]> git.cameronkatri.com Git - bsdgames-darwin.git/blobdiff - phantasia/gamesupport.c
sprinkle static
[bsdgames-darwin.git] / phantasia / gamesupport.c
index b1be5e4d2194b4d47c0d29203c4c189aa8a8ad01..b05f1ff5746b3a9ad49b9796b7dd2cf879f24c9e 100644 (file)
-/*     $NetBSD: gamesupport.c,v 1.2 1995/03/24 03:58:43 cgd Exp $      */
+/*     $NetBSD: gamesupport.c,v 1.10 2009/05/25 23:08:45 dholland Exp $        */
 
 /*
  * gamesupport.c - auxiliary routines for support of Phantasia
  */
 
 #include "include.h"
+#undef bool
+#include <curses.h>
 
-/************************************************************************
-/
-/ FUNCTION NAME: changestats()
-/
-/ FUNCTION: examine/change statistics for a player
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS:
-/      bool ingameflag - set if called while playing game (Wizard only)
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(), 
-/      time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(), 
-/      infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(), 
-/      localtime(), getanswer(), descrtype(), getstring()
-/
-/ GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[], 
-/      Fileloc
-/
-/ GLOBAL OUTPUTS: Echo
-/
-/ DESCRIPTION:
-/      Prompt for player name to examine/change.
-/      If the name is NULL, print a list of all players.
-/      If we are called from within the game, check for the
-/      desired name being the same as the current player's name.
-/      Only the 'Wizard' may alter players.
-/      Items are changed only if a non-zero value is specified.
-/      To change an item to 0, use 0.1; it will be truncated later.
-/
-/      Players may alter their names and passwords, if the following
-/      are true:
-/          - current login matches the character's logins
-/          - the password is known
-/          - the player is not in the middle of the game (ingameflag == FALSE)
-/
-/      The last condition is imposed for two reasons:
-/          - the game could possibly get a bit hectic if a player were
-/            continually changing his/her name
-/          - another player structure would be necessary to check for names
-/            already in use
-/
-/************************************************************************/
-
-changestats(ingameflag)
-bool   ingameflag;
+void
+changestats(phbool ingameflag)
 {
-static char    flag[2] = /* for printing values of bools */
+       static char flag[2] =   /* for printing values of bools */
        {'F', 'T'};
-register struct player *playerp;/* pointer to structure to alter */
-register char  *prompt;        /* pointer to prompt string */
-int    c;                      /* input */
-int    today;                  /* day of year of today */
-int    temp;                   /* temporary variable */
-long   loc;                    /* location in player file */
-long   now;                    /* time now */
-double dtemp;                  /* temporary variable */
-bool   *bptr;                  /* pointer to bool item to change */
-double *dptr;                  /* pointer to double item to change */
-short  *sptr;                  /* pointer to short item to change */
-
-    clear();
-
-    for (;;)
-       /* get name of player to examine/alter */
+       struct player *playerp; /* pointer to structure to alter */
+       const char   *prompt;           /* pointer to prompt string */
+       int     c;              /* input */
+       int     today;          /* day of year of today */
+       int     temp;           /* temporary variable */
+       long    loc;            /* location in player file */
+       time_t  now;            /* time now */
+       double  dtemp;          /* temporary variable */
+       phbool *bptr;           /* pointer to bool item to change */
+       double *dptr;           /* pointer to double item to change */
+       short  *sptr;           /* pointer to short item to change */
+
+       clear();
+
+       for (;;)
+               /* get name of player to examine/alter */
        {
-       mvaddstr(5, 0, "Which character do you want to look at ? ");
-       getstring(Databuf, SZ_DATABUF);
-       truncstring(Databuf);
+               mvaddstr(5, 0, "Which character do you want to look at ? ");
+               getstring(Databuf, SZ_DATABUF);
+               truncstring(Databuf);
 
-       if (Databuf[0] == '\0')
-           userlist(ingameflag);
-       else
-           break;
+               if (Databuf[0] == '\0')
+                       userlist(ingameflag);
+               else
+                       break;
        }
 
-    loc = -1L;
+       loc = -1L;
 
-    if (!ingameflag)
-       /* use 'Player' structure */
-       playerp = &Player;
-    else if (strcmp(Databuf, Player.p_name) == 0)
-       /* alter/examine current player */
+       if (!ingameflag)
+               /* use 'Player' structure */
+               playerp = &Player;
+       else
+               if (strcmp(Databuf, Player.p_name) == 0)
+                       /* alter/examine current player */
+               {
+                       playerp = &Player;
+                       loc = Fileloc;
+               } else
+                       /* use 'Other' structure */
+                       playerp = &Other;
+
+       /* find player on file */
+       if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
+               /* didn't find player */
        {
-       playerp = &Player;
-       loc = Fileloc;
+               clear();
+               mvaddstr(11, 0, "Not found.");
+               return;
        }
-    else
-       /* use 'Other' structure */
-       playerp = &Other;
+       time(&now);
+       today = localtime(&now)->tm_yday;
 
-    /* find player on file */
-    if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
-       /* didn't find player */
-       {
        clear();
-       mvaddstr(11, 0, "Not found.");
-       return;
-       }
 
-    time(&now);
-    today = localtime(&now)->tm_yday;
+       for (;;)
+               /* print player structure, and prompt for action */
+       {
+               mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
 
-    clear();
+               if (Wizard)
+                       printw("B:Password     %s\n", playerp->p_password);
+               else
+                       addstr("B:Password     XXXXXXXX\n");
+
+               printw(" :Login        %s\n", playerp->p_login);
+
+               printw("C:Experience   %.0f\n", playerp->p_experience);
+               printw("D:Level        %.0f\n", playerp->p_level);
+               printw("E:Strength     %.0f\n", playerp->p_strength);
+               printw("F:Sword        %.0f\n", playerp->p_sword);
+               printw(" :Might        %.0f\n", playerp->p_might);
+               printw("G:Energy       %.0f\n", playerp->p_energy);
+               printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
+               printw("I:Shield       %.0f\n", playerp->p_shield);
+               printw("J:Quickness    %.0f\n", playerp->p_quickness);
+               printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
+               printw(" :Speed        %.0f\n", playerp->p_speed);
+               printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
+               printw("M:Mana         %.0f\n", playerp->p_mana);
+               printw("N:Brains       %.0f\n", playerp->p_brains);
+
+               if (Wizard || playerp->p_specialtype != SC_VALAR)
+                       mvaddstr(0, 40, descrstatus(playerp));
+
+               mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
+               mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
+               mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
+               mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
+               if (Wizard) {
+                       mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
+                       mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
+               } else {
+                       mvaddstr(5, 40, "S:X-coord      ?\n");
+                       mvaddstr(6, 40, "T:Y-coord      ?\n");
+               }
 
-    for (;;)
-       /* print player structure, and prompt for action */
-       {
-       mvprintw(0, 0,"A:Name         %s\n", playerp->p_name);
+               mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
+               mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
+
+               mvprintw(9, 40, "W:Type         %d (%s)\n",
+                   playerp->p_type, descrtype(playerp, FALSE) + 1);
+               mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
+               mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
+               mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
+               mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
+               mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
+               mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
+
+               temp = today - playerp->p_lastused;
+               if (temp < 0)
+                       /* last year */
+                       temp += 365;
+               mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
+
+               mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
+                   flag[(int)playerp->p_palantir],
+                   flag[(int)playerp->p_blessing],
+                   flag[(int)playerp->p_virgin],
+                   flag[(int)playerp->p_blindness]);
 
-       if (Wizard)
-           printw("B:Password     %s\n", playerp->p_password);
-       else
-           addstr("B:Password     XXXXXXXX\n");
-
-       printw(" :Login        %s\n", playerp->p_login);
-
-       printw("C:Experience   %.0f\n", playerp->p_experience);
-       printw("D:Level        %.0f\n", playerp->p_level);
-       printw("E:Strength     %.0f\n", playerp->p_strength);
-       printw("F:Sword        %.0f\n", playerp->p_sword);
-       printw(" :Might        %.0f\n", playerp->p_might);
-       printw("G:Energy       %.0f\n", playerp->p_energy);
-       printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
-       printw("I:Shield       %.0f\n", playerp->p_shield);
-       printw("J:Quickness    %.0f\n", playerp->p_quickness);
-       printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
-       printw(" :Speed        %.0f\n", playerp->p_speed);
-       printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
-       printw("M:Mana         %.0f\n", playerp->p_mana);
-       printw("N:Brains       %.0f\n", playerp->p_brains);
-
-       if (Wizard || playerp->p_specialtype != SC_VALAR)
-           mvaddstr(0, 40, descrstatus(playerp));
-
-       mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
-       mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
-       mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
-       mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
-       if (Wizard)
-           {
-           mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
-           mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
-           }
-       else
-           {
-           mvaddstr(5, 40, "S:X-coord      ?\n");
-           mvaddstr(6, 40, "T:Y-coord      ?\n");
-           }
-
-       mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
-       mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
-
-       mvprintw(9, 40, "W:Type         %d (%s)\n",
-           playerp->p_type, descrtype(playerp, FALSE) + 1);
-       mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
-       mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
-       mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
-       mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
-       mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
-       mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
-
-       temp = today - playerp->p_lastused;
-       if (temp < 0)
-           /* last year */
-           temp += 365;
-       mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused,  temp);
-
-       mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
-           flag[playerp->p_palantir],
-           flag[playerp->p_blessing],
-           flag[playerp->p_virgin],
-           flag[playerp->p_blindness]);
-
-       if (!Wizard)
-           mvprintw(19, 8, "8:Ring    %c",
-               flag[playerp->p_ring.ring_type != R_NONE]);
-       else
-           mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
-               playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
-
-       if (!Wizard
-           /* not wizard */
-           && (ingameflag || strcmp(Login, playerp->p_login) != 0))
-           /* in game or not examining own character */
-           {
-           if (ingameflag)
+               if (!Wizard)
+                       mvprintw(19, 8, "8:Ring    %c",
+                           flag[playerp->p_ring.ring_type != R_NONE]);
+               else
+                       mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
+                           playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
+
+               if (!Wizard
+               /* not wizard */
+                   && (ingameflag || strcmp(Login, playerp->p_login) != 0))
+                       /* in game or not examining own character */
                {
-               more(LINES - 1);
-               clear();
-               return;
+                       if (ingameflag) {
+                               more(LINES - 1);
+                               clear();
+                               return;
+                       } else
+                               cleanup(TRUE);
+                       /* NOTREACHED */
                }
-           else
-               cleanup(TRUE);
-               /*NOTREACHED*/
-           }
+               mvaddstr(20, 0, "!:Quit       ?:Delete");
+               mvaddstr(21, 0, "What would you like to change ? ");
+
+               if (Wizard)
+                       c = getanswer(" ", TRUE);
+               else
+                       /* examining own player; allow to change name and
+                        * password */
+                       c = getanswer("!BA", FALSE);
+
+               switch (c) {
+               case 'A':       /* change name */
+               case 'B':       /* change password */
+                       if (!Wizard)
+                               /* prompt for password */
+                       {
+                               mvaddstr(23, 0, "Password ? ");
+                               Echo = FALSE;
+                               getstring(Databuf, 9);
+                               Echo = TRUE;
+                               if (strcmp(Databuf, playerp->p_password) != 0)
+                                       continue;
+                       }
+                       if (c == 'A')
+                               /* get new name */
+                       {
+                               mvaddstr(23, 0, "New name: ");
+                               getstring(Databuf, SZ_NAME);
+                               truncstring(Databuf);
+                               if (Databuf[0] != '\0')
+                                       if (Wizard || findname(Databuf, &Other) < 0L)
+                                               strcpy(playerp->p_name, Databuf);
+                       } else
+                               /* get new password */
+                       {
+                               if (!Wizard)
+                                       Echo = FALSE;
+
+                               do
+                                       /* get two copies of new password
+                                        * until they match */
+                               {
+                                       /* get first copy */
+                                       mvaddstr(23, 0, "New password ? ");
+                                       getstring(Databuf, SZ_PASSWORD);
+                                       if (Databuf[0] == '\0')
+                                               break;
+
+                                       /* get second copy */
+                                       mvaddstr(23, 0, "One more time ? ");
+                                       getstring(playerp->p_password, SZ_PASSWORD);
+                               }
+                               while (strcmp(playerp->p_password, Databuf) != 0);
+
+                               Echo = TRUE;
+                       }
 
-       mvaddstr(20, 0, "!:Quit       ?:Delete");
-       mvaddstr(21, 0, "What would you like to change ? ");
+                       continue;
 
-       if (Wizard)
-           c = getanswer(" ", TRUE);
-       else
-           /* examining own player; allow to change name and password */
-           c = getanswer("!BA", FALSE);
+               case 'C':       /* change experience */
+                       prompt = "experience";
+                       dptr = &playerp->p_experience;
+                       goto DALTER;
+
+               case 'D':       /* change level */
+                       prompt = "level";
+                       dptr = &playerp->p_level;
+                       goto DALTER;
+
+               case 'E':       /* change strength */
+                       prompt = "strength";
+                       dptr = &playerp->p_strength;
+                       goto DALTER;
+
+               case 'F':       /* change swords */
+                       prompt = "sword";
+                       dptr = &playerp->p_sword;
+                       goto DALTER;
+
+               case 'G':       /* change energy */
+                       prompt = "energy";
+                       dptr = &playerp->p_energy;
+                       goto DALTER;
+
+               case 'H':       /* change maximum energy */
+                       prompt = "max energy";
+                       dptr = &playerp->p_maxenergy;
+                       goto DALTER;
+
+               case 'I':       /* change shields */
+                       prompt = "shield";
+                       dptr = &playerp->p_shield;
+                       goto DALTER;
+
+               case 'J':       /* change quickness */
+                       prompt = "quickness";
+                       dptr = &playerp->p_quickness;
+                       goto DALTER;
+
+               case 'K':       /* change quicksilver */
+                       prompt = "quicksilver";
+                       dptr = &playerp->p_quksilver;
+                       goto DALTER;
+
+               case 'L':       /* change magic */
+                       prompt = "magic level";
+                       dptr = &playerp->p_magiclvl;
+                       goto DALTER;
+
+               case 'M':       /* change mana */
+                       prompt = "mana";
+                       dptr = &playerp->p_mana;
+                       goto DALTER;
+
+               case 'N':       /* change brains */
+                       prompt = "brains";
+                       dptr = &playerp->p_brains;
+                       goto DALTER;
+
+               case 'O':       /* change poison */
+                       prompt = "poison";
+                       dptr = &playerp->p_poison;
+                       goto DALTER;
+
+               case 'P':       /* change gold */
+                       prompt = "gold";
+                       dptr = &playerp->p_gold;
+                       goto DALTER;
+
+               case 'Q':       /* change gems */
+                       prompt = "gems";
+                       dptr = &playerp->p_gems;
+                       goto DALTER;
+
+               case 'R':       /* change sin */
+                       prompt = "sin";
+                       dptr = &playerp->p_sin;
+                       goto DALTER;
+
+               case 'S':       /* change x coord */
+                       prompt = "x";
+                       dptr = &playerp->p_x;
+                       goto DALTER;
+
+               case 'T':       /* change y coord */
+                       prompt = "y";
+                       dptr = &playerp->p_y;
+                       goto DALTER;
+
+               case 'U':       /* change age */
+                       mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
+                       dtemp = infloat();
+                       if (dtemp != 0.0)
+                               playerp->p_age = (long) dtemp;
+                       continue;
 
-       switch (c)
-           {
-           case 'A':   /* change name */
-           case 'B':   /* change password */
-               if (!Wizard)
-                   /* prompt for password */
-                   {
-                   mvaddstr(23, 0, "Password ? ");
-                   Echo = FALSE;
-                   getstring(Databuf, 9);
-                   Echo = TRUE;
-                   if (strcmp(Databuf, playerp->p_password) != 0)
+               case 'V':       /* change degen */
+                       mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
+                       dtemp = infloat();
+                       if (dtemp != 0.0)
+                               playerp->p_degenerated = (int) dtemp;
                        continue;
-                   }
-                   
-               if (c == 'A')
-                   /* get new name */
-                   {
-                   mvaddstr(23, 0, "New name: ");
-                   getstring(Databuf, SZ_NAME);
-                   truncstring(Databuf);
-                   if (Databuf[0] != '\0')
-                       if (Wizard || findname(Databuf, &Other) < 0L)
-                           strcpy(playerp->p_name, Databuf);
-                   }
-               else
-                   /* get new password */
-                   {
-                   if (!Wizard)
-                       Echo = FALSE;
 
-                   do
-                       /* get two copies of new password until they match */
+               case 'W':       /* change type */
+                       prompt = "type";
+                       sptr = &playerp->p_type;
+                       goto SALTER;
+
+               case 'X':       /* change special type */
+                       prompt = "special type";
+                       sptr = &playerp->p_specialtype;
+                       goto SALTER;
+
+               case 'Y':       /* change lives */
+                       prompt = "lives";
+                       sptr = &playerp->p_lives;
+                       goto SALTER;
+
+               case 'Z':       /* change crowns */
+                       prompt = "crowns";
+                       sptr = &playerp->p_crowns;
+                       goto SALTER;
+
+               case '0':       /* change charms */
+                       prompt = "charm";
+                       sptr = &playerp->p_charms;
+                       goto SALTER;
+
+               case '1':       /* change amulet */
+                       prompt = "amulet";
+                       sptr = &playerp->p_amulets;
+                       goto SALTER;
+
+               case '2':       /* change holy water */
+                       prompt = "holy water";
+                       sptr = &playerp->p_holywater;
+                       goto SALTER;
+
+               case '3':       /* change last-used */
+                       prompt = "last-used";
+                       sptr = &playerp->p_lastused;
+                       goto SALTER;
+
+               case '4':       /* change palantir */
+                       prompt = "palantir";
+                       bptr = &playerp->p_palantir;
+                       goto BALTER;
+
+               case '5':       /* change blessing */
+                       prompt = "blessing";
+                       bptr = &playerp->p_blessing;
+                       goto BALTER;
+
+               case '6':       /* change virgin */
+                       prompt = "virgin";
+                       bptr = &playerp->p_virgin;
+                       goto BALTER;
+
+               case '7':       /* change blindness */
+                       prompt = "blindness";
+                       bptr = &playerp->p_blindness;
+                       goto BALTER;
+
+               case '8':       /* change ring type */
+                       prompt = "ring-type";
+                       sptr = &playerp->p_ring.ring_type;
+                       goto SALTER;
+
+               case '9':       /* change ring duration */
+                       prompt = "ring-duration";
+                       sptr = &playerp->p_ring.ring_duration;
+                       goto SALTER;
+
+               case '!':       /* quit, update */
+                       if (Wizard &&
+                           (!ingameflag || playerp != &Player))
+                               /* turn off status if not modifying self */
                        {
-                       /* get first copy */
-                       mvaddstr(23, 0, "New password ? ");
-                       getstring(Databuf, SZ_PASSWORD);
-                       if (Databuf[0] == '\0')
-                           break;
-
-                       /* get second copy */
-                       mvaddstr(23, 0, "One more time ? ");
-                       getstring(playerp->p_password, SZ_PASSWORD);
+                               playerp->p_status = S_OFF;
+                               playerp->p_tampered = T_OFF;
                        }
-                   while (strcmp(playerp->p_password, Databuf) != 0);
+                       writerecord(playerp, loc);
+                       clear();
+                       return;
 
-                   Echo = TRUE;
-                   }
+               case '?':       /* delete player */
+                       if (ingameflag && playerp == &Player)
+                               /* cannot delete self */
+                               continue;
 
-               continue;
+                       freerecord(playerp, loc);
+                       clear();
+                       return;
 
-           case 'C':   /* change experience */
-               prompt = "experience";
-               dptr = &playerp->p_experience;
-               goto DALTER;
-
-           case 'D':   /* change level */
-               prompt = "level";
-               dptr = &playerp->p_level;
-               goto DALTER;
-
-           case 'E':   /* change strength */
-               prompt = "strength";
-               dptr = &playerp->p_strength;
-               goto DALTER;
-
-           case 'F':   /* change swords */
-               prompt = "sword";
-               dptr = &playerp->p_sword;
-               goto DALTER;
-
-           case 'G':   /* change energy */
-               prompt = "energy";
-               dptr = &playerp->p_energy;
-               goto DALTER;
-
-           case 'H':   /* change maximum energy */
-               prompt = "max energy";
-               dptr = &playerp->p_maxenergy;
-               goto DALTER;
-
-           case 'I':   /* change shields */
-               prompt = "shield";
-               dptr = &playerp->p_shield;
-               goto DALTER;
-
-           case 'J':   /* change quickness */
-               prompt = "quickness";
-               dptr = &playerp->p_quickness;
-               goto DALTER;
-
-           case 'K':   /* change quicksilver */
-               prompt = "quicksilver";
-               dptr = &playerp->p_quksilver;
-               goto DALTER;
-
-           case 'L':   /* change magic */
-               prompt = "magic level";
-               dptr = &playerp->p_magiclvl;
-               goto DALTER;
-
-           case 'M':   /* change mana */
-               prompt = "mana";
-               dptr = &playerp->p_mana;
-               goto DALTER;
-
-           case 'N':   /* change brains */
-               prompt = "brains";
-               dptr = &playerp->p_brains;
-               goto DALTER;
-
-           case 'O':   /* change poison */
-               prompt = "poison";
-               dptr = &playerp->p_poison;
-               goto DALTER;
-
-           case 'P':   /* change gold */
-               prompt = "gold";
-               dptr = &playerp->p_gold;
-               goto DALTER;
-
-           case 'Q':   /* change gems */
-               prompt = "gems";
-               dptr = &playerp->p_gems;
-               goto DALTER;
-
-           case 'R':   /* change sin */
-               prompt = "sin";
-               dptr = &playerp->p_sin;
-               goto DALTER;
-
-           case 'S':   /* change x coord */
-               prompt = "x";
-               dptr = &playerp->p_x;
-               goto DALTER;
-
-           case 'T':   /* change y coord */
-               prompt = "y";
-               dptr = &playerp->p_y;
-               goto DALTER;
-
-           case 'U':   /* change age */
-               mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
+               default:
+                       continue;
+               }
+DALTER:
+               mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
                dtemp = infloat();
                if (dtemp != 0.0)
-                   playerp->p_age = (long) dtemp;
+                       *dptr = dtemp;
                continue;
 
-           case 'V':   /* change degen */
-               mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
+SALTER:
+               mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
                dtemp = infloat();
                if (dtemp != 0.0)
-                   playerp->p_degenerated = (int) dtemp;
-               continue;
-
-           case 'W':   /* change type */
-               prompt = "type";
-               sptr = &playerp->p_type;
-               goto SALTER;
-
-           case 'X':   /* change special type */
-               prompt = "special type";
-               sptr = &playerp->p_specialtype;
-               goto SALTER;
-
-           case 'Y':   /* change lives */
-               prompt = "lives";
-               sptr = &playerp->p_lives;
-               goto SALTER;
-
-           case 'Z':   /* change crowns */
-               prompt = "crowns";
-               sptr = &playerp->p_crowns;
-               goto SALTER;
-
-           case '0':   /* change charms */
-               prompt = "charm";
-               sptr = &playerp->p_charms;
-               goto SALTER;
-
-           case '1':   /* change amulet */
-               prompt = "amulet";
-               sptr = &playerp->p_amulets;
-               goto SALTER;
-
-           case '2':   /* change holy water */
-               prompt = "holy water";
-               sptr = &playerp->p_holywater;
-               goto SALTER;
-
-           case '3':   /* change last-used */
-               prompt = "last-used";
-               sptr = &playerp->p_lastused;
-               goto SALTER;
-
-           case '4':   /* change palantir */
-               prompt = "palantir";
-               bptr = &playerp->p_palantir;
-               goto BALTER;
-
-           case '5':   /* change blessing */
-               prompt = "blessing";
-               bptr = &playerp->p_blessing;
-               goto BALTER;
-
-           case '6':   /* change virgin */
-               prompt = "virgin";
-               bptr = &playerp->p_virgin;
-               goto BALTER;
-
-           case '7':   /* change blindness */
-               prompt = "blindness";
-               bptr = &playerp->p_blindness;
-               goto BALTER;
-
-           case '8':   /* change ring type */
-               prompt = "ring-type";
-               sptr = &playerp->p_ring.ring_type;
-               goto SALTER;
-
-           case '9':   /* change ring duration */
-               prompt = "ring-duration";
-               sptr = &playerp->p_ring.ring_duration;
-               goto SALTER;
-
-           case '!':   /* quit, update */
-               if (Wizard &&
-                   (!ingameflag || playerp != &Player))
-                   /* turn off status if not modifying self */
-                   {
-                   playerp->p_status = S_OFF;
-                   playerp->p_tampered = T_OFF;
-                   }
-
-               writerecord(playerp, loc);
-               clear();
-               return;
-
-           case '?':   /* delete player */
-               if (ingameflag && playerp == &Player)
-                   /* cannot delete self */
-                   continue;
-
-               freerecord(playerp, loc);
-               clear();
-               return;
-
-           default:
+                       *sptr = (short) dtemp;
                continue;
-           }
-DALTER:
-       mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
-       dtemp = infloat();
-       if (dtemp != 0.0)
-           *dptr = dtemp;
-       continue;
-
-SALTER:
-       mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
-       dtemp = infloat();
-       if (dtemp != 0.0)
-           *sptr = (short) dtemp;
-       continue;
 
 BALTER:
-       mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
-       c = getanswer("\nTF", TRUE);
-       if (c == 'T')
-           *bptr = TRUE;
-       else if (c == 'F')
-           *bptr = FALSE;
-       continue;
+               mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
+                   prompt);
+               c = getanswer("\nTF", TRUE);
+               if (c == 'T')
+                       *bptr = TRUE;
+               else
+                       if (c == 'F')
+                               *bptr = FALSE;
+               continue;
        }
 }
-/*\f*/
-/************************************************************************
-/
-/ FUNCTION NAME: monstlist()
-/
-/ FUNCTION: print a monster listing
-/
-/ AUTHOR: E. A. Estes, 2/27/86
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: puts(), fread(), fseek(), printf()
-/
-/ GLOBAL INPUTS: Curmonster, *Monstfp
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/      Read monster file, and print a monster listing on standard output.
-/
-/************************************************************************/
-
-monstlist()
+
+void
+monstlist(void)
 {
-register int   count = 0;              /* count in file */
-
-    puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
-    fseek(Monstfp, 0L, 0);
-    while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
-       printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
-           Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
-           Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
-           Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
+       int     count = 0;      /* count in file */
+
+       puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
+       fseek(Monstfp, 0L, SEEK_SET);
+       while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
+               printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
+                   Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
+                   Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
+                   Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
 }
-/*\f*/
-/************************************************************************
-/
-/ FUNCTION NAME: scorelist()
-/
-/ FUNCTION: print player score board
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: fread(), fopen(), printf(), fclose()
-/
-/ GLOBAL INPUTS: 
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/      Read the scoreboard file and print the contents.
-/
-/************************************************************************/
-
-scorelist()
-{
-struct scoreboard      sbuf;   /* for reading entries */
-register FILE  *fp;            /* to open the file */
 
-    if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
-       {
-       while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
-           printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
-               sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
-       fclose(fp);
+void
+scorelist(void)
+{
+       struct scoreboard sbuf; /* for reading entries */
+       FILE   *fp;             /* to open the file */
+
+       if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
+               while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
+                       printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
+                           sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
+               fclose(fp);
        }
 }
-/*\f*/
-/************************************************************************
-/
-/ FUNCTION NAME: activelist()
-/
-/ FUNCTION: print list of active players to standard output
-/
-/ AUTHOR: E. A. Estes, 3/7/86
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
-/
-/ GLOBAL INPUTS: Other, *Playersfp
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/      Read player file, and print list of active records to standard output.
-/
-/************************************************************************/
-
-activelist()
+
+void
+activelist(void)
 {
-    fseek(Playersfp, 0L, 0);
-    printf("Current characters on file are:\n\n");
+       fseek(Playersfp, 0L, SEEK_SET);
+       printf("Current characters on file are:\n\n");
 
-    while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
-       if (Other.p_status != S_NOTUSED)
-           printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
-               Other.p_name, Other.p_login, Other.p_level,
-               descrtype(&Other, FALSE), descrstatus(&Other));
+       while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
+               if (Other.p_status != S_NOTUSED)
+                       printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
+                           Other.p_name, Other.p_login, Other.p_level,
+                           descrtype(&Other, FALSE), descrstatus(&Other));
 
 }
-/*\f*/
-/************************************************************************
-/
-/ FUNCTION NAME: purgeoldplayers()
-/
-/ FUNCTION: purge inactive players from player file
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
-/
-/ GLOBAL INPUTS: Other, *Playersfp
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/      Delete characters which have not been used with the last
-/      three weeks.
-/
-/************************************************************************/
-
-purgeoldplayers()
+
+void
+purgeoldplayers(void)
 {
-int    today;          /* day of year for today */
-int    daysold;        /* how many days since the character has been used */
-long   ltime;          /* time in seconds */
-long   loc = 0L;       /* location in file */
+       int     today;          /* day of year for today */
+       int     daysold;        /* how many days since the character has been
+                                * used */
+       time_t  ltime;          /* time in seconds */
+       long    loc = 0L;       /* location in file */
 
-    time(&ltime);
-    today = localtime(&ltime)->tm_yday;
+       time(&ltime);
+       today = localtime(&ltime)->tm_yday;
 
-    for (;;)
-       {
-       fseek(Playersfp, loc, 0);
-       if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
-           break;
+       for (;;) {
+               fseek(Playersfp, loc, SEEK_SET);
+               if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
+                       break;
 
-       daysold = today - Other.p_lastused;
-       if (daysold < 0)
-           daysold += 365;
+               daysold = today - Other.p_lastused;
+               if (daysold < 0)
+                       daysold += 365;
 
-       if (daysold > N_DAYSOLD)
-           /* player hasn't been used in a while; delete */
-           freerecord(&Other, loc);
+               if (daysold > N_DAYSOLD)
+                       /* player hasn't been used in a while; delete */
+                       freerecord(&Other, loc);
 
-       loc += SZ_PLAYERSTRUCT;
+               loc += SZ_PLAYERSTRUCT;
        }
 }
-/*\f*/
-/************************************************************************
-/
-/ FUNCTION NAME: enterscore()
-/
-/ FUNCTION: enter player into scoreboard
-/
-/ AUTHOR: E. A. Estes, 12/4/85
-/
-/ ARGUMENTS: none
-/
-/ RETURN VALUE: none
-/
-/ MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(), 
-/      strcpy(), fwrite(), descrtype()
-/
-/ GLOBAL INPUTS: Player
-/
-/ GLOBAL OUTPUTS: none
-/
-/ DESCRIPTION:
-/      The scoreboard keeps track of the highest character on a
-/      per-login basis.
-/      Search the scoreboard for an entry for the current login,
-/      if an entry is found, and it is lower than the current player,
-/      replace it, otherwise create an entry.
-/
-/************************************************************************/
-
-enterscore()
-{
-struct scoreboard sbuf;                /* buffer to read in scoreboard entries */
-FILE   *fp;                            /* to open scoreboard file */
-long   loc = 0L;                       /* location in scoreboard file */
-bool   found = FALSE;                  /* set if we found an entry for this login */
 
-    if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
-       {
-       while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
-           if (strcmp(Player.p_login, sbuf.sb_login) == 0)
-               {
-               found = TRUE;
-               break;
-               }
-           else
-               loc += SZ_SCORESTRUCT;
-       }
-    else
-       {
-       error(_PATH_SCORE);
-       /*NOTREACHED*/
+void
+enterscore(void)
+{
+       struct scoreboard sbuf; /* buffer to read in scoreboard entries */
+       FILE   *fp;             /* to open scoreboard file */
+       long    loc = 0L;       /* location in scoreboard file */
+       bool    found = FALSE;  /* set if we found an entry for this login */
+
+       if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
+               while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
+                       if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
+                               found = TRUE;
+                               break;
+                       } else
+                               loc += SZ_SCORESTRUCT;
+       } else {
+               error(_PATH_SCORE);
+               /* NOTREACHED */
        }
 
-    /*
-     * At this point, 'loc' will either indicate a point beyond
-     * the end of file, or the place where the previous entry
-     * was found.
-     */
+       /*
+         * At this point, 'loc' will either indicate a point beyond
+         * the end of file, or the place where the previous entry
+         * was found.
+         */
 
-    if ((!found) || Player.p_level > sbuf.sb_level)
-       /* put new entry in for this login */
+       if ((!found) || Player.p_level > sbuf.sb_level)
+               /* put new entry in for this login */
        {
-       strcpy(sbuf.sb_login, Player.p_login);
-       strcpy(sbuf.sb_name, Player.p_name);
-       sbuf.sb_level = Player.p_level;
-       strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
+               strcpy(sbuf.sb_login, Player.p_login);
+               strcpy(sbuf.sb_name, Player.p_name);
+               sbuf.sb_level = Player.p_level;
+               strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
        }
-
-    /* update entry */
-    fseek(fp, loc, 0);
-    fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
-    fclose(fp);
+       /* update entry */
+       fseek(fp, loc, SEEK_SET);
+       fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
+       fclose(fp);
 }