- n = fread((char *)log, sizeof(struct logs), NLOG, fp);
+ n = fread(log, sizeof(struct logs), NLOG, fp);
for (lp = &log[n]; lp < &log[NLOG]; lp++)
lp->l_name[0] = lp->l_uid = lp->l_shipnum
= lp->l_gamenum = lp->l_netpoints = 0;
for (lp = &log[n]; lp < &log[NLOG]; lp++)
lp->l_name[0] = lp->l_uid = lp->l_shipnum
= lp->l_gamenum = lp->l_netpoints = 0;
for (lp = log; lp < &log[NLOG]; lp++)
if (net > (float)lp->l_netpoints
/ scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
for (lp = log; lp < &log[NLOG]; lp++)
if (net > (float)lp->l_netpoints
/ scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
- fwrite((char *)log, sizeof (struct logs), lp - log, fp);
+ fwrite(log, sizeof (struct logs), lp - log, fp);
strcpy(log[NLOG-1].l_name, s->file->captain);
log[NLOG-1].l_uid = getuid();
log[NLOG-1].l_shipnum = s->file->index;
log[NLOG-1].l_gamenum = game;
log[NLOG-1].l_netpoints = s->file->points;
strcpy(log[NLOG-1].l_name, s->file->captain);
log[NLOG-1].l_uid = getuid();
log[NLOG-1].l_shipnum = s->file->index;
log[NLOG-1].l_gamenum = game;
log[NLOG-1].l_netpoints = s->file->points;
- fwrite((char *)&log[NLOG-1], sizeof (struct logs), 1, fp);
- fwrite((char *)lp, sizeof (struct logs), &log[NLOG-1] - lp, fp);
+ fwrite(&log[NLOG-1], sizeof (struct logs), 1, fp);
+ fwrite(lp, sizeof (struct logs), &log[NLOG-1] - lp, fp);