-/* $NetBSD: extern.c,v 1.4 1997/10/12 14:09:56 lukem Exp $ */
+/* $NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
+ * 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
#if 0
static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: extern.c,v 1.4 1997/10/12 14:09:56 lukem Exp $");
+__RCSID("$NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $");
#endif
#endif /* not lint */
-# include "robots.h"
+#include "robots.h"
-bool Dead; /* Player is now dead */
-bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
-bool Jump = FALSE; /* Jump while running, counting, or waiting */
-bool Newscore; /* There was a new score added */
-#ifdef FANCY
-bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
-#endif
-bool Real_time = FALSE; /* Play in real time? */
-bool Running = FALSE; /* Currently in the middle of a run */
-#ifdef FANCY
-bool Stand_still = FALSE; /* Auto play for standing still pattern */
+bool Real_time = false; /* Play in real time? */
+bool Auto_bot = false; /* Automatic mover */
+bool Jump = false; /* Jump while running, counting, or waiting */
+bool Teleport = false; /* Teleport automatically when player must */
+
+bool Dead; /* Player is now dead */
+bool Running = false; /* Currently in the middle of a run */
+bool Waiting; /* Player is waiting for end */
+bool Newscore; /* There was a new score added */
+bool Was_bonus = false; /* Was a bonus last level */
+bool Full_clear = true; /* Lots of junk for init_field to clear */
+
+#ifdef FANCY
+bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */
+bool Stand_still = false; /* Auto play for standing still pattern */
#endif
-bool Teleport = FALSE; /* Teleport automatically when player must */
-bool Waiting; /* Player is waiting for end */
-bool Was_bonus = FALSE; /* Was a bonus last level */
-char Cnt_move; /* Command which has preceded the count */
-char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
-char *Next_move; /* Next move to be used in the pattern */
-char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
-char Run_ch; /* Character for the direction we are running */
+char Cnt_move; /* Command which has preceded the count */
+char Run_ch; /* Character for the direction we are running */
+
+char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */
+
+const char *Next_move; /* Next move to be used in the pattern */
+const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
+
+int Count = 0; /* Command count */
+int Level; /* Current level */
+int Num_robots; /* Number of robots left */
+int Num_scrap; /* Number of scrap heaps */
+int Num_scores; /* Number of scores posted */
+int Num_games; /* Number of games to play */
+int Start_level = 1; /* Level on which to start */
+int Wait_bonus; /* bonus for waiting */
-int Count = 0; /* Command count */
-int Level; /* Current level */
-int Num_robots; /* Number of robots left */
-int Num_scores; /* Number of scores posted */
-int Score; /* Current score */
-int Start_level = 1; /* Level on which to start */
-int Wait_bonus; /* bonus for waiting */
+uint32_t Score; /* Current score */
-COORD Max; /* Max area robots take up */
-COORD Min; /* Min area robots take up */
-COORD My_pos; /* Player's current position */
-COORD Robots[MAXROBOTS]; /* Robots' current positions */
+COORD Max; /* Max area robots take up */
+COORD Min; /* Min area robots take up */
+COORD My_pos; /* Player's current position */
+COORD Robots[MAXROBOTS]; /* Robots' current positions */
+COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
jmp_buf End_move; /* Jump to on Real_time */