-# define PRPTY 0 /* normal property */
-# define RR 1 /* railroad */
-# define UTIL 2 /* water works - electric co */
-# define SAFE 3 /* safe spot */
-# define CC 4 /* community chest */
-# define CHANCE 5 /* chance (surprise!!!) */
-# define INC_TAX 6 /* Income tax */
-# define GOTO_J 7 /* Go To Jail! */
-# define LUX_TAX 8 /* Luxury tax */
-# define IN_JAIL 9 /* In jail */
-
-# define JAIL 40 /* JAIL square number */
-
-# define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
-# define printline() printf("------------------------------\n")
-# define sqnum(sqp) (sqp - board)
-# define swap(A1,A2) if ((A1) != (A2)) { \
+#define PRPTY 0 /* normal property */
+#define RR 1 /* railroad */
+#define UTIL 2 /* water works - electric co */
+#define SAFE 3 /* safe spot */
+#define CC 4 /* community chest */
+#define CHANCE 5 /* chance (surprise!!!) */
+#define INC_TAX 6 /* Income tax */
+#define GOTO_J 7 /* Go To Jail! */
+#define LUX_TAX 8 /* Luxury tax */
+#define IN_JAIL 9 /* In jail */
+
+#define JAIL 40 /* JAIL square number */
+
+#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
+#define printline() printf("------------------------------\n")
+#define sqnum(sqp) (sqp - board)
+#define swap(A1,A2) if ((A1) != (A2)) { \