+
+struct quad Quad[NQUADS][NQUADS];
+
+/* current sector map */
+char Sect[NSECTS][NSECTS];
+
+struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */
+
+struct Ship_struct Ship;
+struct Game_struct Game;
+struct Move_struct Move;
+struct Param_struct Param;
+struct Now_struct Now;
+struct Etc_struct Etc;
+
+int Trace;