-/* $NetBSD: pl_3.c,v 1.4 1997/10/13 19:45:10 christos Exp $ */
+/* $NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
#if 0
static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: pl_3.c,v 1.4 1997/10/13 19:45:10 christos Exp $");
+__RCSID("$NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $");
#endif
#endif /* not lint */
-#include "player.h"
+#include <signal.h>
#include <stdlib.h>
+#include "extern.h"
+#include "player.h"
void
-acceptcombat()
+acceptcombat(void)
{
int men = 0;
int target, temp;
guns = mc->gunL;
car = mc->carL;
}
- if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
+ if ((!guns && !car) || load == L_EMPTY ||
+ (ready & R_LOADED) == 0)
goto cant;
if (mf->struck || !crew[2])
goto cant;
target = range(ms, closest);
if (target > rangeofshot[load] || (!guns && target >= 3))
goto cant;
- Signal("%$ within range of %s broadside.",
+ Signal("$$ within range of %s broadside.",
closest, r ? "right" : "left");
if (load > L_CHAIN && target < 6) {
switch (sgetch("Aim for hull or rigging? ",
else if (temp > 8)
temp -= 8;
sternrake = temp > 4 && temp < 6;
- if (rakehim)
+ if (rakehim) {
if (!sternrake)
- Signal("%$ Raking the %s!", closest);
+ Msg("Raking the %s!", closest->shipname);
else
- Signal("%$ Stern Rake! %s splintering!", closest);
+ Msg("Stern Rake! %s splintering!",
+ closest->shipname);
+ }
index = guns;
if (target < 3)
index += car;
hit++;
hit += QUAL[index][mc->qual-1];
for (n = 0; n < 3 && mf->captured == 0; n++)
- if (!crew[n])
+ if (!crew[n]) {
if (index <= 5)
hit--;
else
hit -= 2;
- if (ready & R_INITIAL)
+ }
+ if (ready & R_INITIAL) {
if (index <= 3)
hit++;
else
hit += 2;
- if (mf->captured != 0)
+ }
+ if (mf->captured != 0) {
if (index <= 1)
hit--;
else
hit -= 2;
+ }
hit += AMMO[index][load - 1];
if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
hit--;
if (windspeed == 6 && temp <= 3)
hit--;
if (hit >= 0) {
- roll = die();
+ roll = dieroll();
if (load == L_GRAPE)
chits = hit;
else {
- struct Tables *t;
+ const struct Tables *t;
if (hit > 10)
hit = 10;
t = &(shootat == RIGGING ? RigTable : HullTable)
hhits = 0;
}
}
- table(shootat, load, hit, closest, ms, roll);
+ table(ms, closest, shootat, load, hit, roll);
}
Msg("Damage inflicted on the %s:", closest->shipname);
Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
cant:
Msg("Unable to fire %s broadside", r ? "right" : "left");
}
- blockalarm();
- draw_stat();
- unblockalarm();
}
void
-grapungrap()
+grapungrap(void)
{
struct ship *sp;
int i;
continue;
if (range(ms, sp) > 1 && !grappled2(ms, sp))
continue;
- switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
+ switch (sgetch("Attempt to grapple or ungrapple $$: ",
sp, 1)) {
case 'g':
- if (die() < 3
+ if (dieroll() < 3
|| ms->nationality == capship(sp)->nationality) {
- Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
- Write(W_GRAP, sp, 0, player, 0, 0, 0);
+ send_grap(ms, sp->file->index);
+ send_grap(sp, player);
Msg("Attempt succeeds!");
- makesignal(ms, "grappled with %s (%c%c)", sp);
+ makesignal(ms, "grappled with $$", sp);
} else
Msg("Attempt fails.");
break;
for (i = grappled2(ms, sp); --i >= 0;) {
if (ms->nationality
== capship(sp)->nationality
- || die() < 3) {
+ || dieroll() < 3) {
cleangrapple(ms, sp, 0);
Msg("Attempt succeeds!");
- makesignal(ms,
- "ungrappling with %s (%c%c)",
+ makesignal(ms, "ungrappling with $$",
sp);
} else
Msg("Attempt fails.");
}
void
-unfoulplayer()
+unfoulplayer(void)
{
struct ship *to;
int i;
foreachship(to) {
if (fouled2(ms, to) == 0)
continue;
- if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
+ if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
continue;
for (i = fouled2(ms, to); --i >= 0;) {
- if (die() <= 2) {
+ if (dieroll() <= 2) {
cleanfoul(ms, to, 0);
Msg("Attempt succeeds!");
- makesignal(ms, "Unfouling %s (%c%c)", to);
+ makesignal(ms, "Unfouling $$", to);
} else
Msg("Attempt fails.");
}