]> git.cameronkatri.com Git - bsdgames-darwin.git/blobdiff - battlestar/init.c
Rename com#.c to command#.c to avoid conflicts with those file basenames
[bsdgames-darwin.git] / battlestar / init.c
index ff22ead071acfc2281dd483ad7eda815f0434669..9670ea84941bbb5d1f46254f4d8c9e2c73fd32ce 100644 (file)
@@ -1,6 +1,8 @@
+/*     $NetBSD: init.c,v 1.12 2000/09/09 09:37:58 jsm Exp $    */
+
 /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1983, 1993
+ *     The Regents of the University of California.  All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * SUCH DAMAGE.
  */
 
+#include <sys/cdefs.h>
 #ifndef lint
-static char sccsid[] = "@(#)init.c     5.5 (Berkeley) 2/27/91";
-#endif /* not lint */
+#if 0
+static char sccsid[] = "@(#)init.c     8.4 (Berkeley) 4/30/95";
+#else
+__RCSID("$NetBSD: init.c,v 1.12 2000/09/09 09:37:58 jsm Exp $");
+#endif
+#endif                         /* not lint */
+
+#include "extern.h"
 
-#include <sys/types.h>
-#include "externs.h"
-#include <pwd.h>
+static int checkout __P((const char *));
+static const char *getutmp __P((void));
+static int wizard __P((const char *));
 
-initialize(startup)
-       char startup;
+void
+initialize(filename)
+       const char   *filename;
 {
-       register struct objs *p;
-       void die();
+       const struct objs *p;
+       char *savefile;
 
        puts("Version 4.2, fall 1984.");
        puts("First Adventure game written by His Lordship, the honorable");
        puts("Admiral D.W. Riggle\n");
+       location = dayfile;
        srand(getpid());
-       getutmp(uname);
+       username = getutmp();
        wordinit();
-       if (startup) {
-               location = dayfile;
+       if (filename == NULL) {
                direction = NORTH;
-               time = 0;
+               ourtime = 0;
                snooze = CYCLE * 1.5;
                position = 22;
                setbit(wear, PAJAMAS);
@@ -62,22 +72,29 @@ initialize(startup)
                torps = TORPEDOES;
                for (p = dayobjs; p->room != 0; p++)
                        setbit(location[p->room].objects, p->obj);
-       } else
-               restore();
-       wiz = wizard(uname);
-       signal(SIGINT, die);
+       } else {
+               savefile = save_file_name(filename, strlen(filename));
+               restore(savefile);
+               free(savefile);
+       }
+       wiz = wizard(username);
+       signal(SIGINT, diesig);
 }
 
-getutmp(uname)
-       char *uname;
+static const char *
+getutmp()
 {
        struct passwd *ptr;
 
        ptr = getpwuid(getuid());
-       strcpy(uname, ptr ? ptr->pw_name : "");
+       if (ptr == NULL)
+               return "";
+       else
+               return strdup(ptr->pw_name);
 }
 
-char *list[] = {       /* hereditary wizards */
+/* Hereditary wizards.  A configuration file might make more sense. */
+static const char *const list[] = {
        "riggle",
        "chris",
        "edward",
@@ -88,27 +105,29 @@ char *list[] = {   /* hereditary wizards */
        0
 };
 
-char *badguys[] = {
+static const char *const badguys[] = {
        "wnj",
        "root",
        "ted",
        0
 };
 
+static int
 wizard(uname)
-       char *uname;
+       const char   *uname;
 {
-       char flag;
+       int     flag;
 
-       if (flag = checkout(uname))
+       if ((flag = checkout(uname)) != 0)
                printf("You are the Great wizard %s.\n", uname);
        return flag;
 }
 
+static int
 checkout(uname)
-       register char *uname;
+       const char   *uname;
 {
-       register char **ptr;
+       const char  *const *ptr;
 
        for (ptr = list; *ptr; ptr++)
                if (strcmp(*ptr, uname) == 0)
@@ -116,10 +135,10 @@ checkout(uname)
        for (ptr = badguys; *ptr; ptr++)
                if (strcmp(*ptr, uname) == 0) {
                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
-                               uname);
+                           uname);
                        CUMBER = 3;
                        WEIGHT = 9;     /* that'll get him! */
-                       clock = 10;
+                       ourclock = 10;
                        setbit(location[7].objects, WOODSMAN);  /* viper room */
                        setbit(location[20].objects, WOODSMAN); /* laser " */
                        setbit(location[13].objects, DARK);     /* amulet " */