]> git.cameronkatri.com Git - bsdgames-darwin.git/blobdiff - sail/pl_7.c
Remove extra semicolon.
[bsdgames-darwin.git] / sail / pl_7.c
index 001d4b09f37600d947507c0cc5bf0fd88617efc9..a1ad878733e4f7e609e7d196a6c17af095d0b83a 100644 (file)
@@ -1,4 +1,4 @@
-/*     $NetBSD: pl_7.c,v 1.37 2009/03/15 22:19:23 dholland Exp $       */
+/*     $NetBSD: pl_7.c,v 1.42 2011/08/26 06:18:18 dholland Exp $       */
 
 /*
  * Copyright (c) 1983, 1993
@@ -34,7 +34,7 @@
 #if 0
 static char sccsid[] = "@(#)pl_7.c     8.1 (Berkeley) 5/31/93";
 #else
-__RCSID("$NetBSD: pl_7.c,v 1.37 2009/03/15 22:19:23 dholland Exp $");
+__RCSID("$NetBSD: pl_7.c,v 1.42 2011/08/26 06:18:18 dholland Exp $");
 #endif
 #endif /* not lint */
 
@@ -46,6 +46,7 @@ __RCSID("$NetBSD: pl_7.c,v 1.37 2009/03/15 22:19:23 dholland Exp $");
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <unistd.h>
 #include "array.h"
 #include "extern.h"
 #include "player.h"
@@ -84,9 +85,10 @@ static bool obp[3];
 static bool dbp[3];
 
 int done_curses;
+static bool ingame;
 int loaded, fired, changed, repaired;
 int dont_adjust;
-int viewrow, viewcol;
+static int viewrow, viewcol;
 char movebuf[sizeof SHIP(0)->file->movebuf];
 int player;
 struct ship *ms;               /* memorial structure, &cc->ship[player] */
@@ -151,9 +153,23 @@ initscreen(void)
        /*
         * Define esc-x keys
         */
+#if 0
        for (ch = 0; ch < 127; ch++) {
-               define_esc_key(ch);
+               if (ch != '[' && ch != 'O') {
+                       define_esc_key(ch);
+               }
        }
+#else
+       (void)ch;
+       (void)define_esc_key;
+#endif
+
+       keypad(stdscr, 1);
+       keypad(view_w, 1);
+       keypad(slot_w, 1);
+       keypad(scroll_w, 1);
+       keypad(stat_w, 1);
+       keypad(turn_w, 1);
 
        done_curses++;
 }
@@ -163,13 +179,140 @@ cleanupscreen(void)
 {
        /* alarm already turned off */
        if (done_curses) {
-               wmove(scroll_w, SCROLL_Y - 1, 0);
-               wclrtoeol(scroll_w);
-               display_redraw();
+               if (ingame) {
+                       wmove(scroll_w, SCROLL_Y - 1, 0);
+                       wclrtoeol(scroll_w);
+                       display_redraw();
+               } else {
+                       move(LINES-1, 0);
+                       clrtoeol();
+               }
                endwin();
        }
 }
 
+////////////////////////////////////////////////////////////
+// curses utility functions
+
+/*
+ * fill to eol with spaces
+ * (useful with A_REVERSE since cleartoeol() does not clear to reversed)
+ */
+static void
+filltoeol(void)
+{
+       int x;
+
+       for (x = getcurx(stdscr); x < COLS; x++) {
+               addch(' ');
+       }
+}
+
+/*
+ * Add a maybe-selected string.
+ *
+ * Place strings starting at (Y0, X0); this is string ITEM; CURITEM
+ * is the selected one; WIDTH is the total width. STR is the string.
+ */
+static void
+mvaddselstr(int y, int x0, int item, int curitem,
+           size_t width, const char *str)
+{
+       size_t i, len;
+
+       len = strlen(str);
+
+       move(y, x0);
+       if (curitem == item) {
+               attron(A_REVERSE);
+       }
+       addstr(str);
+       if (curitem == item) {
+               for (i=len; i<width; i++) {
+                       addch(' ');
+               }
+               attroff(A_REVERSE);
+       }
+}
+
+/*
+ * Likewise but a printf.
+ */
+static void __printflike(6, 7)
+mvselprintw(int y, int x0, int item, int curitem,
+           size_t width, const char *fmt, ...)
+{
+       va_list ap;
+       size_t x;
+
+       move(y, x0);
+       if (curitem == item) {
+               attron(A_REVERSE);
+       }
+       va_start(ap, fmt);
+       vwprintw(stdscr, fmt, ap);
+       va_end(ap);
+       if (curitem == item) {
+               for (x = getcurx(stdscr); x < x0 + width; x++) {
+                       addch(' ');
+               }
+               attroff(A_REVERSE);
+       }
+}
+
+/*
+ * Move up by 1, scrolling if needed.
+ */
+static void
+up(int *posp, int *scrollp)
+{
+       if (*posp > 0) {
+               (*posp)--;
+       }
+       if (scrollp != NULL) {
+               if (*posp < *scrollp) {
+                       *scrollp = *posp;
+               }
+       }
+}
+
+/*
+ * Move down by 1, scrolling if needed. MAX is the total number of
+ * items; VISIBLE is the number that can be visible at once.
+ */
+static void
+down(int *posp, int *scrollp, int max, int visible)
+{
+       if (max > 0 && *posp < max - 1) {
+               (*posp)++;
+       }
+       if (scrollp != NULL) {
+               if (*posp > *scrollp + visible - 1) {
+                       *scrollp = *posp - visible + 1;
+               }
+       }
+}
+
+/*
+ * Complain briefly.
+ */
+static void __printflike(3, 4)
+oops(int y, int x, const char *fmt, ...)
+{
+       int oy, ox;
+       va_list ap;
+
+       oy = getcury(stdscr);
+       ox = getcurx(stdscr);
+       move(y, x);
+       va_start(ap, fmt);
+       vwprintw(stdscr, fmt, ap);
+       va_end(ap);
+       move(oy, ox);
+       wrefresh(stdscr);
+       sleep(1);
+}
+
 ////////////////////////////////////////////////////////////
 // scrolling message area
 
@@ -291,7 +434,7 @@ Msg(const char *fmt, ...)
        scrollarea_add(buf);
 }
 
-void
+static void
 prompt(const char *p, struct ship *ship)
 {
        static char buf[BUFSIZ];
@@ -709,3 +852,738 @@ display_adjust_view(void)
        else if (mf->col > viewcol + (VIEW_X - VIEW_X/8))
                viewcol = mf->col - VIEW_X/8;
 }
+
+////////////////////////////////////////////////////////////
+// starting game
+
+static bool shipselected;
+static int loadpos;
+
+static int
+nextload(int load)
+{
+       switch (load) {
+           case L_ROUND: return L_GRAPE;
+           case L_GRAPE: return L_CHAIN;
+           case L_CHAIN: return L_DOUBLE;
+           case L_DOUBLE: return L_ROUND;
+       }
+       return L_ROUND;
+}
+
+static int
+loadbychar(int ch)
+{
+       switch (ch) {
+           case 'r': return L_ROUND;
+           case 'g': return L_GRAPE;
+           case 'c': return L_CHAIN;
+           case 'd': return L_DOUBLE;
+       }
+       return L_ROUND;
+}
+
+static const char *
+loadstr(int load)
+{
+       switch (load) {
+           case L_ROUND: return "round";
+           case L_GRAPE: return "grape";
+           case L_CHAIN: return "chain";
+           case L_DOUBLE: return "double";
+       }
+       return "???";
+}
+
+static void
+displayshiplist(void)
+{
+       struct ship *sp;
+       int which;
+
+       erase();
+
+       attron(A_BOLD);
+       mvaddstr(1, 4, cc->name);
+       attroff(A_BOLD);
+
+       which = 0;
+       foreachship(sp) {
+               mvselprintw(which + 3, 4, which, player, 60,
+                           "  %2d:  %-10s %-15s  (%-2d pts)   %s",
+                           sp->file->index,
+                           countryname[sp->nationality],
+                           sp->shipname,
+                           sp->specs->pts,
+                           saywhat(sp, 1));
+               which++;
+       }
+
+       if (!shipselected) {
+               mvaddstr(15, 4, "Choose your ship");
+               move(player + 3, 63);
+       } else {
+               mvselprintw(15, 4, 0, loadpos, 32,
+                           "Initial left broadside: %s", loadstr(mf->loadL));
+               mvselprintw(16, 4, 1, loadpos, 32,
+                           "Initial right broadside: %s", loadstr(mf->loadR));
+               mvselprintw(17, 4, 2, loadpos, 32, "Set sail");
+               move(loadpos+15, 35);
+       }
+
+       wrefresh(stdscr);
+}
+
+static int
+pickship(void)
+{
+       struct File *fp;
+       struct ship *sp;
+       bool done;
+       int ch;
+
+       for (;;) {
+               foreachship(sp)
+                       if (sp->file->captain[0] == 0 && !sp->file->struck
+                           && sp->file->captured == 0)
+                               break;
+               if (sp >= ls) {
+                       return -1;
+               }
+               player = sp - SHIP(0);
+               if (randomize) {
+                       /* nothing */
+               } else {
+                       done = false;
+                       while (!done) {
+                               displayshiplist();
+
+                               ch = getch();
+                               switch (ch) {
+                                   case 12 /*^L*/:
+                                       clear();
+                                       break;
+                                   case '\r':
+                                   case '\n':
+                                       done = true;
+                                       break;
+                                   case 7 /*^G*/:
+                                   case 8 /*^H*/:
+                                   case 27 /*ESC*/:
+                                   case 127 /*^?*/:
+                                       beep();
+                                       break;
+                                   case 16 /*^P*/:
+                                   case KEY_UP:
+                                       up(&player, NULL);
+                                       break;
+                                   case 14 /*^N*/:
+                                   case KEY_DOWN:
+                                       down(&player, NULL, cc->vessels,
+                                            cc->vessels);
+                                       break;
+                                   default:
+                                       beep();
+                                       break;
+                               }
+                       }
+               }
+               if (player < 0)
+                       continue;
+               if (Sync() < 0)
+                       leave(LEAVE_SYNC);
+               fp = SHIP(player)->file;
+               if (fp->captain[0] || fp->struck || fp->captured != 0)
+                       oops(16, 4, "That ship is taken.");
+               else
+                       break;
+       }
+       return 0;
+}
+
+static void
+pickload(void)
+{
+       bool done;
+       int ch;
+
+       mf->loadL = L_ROUND;
+       mf->loadR = L_ROUND;
+
+       loadpos = 0;
+       done = false;
+       while (!done) {
+               displayshiplist();
+
+               ch = getch();
+               switch (ch) {
+                   case 12 /*^L*/:
+                       clear();
+                       break;
+                   case 'r':
+                   case 'g':
+                   case 'c':
+                   case 'd':
+                       switch (loadpos) {
+                           case 0: mf->loadL = loadbychar(ch); break;
+                           case 1: mf->loadR = loadbychar(ch); break;
+                           case 2: beep(); break;
+                       }
+                       break;
+                   case '\r':
+                   case '\n':
+                       switch (loadpos) {
+                           case 0: mf->loadL = nextload(mf->loadL); break;
+                           case 1: mf->loadR = nextload(mf->loadR); break;
+                           case 2: done = true; break;
+                       }
+                       break;
+                   case 7 /*^G*/:
+                   case 8 /*^H*/:
+                   case 27 /*ESC*/:
+                   case 127 /*^?*/:
+                       beep();
+                       break;
+                   case 16 /*^P*/:
+                   case KEY_UP:
+                       up(&loadpos, NULL);
+                       break;
+                   case 14 /*^N*/:
+                   case KEY_DOWN:
+                       down(&loadpos, NULL, 3, 3);
+                       break;
+                   default:
+                       beep();
+                       break;
+               }
+       }
+       mf->readyR = R_LOADED|R_INITIAL;
+       mf->readyL = R_LOADED|R_INITIAL;
+}
+
+static void
+startgame(void)
+{
+
+       ingame = true;
+       shipselected = false;
+
+       pl_main_init();
+
+       hasdriver = sync_exists(game);
+       if (sync_open() < 0) {
+               oops(21, 10, "syncfile: %s", strerror(errno));
+               pl_main_uninit();
+               ingame = false;
+               return;
+       }
+
+       if (hasdriver) {
+               mvaddstr(21, 10, "Synchronizing with the other players...");
+               wrefresh(stdscr);
+               fflush(stdout);
+               if (Sync() < 0)
+                       leave(LEAVE_SYNC);
+       } else {
+               mvaddstr(21, 10, "Starting driver...");
+               wrefresh(stdscr);
+               fflush(stdout);
+               startdriver();
+       }
+
+       if (pickship() < 0) {
+               oops(21, 10, "All ships taken in that scenario.");
+               sync_close(0);
+               people = 0;
+               pl_main_uninit();
+               ingame = false;
+               return;
+       }
+       shipselected = true;
+
+       ms = SHIP(player);
+       mf = ms->file;
+       mc = ms->specs;
+
+       pickload();
+
+       pl_main();
+       ingame = false;
+}
+
+////////////////////////////////////////////////////////////
+// scenario picker
+
+static int pickerpos;
+static int pickerscroll;
+
+static const char *
+absdirectionname(int dir)
+{
+       switch (dir) {
+           case 1: return "South";
+           case 2: return "Southwest";
+           case 3: return "West";
+           case 4: return "Northwest";
+           case 5: return "North";
+           case 6: return "Northeast";
+           case 7: return "East";
+           case 8: return "Southeast";
+       }
+       return "?";
+}
+
+static const char *
+windname(int wind)
+{
+       switch (wind) {
+           case 0: return "calm";
+           case 1: return "light breeze";
+           case 2: return "moderate breeze";
+           case 3: return "fresh breeze";
+           case 4: return "strong breeze";
+           case 5: return "gale";
+           case 6: return "full gale";
+           case 7: return "hurricane";
+       }
+       return "???";
+}
+
+static const char *
+nationalityname(int nationality)
+{
+       switch (nationality) {
+           case N_A: return "a";
+           case N_B: return "b";
+           case N_S: return "s";
+           case N_F: return "f";
+           case N_J: return "j";
+           case N_D: return "d";
+           case N_K: return "k";
+           case N_O: return "o";
+       }
+       return "?";
+}
+
+static void
+drawpicker(void)
+{
+       int y, sc, i;
+       struct ship *ship;
+
+       erase();
+
+       mvaddstr(0, 0, "## SHIPS  TITLE");
+       for (y=1; y<LINES-11; y++) {
+               sc = (y-1) + pickerscroll;
+               if (sc < NSCENE) {
+                       mvselprintw(y, 0, sc, pickerpos, 56,
+                                   "%-2d %-5d  %s",
+                                   sc, scene[sc].vessels, scene[sc].name);
+               }
+       }
+
+       mvprintw(2, 60 + 2, "%s wind",
+                absdirectionname(scene[pickerpos].winddir));
+       mvprintw(3, 60 + 2, "(%s)",
+                windname(scene[pickerpos].windspeed));
+
+       for (i=0; i<scene[pickerpos].vessels; i++) {
+               ship = &scene[pickerpos].ship[i];
+               mvprintw(LINES-10 + i, 0,
+                        "(%s) %-16s %3d gun %s (%s crew) (%d pts)",
+                        nationalityname(ship->nationality),
+                        ship->shipname,
+                        ship->specs->guns,
+                        shortclassname[ship->specs->class],
+                        qualname[ship->specs->qual],
+                        ship->specs->pts);
+       }
+
+       move(1 + pickerpos - pickerscroll, 55);
+       wrefresh(stdscr);
+}
+
+static int
+pickscenario(int initpos)
+{
+       int ch;
+
+       pickerpos = initpos;
+       if (pickerpos < 0) {
+               pickerpos = 0;
+       }
+
+       while (1) {
+               drawpicker();
+               ch = getch();
+               switch (ch) {
+                   case 12 /*^L*/:
+                       clear();
+                       break;
+                   case '\r':
+                   case '\n':
+                       return pickerpos;
+                   case 7 /*^G*/:
+                   case 8 /*^H*/:
+                   case 27 /*ESC*/:
+                   case 127 /*^?*/:
+                       return initpos;
+                   case 16 /*^P*/:
+                   case KEY_UP:
+                       up(&pickerpos, &pickerscroll);
+                       break;
+                   case 14 /*^N*/:
+                   case KEY_DOWN:
+                       down(&pickerpos, &pickerscroll, NSCENE, LINES-12);
+                       break;
+                   default:
+                       beep();
+                       break;
+               }
+       }
+       return pickerpos;
+}
+
+////////////////////////////////////////////////////////////
+// setup menus
+
+#define MAINITEMS_NUM 5
+#define STARTITEMS_NUM 4
+#define OPTIONSITEMS_NUM 5
+
+static int mainpos;
+static bool connected;
+
+static bool joinactive;
+static int joinpos;
+static int joinscroll;
+static int joinable[NSCENE];
+static int numjoinable;
+
+static bool startactive;
+static int startpos;
+static int startscenario;
+
+static bool optionsactive;
+static int optionspos;
+static char o_myname[MAXNAMESIZE];
+static bool o_randomize;
+static bool o_longfmt;
+static bool o_nobells;
+
+
+/*
+ * this and sgetstr() should share code
+ */
+static void
+startup_getstr(int y, int x, char *buf, size_t max)
+{
+       size_t pos = 0;
+       int ch;
+
+       for (;;) {
+               buf[pos] = 0;
+               move(y, x);
+               addstr(buf);
+               clrtoeol();
+               wrefresh(stdscr);
+               fflush(stdout);
+
+               ch = getch();
+               switch (ch) {
+               case '\n':
+               case '\r':
+                       return;
+               case '\b':
+                       if (pos > 0) {
+                               /*waddstr(scroll_w, "\b \b");*/
+                               pos--;
+                       }
+                       break;
+               default:
+                       if (ch >= ' ' && ch < 0x7f && pos < max - 1) {
+                               buf[pos++] = ch;
+                       } else {
+                               beep();
+                       }
+               }
+       }
+}
+
+static void
+changename(void)
+{
+       mvaddstr(LINES-2, COLS/2, "Enter your name:");
+       startup_getstr(LINES-1, COLS/2, o_myname, sizeof(o_myname));
+}
+
+static void
+checkforgames(void)
+{
+       int i;
+       int prev;
+
+       if (numjoinable > 0) {
+               prev = joinable[joinpos];
+       } else {
+               prev = 0;
+       }
+
+       numjoinable = 0;
+       for (i = 0; i < NSCENE; i++) {
+               if (!sync_exists(i)) {
+                       continue;
+               }
+               if (i < prev) {
+                       joinpos = numjoinable;
+               }
+               joinable[numjoinable++] = i;
+       }
+       if (joinpos > numjoinable) {
+               joinpos = (numjoinable > 0) ? numjoinable - 1 : 0;
+       }
+       if (joinscroll > joinpos) {
+               joinscroll = (joinpos > 0) ? joinpos - 1 : 0;
+       }
+}
+
+static void
+drawstartmenus(void)
+{
+       const int mainy0 = 8;
+       const int mainx0 = 12;
+
+       erase();
+
+       mvaddstr(5, 10, "Wooden Ships & Iron Men");
+
+       mvaddselstr(mainy0+0, mainx0, 0, mainpos, 17, "Join a game");
+       mvaddselstr(mainy0+1, mainx0, 1, mainpos, 17, "Start a game");
+       mvaddselstr(mainy0+2, mainx0, 2, mainpos, 17, "Options");
+       mvaddselstr(mainy0+3, mainx0, 3, mainpos, 17, "Show high scores");
+       mvaddselstr(mainy0+4, mainx0, 4, mainpos, 17, "Quit");
+
+       mvprintw(15, 10, "Captain %s", myname);
+       if (connected) {
+               mvaddstr(16, 10, "Connected via scratch files.");
+       } else {
+               mvaddstr(16, 10, "Not connected.");
+       }
+
+       if (joinactive) {
+               int y0, leavey = 0, i, sc;
+
+               mvaddstr(0, COLS/2, "## SHIPS  TITLE");
+               y0 = 1;
+               for (i = 0; i < numjoinable; i++) {
+                       if (i >= joinscroll && i < joinscroll + LINES-1) {
+                               move(y0 + i - joinscroll, COLS/2);
+                               if (i == joinpos) {
+                                       attron(A_REVERSE);
+                               }
+                               sc = joinable[i];
+                               printw("%-2d %-5d  %s",
+                                      sc, scene[sc].vessels, scene[sc].name);
+                               if (i == joinpos) {
+                                       filltoeol();
+                                       attroff(A_REVERSE);
+                                       leavey = y0 + i - joinscroll;
+                               }
+                       }
+               }
+               mvaddstr(19, 10, "(Esc to abort)");
+               if (numjoinable > 0) {
+                       mvaddstr(18, 10, "Choose a game to join.");
+                       move(leavey, COLS-1);
+               } else {
+                       mvaddstr(2, COLS/2, "No games.");
+                       mvaddstr(18, 10, "Press return to refresh.");
+               }
+
+       } else if (startactive) {
+               const char *name;
+
+               mvaddstr(18, 10, "Start a new game");
+               mvaddstr(19, 10, "(Esc to abort)");
+               mvaddstr(2, COLS/2, "New game");
+
+               name = (startscenario < 0) ?
+                       "not selected" : scene[startscenario].name;
+
+               mvselprintw(4, COLS/2, 0, startpos, COLS/2 - 1,
+                           "Scenario: %s", name);
+               mvaddselstr(5, COLS/2, 1, startpos, COLS/2 - 1,
+                           "Visibility: local");
+               mvaddselstr(6, COLS/2, 2, startpos, COLS/2 - 1,
+                           "Password: unset");
+               mvaddselstr(7, COLS/2, 3, startpos, COLS/2 - 1,
+                           "Start game");
+               move(4+startpos, COLS - 2);
+
+       } else if (optionsactive) {
+               mvaddstr(18, 10, "Adjust options");
+               mvaddstr(19, 10, "(Esc to abort)");
+               mvaddstr(2, COLS/2, "Adjust options");
+
+               mvselprintw(4, COLS/2, 0, optionspos, COLS/2-1,
+                           "Your name: %s", o_myname);
+               mvselprintw(5, COLS/2, 1, optionspos, COLS/2-1,
+                           "Auto-pick ships: %s", o_randomize ? "ON" : "off");
+               mvselprintw(6, COLS/2, 2, optionspos, COLS/2-1,
+                           "Usernames in scores: %s",
+                           o_longfmt ? "ON" : "off");
+               mvselprintw(7, COLS/2, 3, optionspos, COLS/2-1,
+                           "Beeping: %s", o_nobells ? "OFF" : "on");
+               mvselprintw(8, COLS/2, 4, optionspos, COLS/2-1,
+                           "Apply changes");
+               move(4+optionspos, COLS - 2);
+
+       } else {
+               move(mainy0 + mainpos, mainx0 + 16);
+       }
+
+       wrefresh(stdscr);
+       fflush(stdout);
+}
+
+void
+startup(void)
+{
+       int ch;
+
+       connected = false;
+       mainpos = 0;
+
+       joinactive = false;
+       joinpos = 0;
+       joinscroll = 0;
+       numjoinable = 0;
+
+       startactive = false;
+       startpos = 0;
+       startscenario = -1;
+
+       optionsactive = false;
+       optionspos = 0;
+
+       while (1) {
+               if (joinactive) {
+                       checkforgames();
+               }
+               drawstartmenus();
+               ch = getch();
+               switch (ch) {
+                   case 12 /*^L*/:
+                       clear();
+                       break;
+                   case '\r':
+                   case '\n':
+                       if (joinactive && numjoinable > 0) {
+                               game = joinable[joinpos];
+                               startgame();
+                               joinactive = false;
+                       } else if (startactive) {
+                               switch (startpos) {
+                                   case 0:
+                                       startscenario = pickscenario(startscenario);
+                                       startpos = 3;
+                                       break;
+                                   case 1:
+                                   case 2:
+                                       oops(21, 10, "That doesn't work yet.");
+                                       break;
+                                   case 3:
+                                       if (startscenario >= 0) {
+                                               game = startscenario;
+                                               /* can't do this here yet */
+                                               /*startdriver();*/
+                                               startgame();
+                                               startactive = false;
+                                               startscenario = -1;
+                                       } else {
+                                               oops(21, 10,
+                                                    "Pick a scenario.");
+                                       }
+                                       break;
+                               }
+                       } else if (optionsactive) {
+                               switch (optionspos) {
+                                   case 0: changename(); break;
+                                   case 1: o_randomize = !o_randomize; break;
+                                   case 2: o_longfmt = !o_longfmt; break;
+                                   case 3: o_nobells = !o_nobells; break;
+                                   case 4:
+                                       strlcpy(myname, o_myname,
+                                               sizeof(myname));
+                                       randomize = o_randomize;
+                                       longfmt = o_longfmt;
+                                       nobells = o_nobells;
+                                       optionsactive = false;
+                                       break;
+                               }
+                       } else {
+                               switch (mainpos) {
+                                   case 0: joinactive = true; break;
+                                   case 1: startactive = true; break;
+                                   case 2:
+                                       strlcpy(o_myname, myname,
+                                               sizeof(o_myname));
+                                       o_randomize = randomize;
+                                       o_longfmt = longfmt;
+                                       o_nobells = nobells;
+                                       optionsactive = true;
+                                       break;
+                                   case 3: lo_curses(); break;
+                                   case 4: return;
+                               }
+                       }
+                       break;
+                   case 7 /*^G*/:
+                   case 8 /*^H*/:
+                   case 27 /*ESC*/:
+                   case 127 /*^?*/:
+                       if (joinactive) {
+                               joinactive = false;
+                       } else if (startactive) {
+                               startactive = false;
+                       } else if (optionsactive) {
+                               optionsactive = false;
+                       } else {
+                               /* nothing */
+                       }
+                       break;
+                   case 16 /*^P*/:
+                   case KEY_UP:
+                       if (joinactive) {
+                               up(&joinpos, &joinscroll);
+                       } else if (startactive) {
+                               up(&startpos, NULL);
+                       } else if (optionsactive) {
+                               up(&optionspos, NULL);
+                       } else {
+                               up(&mainpos, NULL);
+                       }
+                       break;
+                   case 14 /*^N*/:
+                   case KEY_DOWN:
+                       if (joinactive) {
+                               down(&joinpos, &joinscroll,
+                                    numjoinable, LINES-1);
+                       } else if (startactive) {
+                               down(&startpos, NULL,
+                                    STARTITEMS_NUM, STARTITEMS_NUM);
+                       } else if (optionsactive) {
+                               down(&optionspos, NULL,
+                                    OPTIONSITEMS_NUM, OPTIONSITEMS_NUM);
+                       } else {
+                               down(&mainpos, NULL,
+                                    MAINITEMS_NUM, MAINITEMS_NUM);
+                       }
+                       break;
+                   default:
+                       beep();
+                       break;
+               }
+       }
+}