-static void cloak(PLAYER *);
-static void face(PLAYER *, int);
-static void fire(PLAYER *, int);
-static void fire_slime(PLAYER *, int);
-static void move_player(PLAYER *, int);
-static void pickup(PLAYER *, int, int, int, int);
-static void scan(PLAYER *);
+static void cloak(PLAYER *);
+static void turn_player(PLAYER *, int);
+static void fire(PLAYER *, int);
+static void fire_slime(PLAYER *, int);
+static void move_player(PLAYER *, int);
+static void pickup(PLAYER *, int, int, int, int);
+static void scan(PLAYER *);