+/* $NetBSD: init.c,v 1.12 2000/09/09 09:37:58 jsm Exp $ */
+
/*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* SUCH DAMAGE.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char sccsid[] = "@(#)init.c 5.5 (Berkeley) 2/27/91";
-#endif /* not lint */
+#if 0
+static char sccsid[] = "@(#)init.c 8.4 (Berkeley) 4/30/95";
+#else
+__RCSID("$NetBSD: init.c,v 1.12 2000/09/09 09:37:58 jsm Exp $");
+#endif
+#endif /* not lint */
+
+#include "extern.h"
-#include <sys/types.h>
-#include "externs.h"
-#include <pwd.h>
+static int checkout __P((const char *));
+static const char *getutmp __P((void));
+static int wizard __P((const char *));
-initialize(startup)
- char startup;
+void
+initialize(filename)
+ const char *filename;
{
- register struct objs *p;
- void die();
+ const struct objs *p;
+ char *savefile;
puts("Version 4.2, fall 1984.");
puts("First Adventure game written by His Lordship, the honorable");
puts("Admiral D.W. Riggle\n");
+ location = dayfile;
srand(getpid());
- getutmp(uname);
+ username = getutmp();
wordinit();
- if (startup) {
- location = dayfile;
+ if (filename == NULL) {
direction = NORTH;
- time = 0;
+ ourtime = 0;
snooze = CYCLE * 1.5;
position = 22;
setbit(wear, PAJAMAS);
torps = TORPEDOES;
for (p = dayobjs; p->room != 0; p++)
setbit(location[p->room].objects, p->obj);
- } else
- restore();
- wiz = wizard(uname);
- signal(SIGINT, die);
+ } else {
+ savefile = save_file_name(filename, strlen(filename));
+ restore(savefile);
+ free(savefile);
+ }
+ wiz = wizard(username);
+ signal(SIGINT, diesig);
}
-getutmp(uname)
- char *uname;
+static const char *
+getutmp()
{
struct passwd *ptr;
ptr = getpwuid(getuid());
- strcpy(uname, ptr ? ptr->pw_name : "");
+ if (ptr == NULL)
+ return "";
+ else
+ return strdup(ptr->pw_name);
}
-char *list[] = { /* hereditary wizards */
+/* Hereditary wizards. A configuration file might make more sense. */
+static const char *const list[] = {
"riggle",
"chris",
"edward",
0
};
-char *badguys[] = {
+static const char *const badguys[] = {
"wnj",
"root",
"ted",
0
};
+static int
wizard(uname)
- char *uname;
+ const char *uname;
{
- char flag;
+ int flag;
- if (flag = checkout(uname))
+ if ((flag = checkout(uname)) != 0)
printf("You are the Great wizard %s.\n", uname);
return flag;
}
+static int
checkout(uname)
- register char *uname;
+ const char *uname;
{
- register char **ptr;
+ const char *const *ptr;
for (ptr = list; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0)
for (ptr = badguys; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0) {
printf("You are the Poor anti-wizard %s. Good Luck!\n",
- uname);
+ uname);
CUMBER = 3;
WEIGHT = 9; /* that'll get him! */
- clock = 10;
+ ourclock = 10;
setbit(location[7].objects, WOODSMAN); /* viper room */
setbit(location[20].objects, WOODSMAN); /* laser " */
setbit(location[13].objects, DARK); /* amulet " */