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[bsdgames-darwin.git] / trek / help.c
index 5cf90d5b6ec60f8fb52538a5c4b935d66bfe97da..16b4716aab8ed0900e21aad9d69fbb06fbeae2b1 100644 (file)
@@ -1,4 +1,4 @@
-/*     $NetBSD: help.c,v 1.9 2009/03/31 18:48:16 christos Exp $        */
+/*     $NetBSD: help.c,v 1.13 2009/08/12 08:54:54 dholland Exp $       */
 
 /*
  * Copyright (c) 1980, 1993
@@ -34,7 +34,7 @@
 #if 0
 static char sccsid[] = "@(#)help.c     8.1 (Berkeley) 5/31/93";
 #else
-__RCSID("$NetBSD: help.c,v 1.9 2009/03/31 18:48:16 christos Exp $");
+__RCSID("$NetBSD: help.c,v 1.13 2009/08/12 08:54:54 dholland Exp $");
 #endif
 #endif /* not lint */
 
@@ -64,13 +64,13 @@ __RCSID("$NetBSD: help.c,v 1.9 2009/03/31 18:48:16 christos Exp $");
 **     to drop you.  After that, it's your problem.
 */
 
-const char     *const Cntvect[3] =
-{"first", "second", "third"};
+static const char *const Cntvect[3] = {
+       "first", "second", "third"
+};
 
 /*ARGSUSED*/
 void
-help(v)
-       int v __unused;
+help(int v __unused)
 {
        int             i;
        double          dist, x;
@@ -98,11 +98,9 @@ help(v)
 
        /* find the closest base */
        dist = TOOLARGE;
-       if (Quad[Ship.quadx][Ship.quady].bases <= 0)
-       {
+       if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
                /* there isn't one in this quadrant */
-               for (i = 0; i < Now.bases; i++)
-               {
+               for (i = 0; i < Now.bases; i++) {
                        /* compute distance */
                        dx = Now.base[i].x - Ship.quadx;
                        dy = Now.base[i].y - Ship.quady;
@@ -110,8 +108,7 @@ help(v)
                        x = sqrt(x);
 
                        /* see if better than what we already have */
-                       if (x < dist)
-                       {
+                       if (x < dist) {
                                dist = x;
                                l = i;
                        }
@@ -121,9 +118,7 @@ help(v)
                Ship.quadx = Now.base[l].x;
                Ship.quady = Now.base[l].y;
                initquad(1);
-       }
-       else
-       {
+       } else {
                dist = 0.0;
        }
 
@@ -135,25 +130,22 @@ help(v)
        x = pow(1.0 - pow(0.94, dist), 0.3333333);
 
        /* attempt to rematerialize */
-       for (i = 0; i < 3; i++)
-       {
+       for (i = 0; i < 3; i++) {
                sleep(2);
                printf("%s attempt to rematerialize ", Cntvect[i]);
-               if (franf() > x)
-               {
+               if (franf() > x) {
                        /* ok, that's good.  let's see if we can set her down */
-                       for (j = 0; j < 5; j++)
-                       {
+                       for (j = 0; j < 5; j++) {
                                dx = Etc.starbase.x + ranf(3) - 1;
                                if (dx < 0 || dx >= NSECTS)
                                        continue;
                                dy = Etc.starbase.y + ranf(3) - 1;
-                               if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
+                               if (dy < 0 || dy >= NSECTS ||
+                                   Sect[dx][dy] != EMPTY)
                                        continue;
                                break;
                        }
-                       if (j < 5)
-                       {
+                       if (j < 5) {
                                /* found an empty spot */
                                printf("succeeds\n");
                                Ship.sectx = dx;