-/* global.c Larn is copyrighted 1986 by Noah Morgan.
- *
- * raiselevel() subroutine to raise the player one level
- * loselevel() subroutine to lower the player by one level
- * raiseexperience(x) subroutine to increase experience points
- * loseexperience(x) subroutine to lose experience points
- * losehp(x) subroutine to remove hit points from the player
- * losemhp(x) subroutine to remove max # hit points from the player
- * raisehp(x) subroutine to gain hit points
- * raisemhp(x) subroutine to gain maximum hit points
- * losespells(x) subroutine to lose spells
- * losemspells(x) subroutine to lose maximum spells
- * raisespells(x) subroutine to gain spells
- * raisemspells(x) subroutine to gain maximum spells
- * recalc() function to recalculate the armor class of the player
- * makemonst(lev) function to return monster number for a randomly selected monster
- * positionplayer() function to be sure player is not in a wall
- * quit() subroutine to ask if the player really wants to quit
+/*
+ * global.c Larn is copyrighted 1986 by Noah Morgan.
+ *
+ * raiselevel() subroutine to raise the player one level
+ * loselevel() subroutine to lower the player by one level
+ * raiseexperience(x) subroutine to increase experience points
+ * loseexperience(x) subroutine to lose experience points
+ * losehp(x) subroutine to remove hit points from the player
+ * losemhp(x) subroutine to remove max # hit points from the player
+ * raisehp(x) subroutine to gain hit points
+ * raisemhp(x) subroutine to gain maximum hit points
+ * losespells(x) subroutine to lose spells
+ * losemspells(x) subroutine to lose maximum spells
+ * raisespells(x) subroutine to gain spells
+ * raisemspells(x) subroutine to gain maximum spells
+ * recalc() function to recalculate the armor class of the player
+ * makemonst(lev) function to return monster number for a randomly
+ * selected monster
+ * positionplayer() function to be sure player is not in a wall
+ * quit() subroutine to ask if the player really wants to quit