-void c_day(const char *, const char *, const char *);
-void c_game(const char *, const char *, const char *, const char *);
-void c_tty(const char *);
-const char *hour(int);
-double load(void);
-void nogamefile(void);
-void play(char **) __attribute__((__noreturn__));
-void read_config(void);
-int users(void);
+static void c_day(const char *, const char *, const char *);
+static void c_game(const char *, const char *, const char *, const char *);
+static void c_tty(const char *);
+static const char *hour(int);
+static double load(void);
+static void nogamefile(void);
+static void play(char **) __dead;
+static void read_config(void);
+static int users(void);
+
+#ifdef LOG
+static void logfile(void);
+#endif