-.\" $NetBSD: worm.6,v 1.7 2001/08/29 23:25:58 jsm Exp $
+.\" $NetBSD: worm.6,v 1.11 2004/01/01 16:06:57 jsm Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
.\" 2. Redistributions in binary form must reproduce the above copyright
.\" notice, this list of conditions and the following disclaimer in the
.\" documentation and/or other materials provided with the distribution.
-.\" 3. All advertising materials mentioning features or use of this software
-.\" must display the following acknowledgement:
-.\" This product includes software developed by the University of
-.\" California, Berkeley and its contributors.
-.\" 4. Neither the name of the University nor the names of its contributors
+.\" 3. Neither the name of the University nor the names of its contributors
.\" may be used to endorse or promote products derived from this software
.\" without specific prior written permission.
.\"
.Op Ar size
.Sh DESCRIPTION
In
-.Nm "" ,
+.Nm ,
you are a little worm, your body is the "o"'s on the screen
-and your head is the "@". You move with the hjkl keys and the arrow
-keys (as in the game
-snake). If you don't press any keys, you continue in the direction you
-last moved. The upper case HJKL keys move you as if you had pressed
+and your head is the "@".
+You move with the hjkl keys and the arrow keys (as in the game snake).
+If you don't press any keys, you continue in the direction you last moved.
+The upper case HJKL keys move you as if you had pressed
several (9 for HL and 5 for JK) of the corresponding lower case key
(unless you run into a digit, then it stops).
.Pp
On the screen you will see a digit, if your worm eats the digit is will
grow longer, the actual amount longer depends on which digit it was
-that you ate. The object of the game is to see how long you can make
-the worm grow.
+that you ate.
+The object of the game is to see how long you can make the worm grow.
.Pp
The game ends when the worm runs into either the sides of the screen,
-or itself. The current score (how much the worm has grown) is kept in
-the upper left corner of the screen.
+or itself.
+The current score (how much the worm has grown) is kept in
+the upper right corner of the screen.
.Pp
The optional argument, if present, is the initial length of the worm.