-/* $NetBSD: wump.c,v 1.18 2005/03/21 18:45:18 jwise Exp $ */
+/* $NetBSD: wump.c,v 1.20 2006/01/19 21:20:35 garbled Exp $ */
/*
* Copyright (c) 1989, 1993
#if 0
static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: wump.c,v 1.18 2005/03/21 18:45:18 jwise Exp $");
+__RCSID("$NetBSD: wump.c,v 1.20 2006/01/19 21:20:35 garbled Exp $");
#endif
#endif /* not lint */
plural(pit_num), arrow_num);
for (;;) {
+ clear_things_in_cave();
initialize_things_in_cave();
arrows_left = arrow_num;
do {
(void)printf("Move or shoot? (m-s) ");
(void)fflush(stdout);
if (!fgets(answer, sizeof(answer), stdin)) {
- e=1;
+ e=2;
break;
}
} while (!(e = take_action()));
- if (e || !getans("\nCare to play another game? (y-n) "))
+ if (e == 2 || !getans("\nCare to play another game? (y-n) "))
exit(0);
- if (getans("In the same cave? (y-n) "))
- clear_things_in_cave();
- else
+ if (getans("In the same cave? (y-n) ") == 0)
cave_init();
}
/* NOTREACHED */
/* each time you shoot, it's more likely the wumpus moves */
static int lastchance = 2;
- if (random() % level == EASY ? 12 : 9 < (lastchance += 2)) {
+ if (random() % (level == EASY ? 12 : 9) < (lastchance += 2)) {
move_wump();
if (wumpus_loc == player_loc)
wump_kill();
for (i = 0; i < pit_num; ++i) {
do {
loc = (random() % room_num) + 1;
- } while (cave[loc].has_a_pit && cave[loc].has_a_bat);
+ } while (cave[loc].has_a_pit || cave[loc].has_a_bat);
cave[loc].has_a_pit = 1;
#ifdef DEBUG
if (debug)
(void)printf("<wumpus in room %d>\n", loc);
#endif
+ i = 0;
do {
player_loc = (random() % room_num) + 1;
- } while (player_loc == wumpus_loc || (level == HARD ?
- (link_num / room_num < 0.4 ? wump_nearby() : 0) : 0));
+ i++;
+ } while (player_loc == wumpus_loc || cave[player_loc].has_a_pit ||
+ cave[player_loc].has_a_bat || (level == HARD ?
+ (link_num / room_num < 0.4 ? wump_nearby() : 0) : 0) ||
+ (i > 100 && player_loc != wumpus_loc));
}
int