a turn.
+If the card played is a safety, however,
the same player takes another turn immediately.
.PP
This repeats until one of the players reaches 700 points or the deck runs out.
.RB "\ \ \ \ " "Out of Gas"
is played on your opponent's
.I Go
-card. They must then play a
+card.
+They must then play a
.I Gasoline
card, and then a
.I Go
.RB "\ \ \ \ " "Flat Tire"
is played on your opponent's
.I Go
-card. They must then play a
+card.
+They must then play a
.I "Spare Tire"
card, and then a
.I Go
card before they can play any more mileage.
.br
+.ne 1i
.RB "\ \ \ \ " "Accident"
is played on your opponent's
.I Go
-card. They must then play a
+card.
+They must then play a
.I Repairs
card, and then a
.I Go
.I Stop
and
.I "Speed Limit"
-cards on you. It also acts as a permanent
+cards on you.
+It also acts as a permanent
.I Go
card for the rest of the hand, so you can play mileage
as long as there is not a Hazard card on top of your Battle pile.
.PP
.BR "Coup Fourr\o'\(aae'" :
This is a French fencing term for a counter-thrust move as part of a parry
-to an opponents attack.
-In Mille Bournes, it is used as follows:
+to an opponent's attack.
+In current French colloquial language it means a sneaky, underhanded blow.
+In Mille Bornes, it is used as follows:
If an opponent plays a Hazard card,
and you have the corresponding Safety in your hand,
you play it immediately, even
.I before
-you draw. This immediately removes the Hazard card from your Battle pile,
-and protects you from that card for the rest of the game. This
-gives you more points (see \*(lqScoring\*(rq below).
+you draw.
+This immediately removes the Hazard card from your Battle pile,
+and protects you from that card for the rest of the game.
+This gives you more points (see \*(lqScoring\*(rq below).
.PP
.BR Scoring :
Scores are totaled at the end of each hand,
.RB "\ \ \ \ " "All 4 Safeties" :
300 points if all four safeties are played.
.br
-.RB "\ \ \ \ " "Each Coup Four\o'\(aae'" :
-300 points for each Coup Four\o'\(aae' accomplished.
+.RB "\ \ \ \ " "Each Coup Fourr\o'\(aae'" :
+300 points for each Coup Fourr\o'\(aae' accomplished.
.PP
The following bonus scores can apply only to the winning player.
.br