+int actspk[35]; /* rtext msg for verb <n> */
+
+int cond[LOCSIZ]; /* various condition bits */
+
+int hntmax;
+int hints[20][5]; /* info on hints */
+int hinted[20], hintlc[20];
+
+int place[101], prop[101], links[201];
+int abb[LOCSIZ];
+
+int maxtrs, tally, tally2; /* treasure values */
+
+int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
+ bird, door, pillow, snake, fissur, tablet, clam, oyster,
+ magzin, dwarf, knife, food, bottle, water, oil, plant, plant2,
+ axe, mirror, dragon, chasm, troll, troll2, bear, messag,
+ vend, batter, nugget, coins, chest, eggs, tridnt, vase,
+ emrald, pyram, pearl, rug, chain, spices, back, look, cave,
+ null, entrnc, dprssn, enter, stream, pour, say, lock, throw,
+ find, invent;
+
+int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
+ odloc[7], dflag, daltlc;
+
+int tk[21], stick, dtotal, attack;
+int turns, lmwarn, iwest, knfloc, detail, /* various flags and
+ * counters */
+ abbnum, maxdie, numdie, holdng, dkill, foobar, bonus, clock1,
+ clock2, saved, closng, panic, closed, scorng;
+
+int demo, limit;
+
+/* everything for 1st time run */