-/* $NetBSD: header.h,v 1.14 2003/10/21 07:26:39 agc Exp $ */
+/* $NetBSD: header.h,v 1.17 2008/01/28 05:38:53 dholland Exp $ */
/* header.h Larn is copyrighted 1986 by Noah Morgan. */
#define MAXMONST 56
/* maximum # monsters in the dungeon */
#define SPNUM 38
-/* maximum number of spells in existance */
+/* maximum number of spells in existence */
#define MAXSCROLL 28
/* maximum number of scrolls that are possible */
#define MAXPOTION 35
/* this is the structure definition of the monster data */
struct monst {
- char *name;
+ const char *name;
char level;
short armorclass;
char damage;
#ifndef NODEFS
extern char VERSION, SUBVERSION;
extern u_char alpha[], beenhere[], boldon, cheat, ckpflag;
-extern u_char *class[], course[];
+extern const char *class[];
+extern u_char course[];
extern char diagfile[], helpfile[], ckpfile[], larnlevels[],
playerids[], optsfile[1024], psname[], savefilename[],
scorefile[];
extern u_char *inbuffer, is_alpha[], is_digit[];
extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY];
-extern char *levelname[], logfile[], loginname[], logname[],
- lastmonst[];
+extern const char *levelname[];
+extern char logfile[], loginname[], logname[], lastmonst[];
extern u_char *lpbuf, *lpend;
extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
extern char monstnamelist[], objnamelist[];
extern u_char nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
extern u_char nplt[], nsw[];
-extern char *objectname[], *potionhide[], *potionname[],
- *spelcode[], *spelname[], *spelmes[], aborted[],
- spelweird[MAXMONST + 8][SPNUM];
+extern const char *objectname[];
+extern const char *potionhide[], *potionname[];
+extern const char *spelcode[], *spelname[], *spelmes[];
+extern char aborted[], spelweird[MAXMONST + 8][SPNUM];
extern u_char potprob[];
extern u_char predostuff, restorflag, scprob[];
extern u_char screen[MAXX][MAXY], sex;
-extern char *speldescript[], *scrollhide[], *scrollname[];
+extern const char *speldescript[];
+extern const char *scrollhide[], *scrollname[];
extern u_char spelknow[];
extern u_char splev[], stealth[MAXX][MAXY], to_lower[], to_upper[], wizard;
extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
lastpy;
extern short nobeep, oldx, oldy, playerx, playery, level;
extern int dayplay, enable_scroll, srcount, yrepcount, userid, wisid,
- lfd, fd;
+ io_outfd, io_infd;
extern uid_t uid, euid;
extern long outstanding_taxes, skill[], gltime, c[], cbak[];
extern time_t initialtime;
#define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
/* macro to seed the random number generator */
-#define srand(x) (randx=x)
+#define seedrand(x) (randx=x)
#ifdef MACRORND
/* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
#define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)