+int actspeak[35]; /* rtext msg for verb <n> */
+
+int cond[LOCSIZE]; /* various condition bits */
+
+int hintmax;
+int hints[20][5]; /* info on hints */
+int hinted[20], hintlc[20];
+
+int place[101], prop[101], links[201];
+int abb[LOCSIZE];
+
+int maxtrs, tally, tally2; /* treasure values */
+
+int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
+ bird, door, pillow, snake, fissure, tablet, clam, oyster,
+ magazine, dwarf, knife, food, bottle, water, oil, plant, plant2,
+ axe, mirror, dragon, chasm, troll, troll2, bear, message,
+ vend, batter, nugget, coins, chest, eggs, trident, vase,
+ emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
+ null, entrance, depression, say, lock, throw,
+ find, invent;
+
+static int enter, /*stream,*/ pour;
+
+int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
+ odloc[7], dflag, daltloc;
+
+int tk[21], stick, dtotal, attack;
+int turns, lmwarn, iwest, knfloc, detail, /* various flags and
+ * counters */
+ abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1,
+ clock2, saved, isclosing, panic, closed, scoring;
+
+int demo, limit;
+
+/* everything for 1st time run */