-struct mkroom rooms[MAXNROFROOMS+1];
-coord doors[DOORMAX];
-#endif QUEST
-struct monst *fmon = 0;
-struct trap *ftrap = 0;
-struct gold *fgold = 0;
-struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
- *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
- *uleft = 0, *uchain = 0, *uball = 0;
-struct flag flags;
-struct you u;
-struct monst youmonst; /* dummy; used as return value for boomhit */
-
-xchar dlevel = 1;
-xchar xupstair, yupstair, xdnstair, ydnstair;
-char *save_cm = 0, *killer, *nomovemsg;
-
-long moves = 1;
-long wailmsg = 0;
-
-int multi = 0;
-char genocided[60];
-char fut_geno[60];
-
-xchar curx,cury;
-xchar seelx, seehx, seely, seehy; /* corners of lit room */
-
-coord bhitpos;
-
-char quitchars[] = " \r\n\033";
+struct mkroom rooms[MAXNROFROOMS + 1];
+coord doors[DOORMAX];
+#endif /* QUEST */
+struct monst *fmon = 0;
+struct trap *ftrap = 0;
+struct gold *fgold = 0;
+struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, *uarm2 = 0,
+ *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, *uleft = 0,
+ *uchain = 0, *uball = 0;
+struct flag flags;
+struct you u;
+struct monst youmonst; /* dummy; used as return value for boomhit */
+
+xchar dlevel = 1;
+xchar xupstair, yupstair, xdnstair, ydnstair;
+char *save_cm = 0;
+const char *killer, *nomovemsg;
+
+long moves = 1;
+long wailmsg = 0;
+
+int multi = 0;
+char genocided[60];
+char fut_geno[60];
+
+xchar curx, cury;
+xchar seelx, seehx, seely, seehy; /* corners of lit room */
+
+coord bhitpos;
+
+const char quitchars[] = " \r\n\033";