-/* $NetBSD: monop.h,v 1.10 1999/09/30 18:01:32 jsm Exp $ */
+/* $NetBSD: monop.h,v 1.19 2009/08/12 08:10:49 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
#define N_SQRS 40 /* number of squares on board */
#define MAX_PL 9 /* maximum number of players */
#define MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property */
+#define N_HOUSE 32 /* total number of houses available */
+#define N_HOTEL 12 /* total number of hotels available */
/* square type numbers */
#define PRPTY 0 /* normal property */
#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
#define printline() printf("------------------------------\n")
-#define sqnum(sqp) (sqp - board)
-#define swap(A1,A2) if ((A1) != (A2)) { \
- (A1) ^= (A2); \
- (A2) ^= (A1); \
- (A1) ^= (A2); \
- }
+#define sqnum(sqp) ((short)(sqp - board))
struct sqr_st { /* structure for square */
const char *name; /* place name */
short loc; /* location on board */
short in_jail; /* count of turns in jail */
int money; /* amount of money */
- OWN *own_list; /* start of propery list */
+ OWN *own_list; /* start of property list */
};
typedef struct plr_st PLAY;
typedef struct prp_st RR_S;
typedef struct prp_st UTIL_S;
+extern bool trading, spec, fixing, told_em;
+
+extern const char *const yncoms[], *name_list[], *const lucky_mes[];
+
+extern int num_play, player, num_doub, num_luck;
+
+extern void (*const func[])(void);
+
+/*extern MON mon[N_MON];*/
+
+extern PLAY *play, *cur_p;
+
+extern PROP prop[N_PROP];
+
+/*extern RR_S rr[N_RR];*/
+
+extern SQUARE board[N_SQRS + 1];
+
+/*extern UTIL_S util[2];*/
+
/* cards.c */
-void init_decks __P((void));
-void get_card __P((DECK *));
+void ret_card(PLAY *);
/* execute.c */
-void execute __P((int));
-void do_move __P((void));
-void move __P((int));
-void save __P((void));
-void restore __P((void));
-int rest_f __P((const char *));
+void execute(int);
+void do_move(void);
+void move(int);
+void save(void);
+void restore(void);
+int rest_f(const char *);
/* getinp.c */
-int getinp __P((const char *, const char *const []));
+int getinp(const char *, const char *const []);
/* houses.c */
-void buy_houses __P((void));
-void sell_houses __P((void));
+void buy_houses(void);
+void sell_houses(void);
/* jail.c */
-void card __P((void));
-void ret_card __P((PLAY *));
-void pay __P((void));
-int move_jail __P((int, int ));
-void printturn __P((void));
+void card(void);
+void pay(void);
+int move_jail(int, int );
+void printturn(void);
/* misc.c */
-int getyn __P((const char *));
-void notify __P((void));
-void next_play __P((void));
-int get_int __P((const char *));
-void set_ownlist __P((int));
-void is_monop __P((MON *, int));
-void is_not_monop __P((MON *));
-void list __P((void));
-void list_all __P((void));
-void quit __P((void));
+int getyn(const char *);
+void notify(void);
+void next_play(void);
+int get_int(const char *);
+void set_ownlist(int);
+void is_not_monop(MON *);
+void list(void);
+void list_all(void);
+void quit(void);
/* morg.c */
-void mortgage __P((void));
-void unmortgage __P((void));
-void force_morg __P((void));
+void mortgage(void);
+void unmortgage(void);
+void force_morg(void);
/* print.c */
-void printboard __P((void));
-void where __P((void));
-void printsq __P((int, bool));
-void printhold __P((int));
+void printboard(void);
+void where(void);
+void printsq(int, bool);
+void printhold(int);
/* prop.c */
-void buy __P((int, SQUARE *));
-void add_list __P((int, OWN **, int));
-void del_list __P((int, OWN **, short));
-void bid __P((void));
-int prop_worth __P((PLAY *));
+void buy(int, SQUARE *);
+void add_list(int, OWN **, int);
+void del_list(int, OWN **, short);
+void bid(void);
+int prop_worth(PLAY *);
/* rent.c */
-void rent __P((SQUARE *));
+void rent(SQUARE *);
/* roll.c */
-int roll __P((int, int));
+int roll(int, int);
/* spec.c */
-void inc_tax __P((void));
-void goto_jail __P((void));
-void lux_tax __P((void));
-void cc __P((void));
-void chance __P((void));
+void inc_tax(void);
+void goto_jail(void);
+void lux_tax(void);
+void cc(void);
+void chance(void);
/* trade.c */
-void trade __P((void));
-void resign __P((void));
+void trade(void);
+void resign(void);