-/* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
+/* $NetBSD: gamescreen.h,v 1.3 2010/12/08 17:08:07 joerg Exp $ */
/*-
* Copyright (c) 2003 The NetBSD Foundation, Inc.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the NetBSD
- * Foundation, Inc. and its contributors.
- * 4. Neither the name of The NetBSD Foundation nor the names of its
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
virtual void redraw(void) = 0; // Refresh
virtual int getinput(void) = 0; // Get user input
virtual void bell(void) = 0; // Beep
- virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
- virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
- virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
+ virtual void score(size_t l, const PLAYER& p) = 0; // Post current score
+ virtual void games(size_t l, const PLAYER& p) = 0; // Post games won
+ virtual void total(size_t l, const PLAYER& p) = 0; // Post total score
virtual void ties(const PLAYER& p) = 0; // Post tie games
};