-/* $NetBSD: game.c,v 1.5 1997/10/13 19:44:09 christos Exp $ */
+/* $NetBSD: game.c,v 1.13 2009/03/14 20:04:43 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
#if 0
static char sccsid[] = "@(#)game.c 8.2 (Berkeley) 4/28/95";
#else
-__RCSID("$NetBSD: game.c,v 1.5 1997/10/13 19:44:09 christos Exp $");
+__RCSID("$NetBSD: game.c,v 1.13 2009/03/14 20:04:43 dholland Exp $");
#endif
#endif /* not lint */
+#include <sys/types.h>
+#include <stdbool.h>
#include "extern.h"
int
-maxturns(ship, af)
-struct ship *ship;
-char *af;
+maxturns(struct ship *ship, bool *af)
{
int turns;
turns = ship->specs->ta;
- if ((*af = (ship->file->drift > 1 && turns)) != NULL) {
+ *af = (ship->file->drift > 1 && turns);
+ if (*af != false) {
turns--;
if (ship->file->FS == 1)
turns = 0;
}
int
-maxmove(ship, dir, fs)
-struct ship *ship;
-int dir, fs;
+maxmove(struct ship *ship, int dir, int fs)
{
int riggone = 0, Move, flank = 0;
}
if (dir == winddir)
Move -= 1 + WET[windspeed][ship->specs->class-1].B;
- else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
+ else if (dir == winddir + 2 || dir == winddir - 2 ||
+ dir == winddir - 6 || dir == winddir + 6)
Move -= 1 + WET[windspeed][ship->specs->class-1].C;
- else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
+ else if (dir == winddir + 3 || dir == winddir - 3 ||
+ dir == winddir - 5 || dir == winddir + 5)
Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
else if (dir == winddir + 4 || dir == winddir - 4)
Move = 0;
- else
+ else
Move -= WET[windspeed][ship->specs->class-1].A;
Move -= riggone;
Move = Move < 0 ? 0 : Move;